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Command: Modern Operations News

Command: MO - Fail Safe out February 25th

Exciting news today as we announce Fail Safe, the next DLC for Command: Modern Operations.

Fail Safe is set in 1965 - during one of the most fraught and perilous periods of the Cold War. A Yak-27 has just crashed on the Svalbard Islands after a daring reconnaissance mission over Greenland. As Soviet and NATO forces race to the downed aircraft, a tense standoff is about to escalate into an all out shooting war.

Fail Safe will see you command both old and new platforms. F-86 Sabers and F-104 Starfighters will take on Mig-15's and 21's. Old ships like the HMS Victorious, a carrier veteran of World War II, will take on the newest ships of the 1960's like the Soviet November-class submarines and Sverdlov-class cruisers.

Old naval guns serve next to the newest anti air and anti ship missiles - every ship and air-frame in service will be needed.

The 12 mission campaign will see World War 3 fought out from the Arctic circle and the Atlantic to the Aleutians and the Pacific. Nowhere is safe from the Atom Bomb.

Fail Safe will be out on the Matrix Store and Steam February 25th.

Article - Modern warfare comes knocking: Side-enablers and GNSS disruption

Command team lead Dmitris Dranidis has a new article out on signals, drones, and the disruption of satellite navigation on the modern battlefield.

The Command team is working on implementing mechanics drawn from real-life examples of the interplay between orbital infrastructure and the ability of belligerents to deny and disrupt those assets.

These new phenomenon in warfare are being modeled as a feature we call side-enablers.

You can read the full article here.

Command: Modern Operations v1.07 - Build 1527

Hello everyone. A small update today as Command takes the step to Build 1527. A good number of fixes and tweaks are included with this release, with the main features being the addition of a repeatable loop order for laying minefields.

In addition, this update takes us to the v509 release of the DB3000 and CWDB databases. You can find all the units added to the database in the changelog below

The full changelog is available below, happy hunting everyone!

Command v1.07 Build 1527 release notes (changes from Build 1487)
====================================================================

ADDED: Option for Repeatable-loop movement style for mining mission
ADDED: [Lua] Added waypoint wrapper to unit.course
ADDED: Added "Max Range" option to WRA firing-range selections. This allows differentiating between the weapon's explicit max range and the system default (which might be e.g. 50% of max).

Includes the v509 release of the DB3000 and CWDB databases.
DB3000 v509 additions: https://drive.google.com/file/d/1-SDvh64tihP-WhEAQpMQs1m7HeoFObE3/view?usp=sharing
CWDB v509 additions: https://drive.google.com/file/d/1-hKp9pGycHZ6eRZj1c6-2UfGxz5pKZsF/view?usp=sharing

