Command: Modern Operations - v1.06.1328.11
Hello everyone, today we have a new Command update for you. Included are numerous bugfixes and minor tweaks. We also have implemented new features for unguided rocket artillery and counter-battery fire. Check out the full changelog below.
* NEW FEATURE: Counter-RAM mechanics (currently only for unguided rockets). Here is some general background information.
Unguided rockets are now no longer auto-detectable, instead they need to be explicitly detected by sensors. Rockets above 100mm in caliber can be detected by general air-search sensors if the physics are right; smaller-caliber rockets can be detected only by CRAM-specialized sensors such as counter-battery radars (e.g. TPQ-36/37, Zoopark-1/2, ARTHUR, COBRA etc.). They can also be engaged by weapons possessing a CRAM capability, such as the Centurion CIWS or Iron Dome.
If a counter-battery optimized sensor detects one or more rockets, it is able to backtrack their trajectory and generate a rough-location contact for the unit that fired them. This allows modelling real-life counter-battery hunting tactics.
* ADDED: [Lua] Added actual roll and pitch to unit wrapper
* ADDED: [Lua] Add the name of the causing event/trigger/etc to generated Lua-error messages
* Numerous performance tweaks on map/UI and simulation engine
* TWEAK: Restored the "Placenames" map layer, using a subset of the Stamen Labels layer (cached on
MG servers, not Stamen's).
* TWEAK: Ballistic missile and RV contacts are marked as "FIREBALL" (instead of MISSILE)
* TWEAK: [Lua] Enhanced CallAdvancedDialog to handle HTML as input and return Lua table of values
* TWEAK: Tweak on aircraft acceleration physics: The accel rate drops due to exponentially-rising drag
as approaching the maximum speed for given alt & throttle (practical effect: planes accelerate really
fast from an initial low speed, but take forever to reach the maximum speed).
* TWEAK: In ABM DLZ checks, consider the interceptor's ceiling when attempting to calculate the
seeker-activation point
* FIXED: #15079: [B1307.2] ToT not working for single unit firing on multiple targets
* FIXED: #15372: TALDs not being rendered on map
* FIXED: #15334: [B1328.10] Weapon allocations by default?
* Fixed: Torpedo contact impact crashing for undefined primary target
* Fixed: Crash when fetching time of day
* FIXED: #15359: Issue with text measurement on info bar
* FIXED: WPN MAX quantity onboard was miscalculated in some occasion + in some cases the unit was
focused on fire against a low priority target
* FIXED: AAW range-ring flickering
* FIXED: ACs not dropping their bombs on the first pass
* FIXED: ACs not dropping their bombs due to altitude
* FIXED: AEGIS ships not auto-firing SAMs
* FIXED: #15365: [B1328.11] SA-21 blocking issue
* Fixed: Wrong behaviour of ground unit slider and Icon zoom not being saved and shown in interface
* FIXED: Climb Time was not calculated correctly for HoldStart and HoldEnd WP 1/X
* Fixed: DLZ failure for ABM intercept
* FIXED: #15314: [1328.9] Intercept Mission
* FIXED: #15338: [CPE 2.2.5] [1328.10] Duplicate row when selecting "preset" in WRA Range
* FIXED: #15355: [1328.10] Copy&Paste a decoy unit add DECOY word every time.
* Fixed: #15357: S-400 Peters out vs. target at medium range
* FIXED: (1328.10a) Naval unit not auto engaging ground mobile
* FIXED: #15361: [1328.10] Priority in land ship weapons
* FIXED: MDSP issues regarding TOTs and Wpn Altitude
* FIXED: Cargo Package not in Pool
* FIXED: [1328.10a] Repeatable Exception Error During Bomb Impacts
* FIXED: [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT
* FIXED: #15353: [1328.10] AA-12 Tailchase
* FIXED: Allow Ferry missions to use flightplan only in "One Way" Setting
* FIXED: Aircraft Not Following Flight Plan
* FIXED: No MDSP message if the correction if the altitude function is not called from the UI
* FIXED: Logic flaw in determining units stacked under the map-click point
* FIXED: When firing to an incoming weapon if the weapon is within the min range (plus some slack)
drop it + Message feedback for unit not firing
* FIXED: Low-DP but nevertheless "valid" (in terms of armor penetration) hits were not destroying
ground-vehicle units (this can happen frequently with e.g. cluster munitions).
