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Banners of Ruin News

[1.1.19] - Patch

[Changes]
- Endris no longer spawns a Hidden Strike for a random party member if his attack was evaded, or blocked by a barricade. Now the entire intent is evaded, and no card is spawned.
- Quarterstaff now deals 8 damage.
- Oaths and Modifiers that affect damage-output are now run before character statuses and passives. This also fixes the Juggernaut passive being run after the Heathens Oath, blocking damage from ruin cards that should have exceeded its damage threshold.
- Charge now applies to Shrapnel's first hit, including it as part of the multi-attack.

[Fixes]
- Fix for being unable to select lower option buttons with a controller in Scenarios under certain circumstances due to unmet criteria.
- Fix for lack of proper localisation on card-selection-choices during scenarios.
- Fix for Practiced not triggering the Ender Crossbowmen's Overwatch effect.
- Fix for Quarterstaff only allowing you to move a target to a vacant position, and not swap two targets.
- Fix for Reckless Cleave allowing you to select a Ruin card to "ruin again".
- Fix for Refresh being considered as only a single Banish by passives such as Vindictive.
- Fix for Gladius' Warrior's Stance status being able to be increased beyond 4 if dealt excess damage from Dominion. Warrior's stance now explicitly checks for attacks from player characters, and not any statuses or passives they own.
- Fix for Sharp triggering before Assassin, causing it to increase its stack even when spawning Poisoned Blades.
- Fix for some ordering of how statuses and passives are run, involving Carapace, Spearman's Defence and Retaliate.
- Fix for TheLeague scenario offering the same Weapon more than once when opting for the tailored service.
- Fix for the Pray scenario being incorrectly assigned the Altar artwork for its Scenario, meaning it could display white after failing to load in some situations.
- Fix for missing controller selection indicator and tooltip on the Smithy's Apprentice Trade Window.
- Fix for Taking Cover still blocking players from targeting opponents, after destroying a barricade as part of a Swap interaction. (E.g. using Control to land the killing blow and then selecting a new lane in front of Spitter.)

Steam Awards Nomination

Hey everyone,

The Steam Awards are back, and it would mean the world to us if you could nominate Banners of Ruin!



If you liked the game and its various free updates, and if the challenge was up to your expectations, please consider nominating it in the Best Game You Suck At category!

Of course, you can also nominate Banners of Ruin in another category if you feel like it. :)

Thank you very much for your support! ❤

[1.1.16] - Patch & Portuguese Brazilian Update

[h2][1.1.16][/h2]

[h3][New][/h3]
- Updated translation for Portuguese Brazilian, featuring all the new content in the Hunters Update.

[h3][Fixes][/h3]
- Fixed some inconsistencies with how Weapon Damage was used on some Weapon Cards, which meant, in part, a Wolf using their Racial Ability to play other characters' weapons could deal their own Weapon Damage instead.
- Fix for an exploit in the Arena scenario, where restarting the game during the second fight would consider it won after reloading.
- Fix for Besiege not working correctly for single movements (not swapping), where if the position was free, it would move the player character to the default combat position (enemy side).
- Fix for some of the new cards that draw additional cards not triggering the Ender Crossbowmen's Overwatch status.

[1.1.15] - Hotfix

[h2][1.1.15][/h2]

[h3][Fixes][/h3]
- Fix for The League scenario offering Shields as Primary Weapon Cards, leading to a skinning issue that soft-locked combat during the opponent's turn.
- Fix for missing mipmaps on new Weapon Card icons.

Hunters Patch [1.1.14]

[1.1.14]


[h3][Changes][/h3]
- Red Powder was meant to now be excluded from being offered after combat, however Pink Powder was erroneously changed instead. This is now fixed.

[h3][Fixes][/h3]
- Fix for new weapons not responding to Upgrade Tokens (as well as RoundShield and HeavyShield).
- Fix for Stand or Perish scenario displaying white artwork after entering the scenario.
- Fix for Sparring Partner scenario showing -400fl for the top option, but only requiring and charging 350fl

[h2][1.1.13][/h2]
- Fix for Fenra failing to find targets on the first turn
- Fix for Shieldmaiden ruin-cards option