TWEAK: Various tweaks for contrails:
- Contrails cannot be formed outside the atmosphere
- The temperature-at-altitude is now calculated dynamically from the sea-level temperature, using the US standard atmosphere model, so the altitude threshold for contrails forming now varies with the time-of-day and local surface temperature. (The temperature can vary widely with altitude: https://apollo.nvu.vsc.edu/classes/met130/notes/chapter1/graphics/vert_temp.gif )
- Airships and other craft using non-combustion propulsion (e.g. pure-coasting or nuclear) do not generate contrails
- Weapons using boost-coast propulsion generate contrails only during their boost duration. Weapons using "cruise" propulsion (e.g. turbojet or piston/turboprop) can generate contrails throughout their flight
- There is a "transition" layer between -40C and -50C temperature at which contrails can be formed but are weaker than at lower temperatures; this is reflected by lowering the visual size of the generated contrail by one magnitude (e.g. medium to small).
TWEAK: [Lua] Tweaks to AdvancedDialog
TWEAK: "Load [scenario] From File" now displays an error in case it fails to load. Extra checks applied.
TWEAK: Modified the styling on the EMCON / WRA / Sensors buttons on the right column, to align them more with pre-existing format
TWEAK: [Lua] Adjusted Add/Set reference methods to be relative to RP and contacts too
TWEAK: Changed style of WPF buttons ("EMCON WINDOW (Ctrl + F9)", "WRA Window", "Sensors Window (F9)", "Doctrine Window (Ctrl + F9)")
TWEAK: Altitude poles are rendered as dashed lines for easier differentiation from other UI elements
TWEAK: Various tweaks on the display of navigation points in pin-cushion view. Also the selected weapon's (estimated) intercept point is displayed in its true altitude.
TWEAK: Speed improvement on showing the Doctrine-ROE window
TWEAK: Numerous sim-engine and map/UI performance tweaks
TWEAK: Button padding in mission editor so text is not cut off
TWEAK: Raised the minimum camera altitude to 500m (instead of 10m)
TWEAK: [Lua] Push firing unit to unguided weapon wrapper
TWEAK: [Lua] Add data binding to SpecialMessage
TWEAK: [Lua] Render HTML messages without adjusting if a DOCTYPE
TWEAK: Enforce a hold and hold end WP/time for missions that DON'T have a TOT.
TWEAK: Area Clipper tweaked for more reliable shape intersections
TWEAK: Various tweaks to missile loft autopilot logics
TWEAK: Tweaks to post-loft terminal dive behavior, to maximize duration at higher altitude (shed as little speed as possible)
TWEAK: The Defining of RP areas will result into an error if there is not Side created to avoid crashes.
TWEAK: Drawing a Polygon RP will allow you to not create a zone.
TWEAK: Replaced infinite random selection to cumulative-weight random selection for component damages
TWEAK: Removed altitude blending (ie. fade-out on zoom-in) for borders and coastlines layer.
TWEAK: [Lua] Added package list to Lua mission wrapper
Various sim-speed and map-rendering speed tweaks

FIXED: Typo in "Northern Inferno" campaign file causes error when advancing from first to second scenario in campaign mode
FIXED: Repeated while path-finding across International Date Line
FIXED: "Edit" buttons in Docking Ops window were too small
FIXED: Added Message Error box when Scenario-Load fails in "Campaign Continue"
FIXED: At-altitude slug-trails artifacts
FIXED: Pre-unit slug-trails causing save corruption in certain cases
FIXED: Precise WP estimation for flight with no time constraints
FIXED: Precise flightplan ETA calculation for patrol missions
FIXED: #16105: Weapons DLZ issues
FIXED: #16370: Error Fuse when an aircraft is evaluating threats
FIXED: Exception when checking for distance from launch-point for torpedo self-destruction
FIXED: arrow keys not working for moving maps
FIXED: WRA issues
FIXED: #16292: Duplicated Mk1 eyeball when saving + loading
FIXED: #16378: Aircraft not firing mobile decoys at strike mission targets
FIXED: Weapon turns toward (0,0) when intercept becomes impossible
FIXED: Cluster weapon reporting miss when weapon's explosion radius < dispersion radius of the unit
FIXED: #16381: Aircraft not firing (engaged defensive while on flight plan)
FIXED: #16353: Applied an .ini during a scenario deep rebuild crashed
FIXED: #16396: Aircraft increase altitude when defending against higher-altitude missiles instead of decreasing
FIXED: #16305: Ships in formation do not change speeds properly to return to formation
FIXED: #16372 Units assigned to a plotted course enter defensive status
FIXED: Aircraft go defensive vs. distant missile clearly not engaging them
FIXED: Target Speed Modifier (in weapon endgame messages) is being Repeated in Message Window
FIXED: Label about PTL not anchored correctly
FIXED: Custom station/transit alt in mission causes min-alt WPs in FP
FIXED: Patrol aircraft on FP return to FP after engaging one target
FIXED: Patrol mission area rendered as a solid box (instead of path across waypoints) when movement style is "Repeatable Loop"
FIXED: [Lua] Possible exception in GetContact()
FIXED: #15796: [Lua] Active Units from scenario still show killed ships
FIXED: #15863: [Lua] Unlock reference point not working
FIXED: Sporadic exception when opening mission editor
FIXED: #16373: Show unit behavior bark setting not working.
FIXED: Prosecution area of patrol mission not rendered
FIXED: Really low-to-the-ground trails not being rendered
FIXED: [Mission Editor] mining mission not showing correct UOM
FIXED: Weapon Launch point was showing latitude and longitude in text
FIXED: Plotted course preview not visible when extending an existing plotted course
FIXED: Generate Flight Plan button must never be disabled for Strikes even if they have no TOT or TOS
FIXED: DLZ checks & burn calcs always use standard weather conditions
FIXED: Boost-coast missiles shouldn't increase loft after burnout
FIXED: ActualTempAtAltitude_CurrentScenarioTime() needs to return degrees C
FIXED: Multiple issues in FP generation + ACs reverting to "follow plotted course" before having shot all the necessary missiles
FIXED: Various tweaks & fixes to the way drag is calculated during DLZ checks
FIXED: Various tweaks to "loft autopilot" logics for lofting AAW missiles. This should prevent them from using too-low a trajectory (energy-wasteful, fair chance of premature petering-out) on middle-of-range and short-range shots.
FIXED: "Group of groups" behaviors not working
FIXED: Borders & coastlines layer rendered inconsistently / "spotty"
FIXED: Mining mission properly uses the defined mining parameters
FIXED: RP not being marked relative if didn't have a bearing/distance
FIXED: [Lua] SetMission not correctly handling some presets on altitude/depth
FIXED: Non-side firing range wra linking max range option to system default, which isn't always true as system default can be different from max
FIXED: WRA default firing range not showing actual system default value
FIXED: [Lua] Null-reference exception in ScenEdit_SetUnit
FIXED: Manual Weapon Alloc window broken (was not providing human-readable feedback)
FIXED: #16441: Aircraft ignoring tankers and AAR

