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Command: Modern Operations News

CMO Update - v1.05.1307.19

We have a new update out now for Command: Modern Operations.

Besides bugfixes and tweaks we have added additional support for sensor groups. The complete changelog is available below:

Change History:

v1.05.1307.19 – 28th July 2023

* Added: #15173: SBR Add Support for Sensor Groups
* TWEAK: Minelaying behavior (Assume if a mine is nearby and not active, and the unit is a ML type, then it laid the mine and it can ignored for now)
* TWEAK: UAV/UCAVs of small size can be catapult-launched and retrieved on platforms without dedicated air facilities
* TWEAK: Restored TO/LA check box on Edit A/c form
* TWEAK: Aligned "Add AC" and "Add boat" window layouts
* FIXED: Submerged contacts never engaged by AI
* FIXED: [1307.18+1328.6] No fire inside no-nav zone (Added a flag to the NoNavZone that designate it as a no fire zone (default is true) so that the user can decide if allowing the unit to fire in the zone or not)
* FIXED: Docking Facilities Issue on DDG 125 (if the first dock facility was unable to host the boat the other ones were not checked)
* FIXED: Deployed mines not appearing in weapons fired export
* FIXED: Missing implementation of "Drifting Mine" behaviour
* FIXED: [1307.18+1328.3] Mission Editor Causing Reproducible Crashes
* FIXED: [Build 1307.18] "Hidden" Thermal layer/databox info broken
* FIXED: Missing illumination arcs on DB viewer
* FIXED: #15188: [B1328.5] Extreme wingman separation
* FIXED: SBR with MCM failing
* FIXED: Strike mission escort flights can not be generated
* FIXED: [1307.18] WRA Different Weapon Allocation
* FIXED: CEZ transparency was not serialized and deserialized
* FIXED: CEZ custom altitude was not able to be set to a value < 0
* FIXED: MPAs and Helis not dropping Sonobouys
* FIXED: #15139: Mission Level WRA GUI: Choices Revert Back to "Various Settings"
* FIXED: [Lua] .Phase in mission wrapper
* FIXED: PCLS broken by incorrectly applied intermittent-EMCON clause
* FIXED: ACs were RTBing without fire (specific case)
* FIXED: CEZ Trannsparency was not set rendered correctly. Transparency value was not set if changed via text and not via up down arrows
* FIXED: #15172: [B1307.X] SBR Generate Delta Template Errors
* FIXED: crash on scenario reload
* FIXED: Add sub unit a 0 kts (not at creep)
* FIXED: Mk1 eyeball is now operational at periscope depth if no other visual sensor are on platform and scenario is using CWDB
* FIXED: Clicking on "sensor" hyperlink in contact recent detections list does not bring up the DB-viewer as expected if the sensor is in a loadout
* FIXED: Logic flaw in Priority Target List doctrine evaluation may lead to infinite loop (ie. sim freeze)
* FIXED: Weapon "Max Downrange" calculation returning infinity if MaxAltitude_AGL = 0 and MinAltitude_AGL = 0

Command Open Beta v1.05.1328.6

The latest Command Beta is available on the Open Beta branch. It is available on Steam only currently, via the open beta branch. Please use the following Guide as reference if you need assistance in accessing the beta branch on Steam.

Build 1328.6 release notes (changes from B1328.5):

------------------------------------------------------------------

* TWEAK: [DX11 renderer] Numerous tweaks on map engine & tile handling

* FIXED: Strike mission escort flights can not be generated
* FIXED: Command "run to absolute time" was caried accross mew loaded scenario
* FIXED: [DX11 renderer] BMNG Layer constituent BMNG and Relief layers render in alignment at high altitudes.
* FIXED: [DX11 renderer] Convergence zones render properly
* FIXED: CEZ transparency was not serialized and deserialized
* FIXED: CEZ custom altitude was not able to be set to a value < 0
* FIXED: [1328.5] MPAs and Helis not dropping Sonobouys
* FIXED: #15151 - ALT+S in WEGO closes Multiplayer Window
* FIXED: Null reference when retrieving altitude with a weapon selected
* FIXED: Submerged contacts never engaged by mission-driven AI
* FIXED: HGV trajectory issues (glider not terminal-diving early enough if it has a seeker activation point)
* FIXED: #15139: Mission Level WRA GUI: Choices Revert Back to "Various Settings"
* FIXED: Backwards orientation on Hermes 900 Tacview 3d-model.

* Includes the new v501 releases of the DB3000 and CWDB databases.
DB3000 v501 changelog: https://drive.google.com/file/d/1--wRLPWp0AHyu_oWhcUdzaucvI8GmXJo/view?usp=sharing
CWDB v501 changelog: https://drive.google.com/file/d/1-6II6vMwT4u9QvYn-9lltj0YkEXwpJG3/view?usp=sharing

CMO Update - v1.05.1307.18

We are happy to announce the latest version of Command is ready for you to download and play.

Included are bugfixes, tweaks, and QoL features added for customizing Weapons Release Authorization.

