1. Oirbo
  2. News

Oirbo News

0.9.14 update changelog

Hi everyone,

This week was boss week, we made a bunch of small changes to almost all bosses and we should improve them even more in the coming weeks so stay tuned for that.
The new intro section is about 50% complete, so hopefully we will meet our end-of-October deadline for a public beta!
Thanks as always for the constant feedback you guys are sending to us and keep crushing those tiny robos!!

  • Fixed issues on some puzzles, that couldn't be solved without a specific skill, yet were accessible with a combination of other skills
  • Performance improvements in the Mechanical Bay area
  • Fixed weird visual glitch with the Medical Bay Boss
  • Improved hitboxes in the Nature Bay Boss
  • Adjusted timings in the Cargo Bay Boss
  • Installed anti-motion sickness add-on to Oirbo


0.9.13 update changelog

Hi everyone!
Another Monday another update \o/, with yet more fixes and small changes overall, last week you guys continued to deliver on feedback so we keep doing more and more updates so keep it coming!
No major progress on the upcoming intro update (codename), just the usual slog of making new and exciting challenges for you guys.
Big thanks for giving us feedback and supporting the game, don't forget to keep in touch with us on our socials ;)


0.9.12 changelog
  • Fixed timed platforms on Mechanical Bay
  • Nature Bay Robo Bees now have a visual indication of their anger state
  • Oirbo no longer spawns with gravity inverted if it enters an astral section or fast travels
  • Fixed issues with fast travel during a dark room
  • New health containers now replenish health
  • Fined the Nature Bay boss for growing banned substances

0.9.12 update changelog

Hi everyone,
Another week a couple more tweaks, this will probably be our most significant update in a while since our to-do list is shrinking a lot XD, this time we focused more on the feedback regarding the Oirbo feel and some design issues that you and we found.
The intro overall is still ongoing and unfortunately, we still don't have an ETA, but we will keep you guys posted here and on our social accounts!
Thanks again for all the feedback and constructive criticism! Now back to work :D

0.9.12 changelog
  • Adjusted the wall jump overall feel
  • Fixed some graphical issues that caused weird scan lines in some rooms
  • Nerfed some Hammer rooms
  • Slight changes to Oirbo's Jump and Double jump
  • Minor redesigns on some platforming sections across all areas
  • Fixed some world floor/ceiling issues where colliders were missing
  • Trimmed down Nature Bay canopy, it was getting hugeeee

0.9.11 update changelog

Hi everyone \o
Another week another update!
We are deep into our next big content update, so we continue to honor our commitment to you guys and fix everything that you get to us ASAP! Luckily we are finally making a real dent to the extensive issue list but as games are, issues will continue to pop up here and there so keep that feedback coming!

A big thanks again for your support, now it's time to get back to the next content update!


0.9.11 changelog
  • Fixed hammer issues where sometimes they pushed you to inside walls
  • Slightly changed Scythe Robos hitboxes
  • More performance improvements on content-heavy rooms
  • More tweaks on Oirbo animations and controls
  • Upgraded Oirbo footwear, it's growing too fast :3

0.9.10 changelog

Hi everyone \o

We are back to our usual weekly updates, this time focusing again on small stuff and issues you guys reported back to us, we are already tackling our next big update (name TBA)!!! You can follow us on our socials for daily updates on some sneak peeks!!

Keep that feedback coming, we are making good use of it in the upcoming Control area :D


0.9.10 changelog
  • Improved Astral sections movement, the camera is now a lot quicker to "look at" the direction you are heading
  • Changed some sceneries on the Nature and Mechanical Bays
  • Improved hitboxes on some enemies
  • Fixed some pop-ins in all areas
  • Fixed some issues regarding frame drops on some sections in Mechanical and Medical Bays
  • Changed Robo Bees AI configuration
  • Changed Robo Bees AI configuration
  • Fined Medical boss, for dangerous working laser conditions