Command: Modern Operations v1.07

Hello Command fans. We are happy to announce that update v1.07 is now live. A complete changelog is posted below. In addition to a mountain of bugfixes, tweaks, and scenario updates - we have a few key new features to mention.

First off is true altitude/pin-cushion view. Aerospace units can displayed at their true altitude on the map. This is by default off but can be turned on by going to "Game Options --> Map Display --> Draw units at true altitude". This will hopefully help players visualize just where their aircraft are relative to one-another.

We have also revised the HTML-rendering backend using Microsoft's new WebView2 rendering engine, added contrails and wakes to aircraft and submarines, and added new fuel flow rate restrictions in air-to-air refueling.

These features are covered in more detail in the changelog below, so give that a good read if any of these new options and game rules strike your fancy.

Until next time, happy hunting everyone!

================================================================================
Command v1.07 (Build 1487) Release Notes (changes from v1.06 - Build 1328.xx)
================================================================================

* NEW FEATURE: Show aerospace units in their true altitude (a.k.a. "pin-cushion view"). Disabled by default (for now), it can be enabled in "Game Options --> Map Display --> Draw units at true altitude". When enabled, air & space units are shown in their true altitudes rather than as "ground-tracks" on the planet surface. To help visualize their vertical placement, a gray vertical pole is drawn from the unit to the surface (similar to Tacview's "Display Object Height" setting). If a unit is out of the visible viewpoint but its ground-track is still visible, the unit's icon is ghost-drawn at the ground-track position, to indicate the unit's horizontal location.

* ADDED: Revised HTML-rendering backend, using Microsoft's new WebView2 rendering engine. You should notice improved HTML rendering on the DB-viewer and other UI elements that use HTML sources. This also allows richer custom UI elements at the beginning of a scenario (e.g. to define custom options for the scenario, difficulty settings etc.)

* ADDED: Aircraft fuel on-load rate restriction (requires v508+ DBs). When activated, the bottleneck on A2A fuel transfer is not just the offload capacity of the tanker, but also the onload capacity of the aircraft. Also the calculation for transfer rate is now the same for CMO & CPE.

