Yo its ramaf. It’s been more than a year and a half since Dream Flash entered early access on steam, and more than two years since I started working on Dream Flash. It's been a long journey so far and the game has come a long way. It’s insane looking at footage from demo 1 of the game and comparing that to how it looks now. However, we still have a long way to go before I am done with all of the planned content and am truly satisfied with DF. I’d say that we have only recently passed the 50% completion mark.

This may seem like a low percentage for two years of work, but this game has a massive amount of content already and has a massive amount of content planned. In addition to this I’ve been working on getting a degree while also working on this game and other side projects. Other things in life have been eating up dev time and I cannot say that dev will be going much faster from here on out. I will however say that development will continue to be consistent and that the game will continue to get better and better over time. All of the coolest planned features have yet to be added.
I am quite satisfied with the progress that the game has made in 2020. I managed to remake all of the art myself, and have successfully animated and redesigned all 54 bosses that are currently in the game. In 2021 I plan on focusing primarily on new content so look forward to that. In order to speed up development on the game I’ve been reassessing what's necessary and what isn’t. I’m gonna try to lean more into the idea of working smarter instead of harder, while still working hard.

Game Content so Far:
- 54 Bosses out of 100+
- 85 Weapons out of 120+
- 175 Items out of 300+
- 3 out of 4+ Stages
- All of the core gameplay features, except for a secret one coming soon
I’ve revised the weapon goal from being over 150 to being only 120. The reasoning for this is that many weapons in the game felt like they were just slightly different copies of other existing weapons, so I’ve actually removed/combined about a dozen weapons from the game already. I’d rather focus on making less weapons that are more fleshed out and cooler than simply adding a large number of them. I also realized that less weapons are necessary than I had originally planned because planned future features will give the soul much more variety in its build.
For the immediate future I’m planning on fixing/adding a bunch of features that I’ve been neglecting. Stuff like real sound effects, a control menu, better UI, and overall improvements to game mechanics to make the game really feel like an actual presentable game. After that I’m gonna spend most of the dev time on just adding as many bosses as possible while also working on implementing a massive feature that has been held secret. It will completely change how you play the game.
Thanks for playing Dream Flash, I hope you look forward to everything I have planned for it.
