1. Command: Modern Operations
  2. News

Command: Modern Operations News

Command: Modern Operations - v1.03 Update

Command: Kashmir Fire has been released and, as usual with campaign DLCs, it is accompanied by a major official update to CMO.

The new v1.03 update not only consolidates all minor official releases since v1.02 but also introduces several important changes and new features. Let us walk through them:

Major improvements to sonar model. Based on an ongoing discussion of existing flaws in the sonar model with various SMEs both on and off the forum, we have renovated many aspects of the sonar model in order to improve its real-world fidelity. A brief summary of the changes included:
– The thermocline layer is generally weaker then before for a given location, and completely stops being effective at 70+ degrees north or south latitude.
– The minimum bottom depth necessary to achieve converge zone (CZ) propagation is sharply increased per given location, and is no longer static but dependent on latitude. CZs are now also impossible at 70+ degrees north or south latitude.
– Most under-layer sonars (SOSUS/SURTASS excluded) lose the 2x detection range bonus afforded by the deep sound channel. This sharply reduces the in-DSC detection ranges of VDS & towed arrays.
Combined, these changes have the effect of making submarines at great depth more difficult to detect with towed arrays or VDS, and shifting the emphasis more to direct-path detections at the expense of CZs.

Select IRST/FLIR systems can now produce AAW fire control-grade data, allowing EMCON-silent engagements with AMRAAM-class weapons. Note that the fire-control data generated by advanced IRSTs can be used not only for direct onboard shooting (e.g. F-18E uses IRST-21 to silently shoot AMRAAMs at target) but it can also be distributed to other platforms via CEC (e.g. F-18E silently tracks target, hands off to CEC-equipped ship which silently shoots SM-6 at target).
NOTE: Scenarios will need to be made/rebuilt in DB3000 v488+ in order to use this feature.

Visual and IR sensors are now also susceptible to look-down clutter. For example it is easier for an IRST (or the plain Mk1 Eyeball) to pick out an aircraft over the horizon line than against the surface background. This provides an extra incentive to “go low”, even for VLO aircraft, and makes terrain-hugging cruise missiles even harder to spot.

Datalink + TARH AAW missiles (e.g. AMRAAM, SM-6 etc.) can now go active without immediately going autonomous. This allows such missiles to be guided with greater precision & reliability against VLO targets or in strong OECM environment. The datalink is cut instead only when the missile acquires the target (or impacts on it, still under positive control from the link provider.

Various improvements in ballistic missile & BMD modeling, including fixing the simulation slowdown caused by ABM DLZ calculations.

Numerous smaller changes and quality-of-life additions. As a quick example, it is now much easier to visually spot when a side/group/unit’s doctrine & ROE settings are overridden at a higher (parent) or lower (children) level, as they are now displayed in a different color when they do. Also as a popular request, the LOS-tool now supports altitude input in feet in addition to meters.

The v488 release of the DB3000 database, incorporating countless player requests and new additions as well as numerous tweaks and fixes.

For Steam users the update will be applied automatically. Matrix users can hit the check for update button on the launcher, or download the latest patch from the members area

You can read the full changelog here. Please let us know what you think about the update.

Command: Kashmir Fire out now

Kashmir Fire the new DLC for Command Modern Operations is now available



Fifteen hypothetical campaign scenarios recreate a near-future conflict between the world’s two most volatile nuclear nemeses: Pakistan and India.

Kashmir, the subject of a dispute between India and Pakistan since the partition of the Indian subcontinent in 1947, is now the center of the scene.

Carriers, frigates, submarines; guide world’s most impressive militaries in a multi-sided campaign while trying to ensure the victory of your forces through thoughtful strategy and planning.

Are you ready for a new conflict? Watch the video gameplay

Home of Wargamers 2021 Live+ is announced




“Would you like to know more?” is the most frequent comment we received on anything we posted in the last twelve months. Alongside “Desire to know more intensifies”, of course.

Here’s a way to satisfy your craving for hexes and turns and cunning plans. We’re going to give you a full day of insights, figures, announcements, gameplay sessions, and more. You asked for it; we’re giving it to you, and more.


Tune in on our Twitch channel next May 11th for a full day of presentations. Take a look at the future of Slitherine, its games and take a glance at what is coming next and after.

At Home of Wargamers 2021 Live+ we’ll be showing you all of our games scheduled for release in 2021, including the highly anticipated Warhammer 40.000 Battlesector, Starship Troopers: Terran Command, and Distant Worlds 2.


But, as you know, many other things are brewing for you. We have 15 unannounced games, and we’ll be unveiling 4 of them on May 11th. Make sure not to miss out!

If you want more details, check out yesterday’s Tea Time, where Marco shared the first information about this big event. Also, don’t forget to follow us on Twitter; where we’ll be revealing more of the program in the next few weeks.



#HowLivePlus

Desert Storm Anniversary Sale

It is the 30th anniversary of the beginning of Desert Storm, and we're running a one-week long sale on Command: Modern Operations and Command:MO Desert Storm.

Check it out!

https://store.steampowered.com/app/1076160/Command_Modern_Operations/

https://store.steampowered.com/app/1182294/CommandMO__Desert_Storm/

Command: Modern Operations - v1.02.114714 Update

We're releasing a new update for C:MO. It is a smaller one, it introduces a number of fixes to bugs that were found recently.

Please let us know if you encounter any issue or bug, as usual your feedback is important to keep improving the game.

Changelog:

• Fixed: Air intecept mission not always conforming to range restrictions
• Fixed: #14116: Wingmen can fall far behind lead, and RTB (without themselves attacking) after lead attacks
• Fixed: #14197: Air intercept mission not launching until assigned flight lands after RTB
• Tweak: Resize Air/Docking Ops header to allow showing of 2 lines
• Fixed: #14121: Sprint and drift distance display bug
• Fixed: #14127: Sprint-drift always uses flank throttle while sprinting
• Added: [Lua] ScenEdit_AssignUnitToMission provides UI feedback if it fails
• Tweaks to "stacked units" context menu: The Menu is slightly offset to right, and for each unit, its class is displayed in addition to its name
• Fixed: Reset the current list index for DB viewer when unit is shown with umlauts (German)
• Fixed: #14174: Issue with umlauts (German)
• Fixed: #14166: Mouse wheel in DB viewer
• Fixed: Steam Workshop update form blocks view
• Fixed: Removing side leaves unguided weapons behind
• Fixed: #14155: Wingmen don't obey speed-alt settings while engaged offensive
• Fixed: Exception if waypoint and Contact are so close a click selects both
• Fixed: Draw un-owned mines on map
• FIXED: #13316: Tacview Link Doesn't Work on Finnish locale OS
• Fixed: Plotted group to follow formation
• AI tweak: Facilities with sensors will turn them on if they consider themselves to be under attack, even if their instructed EMCON is silent (identical behavior to ships)
• FIXED: MOP cannot drop due to boresight problems
• Fixed: #14136: Strange behavior of MALD
• FIXED: #14134: Strike mission target list order bugged
• Fixed: No mount weapon detals (new node)
• Fixed: Exception if contact and waypoint are very close and clicking selects both
• Fixed: #14145: Click on map closes and opens unit status menu
• Fixed: #14150: time trigger not working
• Fixed: #14154: "Cannot Reach this Page" viewing Side Briefing from save