* ADDED: Indicators for aircraft contrails and ship/submarine wakes can be displayed on the map, under a unit's datablock. This makes it easier for the player to be more aware that his units may be visually detected at significantly longer ranges because of these factors. These indicators can be disabled on the "Map Settings" menu if they clutter the map unacceptably.
(Clarification: Contrails and wakes have been part of the simulation engine since CMANO's original 2013 release. This change adds visual indicators for them)

* ADDED: [Lua] New method "ScenEdit_WeaponAllocation" to show weapon allocation from attacker to target. Syntax: ScenEdit_WeaponAllocation(attackerGUID, contactGUID, attackingSideGUID)
1. supply attacker and contact GUIDs to see salvos generated between the 2
2. supply attacker GUID and empty contact to see salvos from the attacker to anyone
3. supply contact GUID and empty attacker to see salvos against contact. Note in this case, you MUST supply the side from which attacks are coming from.

* ADDED: [QOL] Possibility to copy and paste zones through the zone context menu (Shift+RMB)
* ADDED: Notification bark to let the player know if the AC reached the weapon release point too early (explanation for the occasional "hover on waypoint" behavior)
* ADDED: [Lua] Added TimeZulu to the flightplan WP wrapper
* ADDED: Formation Editor accessible in unit mode when group member is selected
* ADDED: [Lua] Function for resetting the message log: Tool_ResetMessageLog([Optional: Print First]). If the optional "print first" value is set to True, the message log will first be written out to \Logs\AALog.txt before being purged.

* Includes updates & fixes to these official scenarios:
- Standalone - Chasing Aphrodite, 2019
- Standalone - Iron Hand, 2014
- Kashmir Fire - 2. Retaliation
- Kashmir Fire - 4. Doomsday Clock
- Kashmir Fire - 8. Flaming Dragon
- Kashmir Fire - 12. Thunder From The Sea
- Showcase Ford Class

* Includes the v506, v507 and v508 releases of the DB3000 & Cold-War DB databases. This concludes the months-long China national overhaul, one of the most ambitious projects undertaken by the DB team (details: https://github.com/PygmalionOfCyprus/cmo-db-requests/issues/4131). The Command database is now arguably one of the most comprehensive open-source compilations of information on modern Chinese military equipment (excl. small arms).
DB3000 v506 additions: https://drive.google.com/file/d/1n0UWMUiqniOgaqt7NrbvaRvBPjg4b82P/view?usp=sharing
CWDB v506 additions: https://drive.google.com/file/d/1n8oSgftzyF3Jw9lUxuyMCh-c_wBnICH2/view?usp=sharing
DB3000 v507 additions: https://drive.google.com/file/d/1myeLWrzWbGBE5Ddwhrz7uX4yIPn5j78c/view?usp=sharing
CWDB v507 additions: https://drive.google.com/file/d/1nBHZT2mQiUg74AvyZPXiPTbFnro5SKfr/view?usp=sharing
DB3000 v508 additions: https://drive.google.com/file/d/1wD5-lO4K_jUS4yuQ6BLpQqd_vRcV6490/view?usp=sharing
CWDB v508 additions: https://drive.google.com/file/d/1w4IIuX_glHk9SGpnPT6jW7JR47SybvOp/view?usp=sharing