Change History:

v1.05.1307.18 – 6th June 2023
• ADDED: WRA shortcut-button in unit status panel
• ADDED: On the "Scenario Migration" window, you can now customize the default WRA-range for AAW missiles when migrating a scenario
• TWEAK: Aligned Editor "Set Unit Property" menu items: Replaced 'Set unit fuel & airborne time' with a new 'Set Unit Properties' which does fuel, air/sea time and alt/depth. Replaced the 'Set time at sea' with call to the above.
• FIXED: #15168: Bug opening formation editor
• FIXED: In some cases the units where requested to fire more weapons then they are carrying, causing fewer weapons to be delivered
• FIXED: #15158: GUI Bug: Mission level EMCON depends on previously selected tab
• FIXED: Do not drop the target if there is a salvo in place but you have to fire infinite weapons
• FIXED: Kinzhal missile flies into space
• FIXED: [Mission Planner] The Mission was looking for a new target if the previous one moved, instead of trying to reacquire it
• FIXED: Strike Plan doesn't work as expected
• FIXED: In some cases ACs where RTB before Winchester or target destruction
• FIXED: Issue in retrieving the proper weapon based on the target type
• FIXED: #15127: [B1307.14] MDSP & WRA Issues
• FIXED: #15048 "Unit is Damaged" Trigger goes off multiple times for the same unit
• FIXED: #15061: Ford Showcase: ScenEdit_SetEMCON doesn't toggle sensors
• FIXED: #14918: Strike Mission WRA not discriminating between Escort and Striker munitions
• FIXED: Un-assigning unit changes condition of a non-operating unit.
• FIXED: Un-assigning unit changes condition of a non-operating unit.
• FIXED: LuaSetTigger() not using correct area RPs for relative bearing
• FIXED: Lua ScenEdit_SetReferencePoint not changing bearing type unless 'highlighted' is present
• Includes all official scenarios rebuilt to DB v499, with their default AAW WRA-range set to 75% of maximum range.

Command War Planner Tutorials

Command War Planner Tutorials



The biggest update ever released in the history of Command: Modern Operations is out, it’s free, and it now has twelve detailed tutorials.

The massive War Planner update boasts dozens of important features, some of which come straight from the Professional Edition. It features hundreds of improvements and numerous changes and bug fixes, adding unprecedented power and flexibility in the organization and automation of complex operations:


•       New AAW missile kinematics & aircraft evasion
•       Multi-Domain Strike Planner
•       Operations Planner
•       Cargo 2.0
•       Revised Mission Editor


You can find a complete playlist here.


Command War Planner Tutorials:
1.   Revised AAW missile kinematics and aircraft evasion 
2.   Ballistic missile and ABM improvements 
3.   Cargo 2.0 
4.   Custom Environment Zones 
5.   Intermittent Emissions 
6.   Operations Planner 
7.   Revised OODA values (reaction times)
8.   Palletized Weapons 
9.   Passive Radar (PCLS) 
10.  Revised Mission Editor 
11.  Multi-Domain Strike Planner 
12.  IRST Improvements 

Command: Showcase Ford Class out now

Command: Showcase Ford Class out now

[previewyoutube][/previewyoutube]
Command Showcase is a series of scenarios that will put you in command of the most significant weapons sensors and units in the modern era with new and hypothetical theaters of war. 


Your Second challenge:

Command Showcase: Ford Class 



Russia, in an attempt to break international sanctions, has set up a trade agreement with Angola. Unfortunately, the situation has turned ugly with the death of the Angolan President, back and forth claims of Russian and/or US and/or European interference fused with a fractious domestic political situation boiling down to civil war. While many nations attempt to evacuate non-combatants, Russia has vowed to send ‘Peacekeepers’ and the US is adamant that its Embassy will remain open and US citizens will be protected.

Enter the USS Ford and her dispersed Strike Group, diverted from a scheduled visit to South America. Simultaneously, the Russians divert their newly refitted Battle Cruiser Admiral Nakhimov from a mission to the Mediterranean. Suddenly two of the most powerful ships on the planet are steaming at high speed towards a tinderbox situation. 

What could possibly go wrong?


Features:
  • Playable by the US side only and focused on the USS Ford.
  • Configurable air wing for the USS Ford with 10, 14 or 20 F-35s and varying numbers of other aircraft to round out the wing.
  • Randomized starting positions for many elements.
  • P-8, RQ-180 and other high end surveillance aircraft.
  • High end SSNs on both sides.
  • Airborne insertion of US Marines to the US Embassy.
  • A NATO airlift not under the player’s control but needing protection.
  • A fast-moving and dynamic situation on the ground which will complicate the player’s ability to achieve tasks and missions.
  • An escalation mechanism where both Russia and Angola will gradually lose patience with player actions at different rates and for different reasons, and likely start shooting.


Command Showcase: Ford Class Out Now

https://store.steampowered.com/app/2306370/Command_Showcase__Ford_Class/