* FIXED: the Turning point Ingress just before weapon release has to follow a different default altitude,
the "strike" one and not the "cruise" one
* FIXED: Taking into account mission template when generating or fixing flightplan altitude
* NEW FEATURE: Counter-RAM mechanics (currently only for unguided rockets). Here is some general background information.
Unguided rockets are now no longer auto-detectable, instead they need to be explicitly detected by sensors. Rockets above 100mm in caliber can be detected by general air-search sensors if the physics are right; smaller-caliber rockets can be detected only by CRAM-specialized sensors such as counter-battery radars (e.g. TPQ-36/37, Zoopark-1/2, ARTHUR, COBRA etc.). They can also be engaged by weapons possessing a CRAM capability, such as the Centurion CIWS or Iron Dome.
If a counter-battery optimized sensor detects one or more rockets, it is able to backtrack their trajectory and generate a rough-location contact for the unit that fired them. This allows modelling real-life counter-battery hunting tactics.
* ADDED: [Lua] Added actual roll and pitch to unit wrapper
* ADDED: [Lua] Add the name of the causing event/trigger/etc to generated Lua-error messages
* Numerous performance tweaks on map/UI and simulation engine
* TWEAK: Restored the "Placenames" map layer, using a subset of the Stamen Labels layer (cached on
MG servers, not Stamen's).
* TWEAK: Ballistic missile and RV contacts are marked as "FIREBALL" (instead of MISSILE)
* TWEAK: [Lua] Enhanced CallAdvancedDialog to handle HTML as input and return Lua table of values
* TWEAK: Tweak on aircraft acceleration physics: The accel rate drops due to exponentially-rising drag
as approaching the maximum speed for given alt & throttle (practical effect: planes accelerate really
fast from an initial low speed, but take forever to reach the maximum speed).
* TWEAK: In ABM DLZ checks, consider the interceptor's ceiling when attempting to calculate the
seeker-activation point
* FIXED: #15079: [B1307.2] ToT not working for single unit firing on multiple targets
* FIXED: #15372: TALDs not being rendered on map
* FIXED: #15334: [B1328.10] Weapon allocations by default?
* Fixed: Torpedo contact impact crashing for undefined primary target
* Fixed: Crash when fetching time of day
* FIXED: #15359: Issue with text measurement on info bar
* FIXED: WPN MAX quantity onboard was miscalculated in some occasion + in some cases the unit was
focused on fire against a low priority target
* FIXED: AAW range-ring flickering
* FIXED: ACs not dropping their bombs on the first pass
* FIXED: ACs not dropping their bombs due to altitude
* FIXED: AEGIS ships not auto-firing SAMs
* FIXED: #15365: [B1328.11] SA-21 blocking issue
* Fixed: Wrong behaviour of ground unit slider and Icon zoom not being saved and shown in interface
* FIXED: Climb Time was not calculated correctly for HoldStart and HoldEnd WP 1/X
* Fixed: DLZ failure for ABM intercept
* FIXED: #15314: [1328.9] Intercept Mission
* FIXED: #15338: [CPE 2.2.5] [1328.10] Duplicate row when selecting "preset" in WRA Range
* FIXED: #15355: [1328.10] Copy&Paste a decoy unit add DECOY word every time.
* Fixed: #15357: S-400 Peters out vs. target at medium range
* FIXED: (1328.10a) Naval unit not auto engaging ground mobile
* FIXED: #15361: [1328.10] Priority in land ship weapons
* FIXED: MDSP issues regarding TOTs and Wpn Altitude
* FIXED: Cargo Package not in Pool
* FIXED: [1328.10a] Repeatable Exception Error During Bomb Impacts
* FIXED: [1328.10a] Very Straightforward Strike Mission Errors and not meeting TOT
* FIXED: #15353: [1328.10] AA-12 Tailchase
* FIXED: Allow Ferry missions to use flightplan only in "One Way" Setting
* FIXED: Aircraft Not Following Flight Plan
* FIXED: No MDSP message if the correction if the altitude function is not called from the UI
* FIXED: Logic flaw in determining units stacked under the map-click point
* FIXED: When firing to an incoming weapon if the weapon is within the min range (plus some slack)
drop it + Message feedback for unit not firing
* FIXED: Low-DP but nevertheless "valid" (in terms of armor penetration) hits were not destroying
ground-vehicle units (this can happen frequently with e.g. cluster munitions).
* FIXED: the Turning point Ingress just before weapon release has to follow a different default altitude,
the "strike" one and not the "cruise" one
* FIXED: Taking into account mission template when generating or fixing flightplan altitude