* TWEAK: The Sentinel-2 map layer is now disabled by default
* TWEAK: Better formatting for camera altitude text
* TWEAK: Speed boost in DLZ calcs if the target is higher than the weapon's ceiling
* TWEAK: Weapon Endgame reports with more specific wording
* TWEAK on lofted AAW weapon trajectory: If climbing post-burnout and getting close to stalling, begin terminal dive towards the target
* TWEAK: Improvement on secondary targets management for bombing + WRA check
* TWEAK: On "Head To First Waypoint", start the climb/dive to the next waypoint's desired altitude only when we are within the horizontal distance needed for the climb/dive (this prevents aircraft from starting their climb/dive too early)
* TWEAK: The flight planner will now always set the weapon release altitude according to the mission profile's "attack altitude ingress" value - allowing for minimum safe height
* TWEAK: Force sim to pause on File-> StartMenu
* TWEAK: Removed the obsolete "Test Scripts" top-level menu
* TWEAK: scenario duration color on Begin Scenario Button set to white
* TWEAK: Spread the OpenTopoMap tile calls to the three different known servers, to increase download throughput (and bypass throttling blocks)
* TWEAK: The slug-trails are now rendered as an actual fading trail instead of unselected ref-points
* TWEAK: Rotated icons and vectors at the edge of the globe will no longer show heading as if they were looked at directly from the top, but will instead be rendered as pointing to the heading they are actually moving towards
* TWEAK: On Docking Ops window, list the hosted units of each platform in natural-sort order
* TWEAK: Do not draw the mouse cursor databox if the mouse cursor is pointing outside the planet
* Numerous significant sim-speed improvements.



* A large number of miscellaneous issue from B1328.xx have been resolved.
FIXED: Outline not being rendered and overlapping text for caption bar
FIXED: Contact vertical speed was not recomputed each pulse
FIXED: Exception when Primary Target isn't a unit (aimpoint, etc.)
FIXED: #16156 Cold War DB possible matches for emission detection incorrect (if previously played a DB3000 scenario)
FIXED: [Build 1405 CIV] Nooo! Manually plotted courses disappear when units fire
FIXED: Name of selected GPU not displayed on caption bar
FIXED: ACs flying north and not RTB due to trying to maintain standoff while following a FP
FIXED: Scenario "Canary's Cage" forcibly deleted on startup
FIXED: Severe slowdown in salvo creation with AAW missiles when the WRA-range setting is "No Escape Zone"
FIXED: In some cases a weapon would resolve its impact twice, before and after the target's point-defence resolution, thus ignoring the point defence's outcome
FIXED: Aircraft climbs to maximum altitude (when at weapon release point) instead of FP or weapon release altitude
FIXED: #16174: Rapid Dragon strike behavior: Ordering the target in descending distance order ensures that the Wpn launching point is valid for all the targets. Also fixed an issue that was preventing the generation of a FP with multiple targets if the targets were too spread out.
FIXED: Crash when trying to import units due to missing "folder exists?" check
FIXED: [B1405] Aircraft armed with AIM-174B descend to surface level
FIXED: [MDSP] AC stucked looping in place
FIXED: Formation type list not being cleared properly when reloaded.
FIXED: #16118: The formation type index 0 is being ignored as a formation type
FIXED: #16093: Manually allocate MALD, clears unit plotted course
FIXED: ACs in a patrol mission persists to the FP instead of engaging
FIXED: The message window was not correctly parsing LOADDOC directives if they were preceded by any other text & tags (e.g. )
FIXED: Harpoon not being fire due to altitude
FIXED: #16197: Weapons with HE blast-frag warheads would have an excessive effective frag radius, thus easily wiping out multi-aimpoint faciities (e.g. TLAM vs SA-10 battery)
FIXED: ASuW bomb not engaging due to altitude issue
FIXED: #15838: SS-N-27 variants do not deploy supersonic final stage
FIXED: Concurrency-caused DB freak exception
FIXED: TerrainFollowingFlag not set
FIXED: Satellite names not listed correctly on Losses & Expenditures
FIXED: Special messages with external HTML content not displayed on the message log
FIXED: Aircraft with flight plan fly away without guiding weapons onto target
FIXED: Helicopters following flight plan may hover forever after take-off
FIXED: ACs were not respecting the zulu time of the mid-flight WPs
FIXED: Sometimes the wrong weapon was retrieved for FP weapon engagement check
FIXED: Winchester ACs were not RTB if there were some leftover targets
FIXED: Filter-by-keyword causing crash to desktop (unable to add weapon/sensor)
FIXED: Unit cloning not working for anything having a coverage arc definition (weapons, sensors)
FIXED: ToT was calculating Weapon range as part of the flightleg for ACs
FIXED: Aircraft on flight plan miss window to create salvos on double-flame speed
FIXED: #16154 Air-Intercept aircraft fly off in random directions
FIXED: Individual aircraft ignoring flight plan when engaged offensive
FIXED: Crew quantity not retrieved correctly when instantiating facilities. (This led to the Mk1 Eyeball sensor not being present on manned facilities)
FIXED: #16212: [B1434] UE migration scenario
FIXED: AC using the next waypoint altitude instead of the current one
FIXED: Navigation issues (added a little slack to WP reach threshold + missing PC length check)
FIXED: #16216: Doctrine mission reset when units assigned on air
FIXED: ACs in separate targets were hovering at waypoints
FIXED: Keyword-search method when adding a sensor was case-sensitive
FIXED: #16220: JDAMs, aircraft getting stuck in mid-air and circling target/waypoint
FIXED: Support missions not generating TOT for all flights
FIXED: Aircraft circle at waypoints indefinitely with unreachable altitudes
FIXED: WRA Winchester issue (erroneous "Follow Plotted Course" for winchester ACs ignoring leader)
FIXED: #16237: DLZ check causing soft-lock and exception fuse
FIXED: #16215: Wrong WRA Allocation
FIXED: #16239: SAMs engaging targets below their engagement floor
FIXED: #16241: Ordering manual refuel clears the selected tanker's plotted course
FIXED: Multiple improvements on Flightplans altitude managment
FIXED: "Horizontal distance needed to climb/dive to desired altitude" was sometimes returning a negative value
FIXED: Issue when closing window with hotkey (Escape And/or dedicated)
FIXED: ACs reverting back to "Altitude Before Engaged Offensive" even if they had a flight-path to follow (and thus should ignore this value)
FIXED: #16230: Boats cannot dock at a port that is part of a group
FIXED: Mission Profile values are always used for determine weapon release altitude - UNLESS AC loadout is null (in such case Upper Release Altitude Limit (ASL) - 100 is used)
FIXED: Aircraft Minimum Safe Height value is used instead of Profile Altitude value if if the latter is lower than the former (this protects aircraft from getting self-blasted/fragged on low-level delivery)
FIXED: Adding minimum weapon altitude and land altitude taken into consideration (with 0 as min value)
FIXED: Aircraft must finish firing weapon salvos before continuing flight plan
FIXED: WebView2 cache/user folder now uses Command's WritableRoot folder (fixing I/O issues on some computers)
FIXED: Weapon endgame being reported as a miss if intended target was a miss even if another unit was hit
FIXED: ACs were heading to the target ignoring the fact that they had not reached weapon-release WP + ACs were circling weapon release target after weapon launch
FIXED: #16247: ABM missiles flying inefficient/impossible paths, fail to intercept BMs
FIXED: Game-Mode not being preserved during scenario migration to different DB
FIXED: #16268: Aerial Refueling taking priority over RTB even if aircraft are in range of airbase (units RTB not in bingo toward the base ignore bingo doctrine and do not refuel)
FIXED: [Lua] Fixed case of empty list when trying to find units
FIXED: The MDSP had issues plotting flight paths around no-nav zones.
FIXED: #16181 Rapid Dragon pallet was being destroyed before it could fire
FIXED: Constant exception thrown when landing aircraft was on a strike mission
FIXED: #16234: Different airbase composition (single-unit vs complex) causing issues
FIXED: #16224: Wrong Bingo fuel calcs depending on base type
FIXED: #16280: BOL-Launched torpedoes disappear immediately upon being launched
FIXED: Saved window size of multi-unit sensors form may cut off controls
FIXED: #16284: Flightplan WPs don't update position of moving base (e.g. carrier) causing aircraft to fly to wrong position while RTB and crash
FIXED: [1436 CIV] Unimplemented method involving WRA
FIXED: #16286: Group members do not follow group leads speed while lead is engaged offensive during patrol mission
FIXED: Fixed case of SBR Platform List being written under app directory (not logs path)
FIXED: Reference points adapting to the zone visibility settings once they have been added to the no navigation or exclusion zones
FIXED: Aircraft emergency diversion logic only after tanker checks failed
FIXED: Tacview not updated when Contact ID status changes
FIXED: Cropped text in Area Editor
FIXED: NoNavZones and ExclusionZones Window Layout
FIXED: #16289: Reference points visibility state not saved properly
FIXED: #16297: Aircraft (no FP) not adjusting pitch to meet boresight limit on target
FIXED: #16303: Weapons dissapearing if firing unit is Out-Of-Comms
FIXED: Gameplay Freezes, possibly due to Strike Missions
FIXED: External (LOADDOC-provided) side-briefing and scenario-description texts broken after saving campaign scenario to somewhere other than its original campaign folder
FIXED: Stationary ship group never changes throttle when given an new plotted course
FIXED: #16305: Ships in formation do not change speeds properly to return to formation
FIXED: Added weapon min-range check to avoid creating salvos that cannot be fired
FIXED: The UI was changing the status of the AC when drawing the targeting Vector
FIXED: Resolve unguided weapon defensive shot (CIWS) before target weapon impact
FIXED: #16009: Escorts engage targets at altitude/speed of aircraft they are escorting
FIXED: #16287: Aircraft circle weapon launch after firing during strike mission if target list contains unengaged target
FIXED: #16291: CAP mission FPs not generated because "currently generated flight profile requires too much fuel"
FIXED: #15705: Mission Deactivation checkboxes are non-functional
FIXED: [MDSP] Wrong leg time estimation when climb time is present
FIXED: Engagment was wrongfuly dropped if one of the weapon was incapable of fire
FIXED: Hellfire Won't Shoot - Not Authorized to use SAMs Against Surface Targets
FIXED: Target detected due to omniscience not correctly inheriting its unit-side posture
FIXED: Some UI element anchoring issues on Docking-Ops window
FIXED: Various issues related to area-effect explosions and aimpoint-facilities
FIXED: Exception in Numeric Up-Down control when opening "Satellite Pass Prediction" window
FIXED: Inconsistent application of "Use SAMs on ASuW" doctrine when selecting weapons
FIXED: ACs following a non-FP course were not changing the altitude accoridng to the WP request
FIXED: #15156: Fixed dual-mode ARM not seeing the target as radiating
FIXED: #16173: Some elements of UI menu are greyed out
FIXED: #16277: Upgrading a scenario scrubs side-is-human missions
FIXED: #16293: Special Message window "previous" & "next" buttons not working
FIXED: #15906: SBIRS don't detect LRBM
FIXED: Ship not always engaging incoming missile with CIWS
FIXED: Fixed case where closure speed was not calculated in AAW weapon lofted flight trajectory
FIXED: Movement vector issue for ground units right before or after being stationary
FIXED: Movement vector issues related to "old altitude" not being updated for contacts in certain cases
FIXED: #16348: Aircraft evade missiles even when they should intuit they are out of threat range
FIXED: #16337: Aircraft immediately losing control when spawned in airborne through editor
FIXED: #16322: ScenEdit_AddExplosion not working
FIXED: #16342: Scenario rebuild error, all aircraft airborne
FIXED: [Lua] Groups not properly exposing GroupLead's CurrentSpeed_Vertical

Home of Wargamers Live Event announcement

We are proud to announce our new Home of Wargamers live event, which will take place on September 26th at 5 pm UK time.

Join us on our Twitch channel to know more about our biggest franchises. You can set a reminder here.

We will talk about a lot of important updates for some of our Matrix Games best sellers and coming soon games, such as:

  • Modern Naval Warfare
  • Armored Brigade 2
  • Nuclear War Simulator
  • Command Modern Operations
  • Flashpoint Campaigns
  • Rule the Waves 3

And much more.
Stay tuned!