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Notice of Postponement of Development

First of all, thank you for purchasing and supporting the alpha version.
I would also like to thank the community for all the feedback they have given me.
It's very encouraging and motivates me to develop the game as an individual.

We are sorry, but we have made the decision to postpone the development period.
The completion date will be changed to undetermined.

I'll explain the reason very simply.
The increased volume and uncertainty of direction due to the game design changes, as well as the uncertainty of the direction of the game, and the update, means that it's hard to move forward with the development of the game.

See the DevBlog for more information.

We'll be making the game enjoyable for those of you who have purchased and are looking forward to it.
Until then, please wait for a while.

Get the game for free (4/18 ~ 4/26)

You can get the game for free for 8 days from 4/18.
Please play this opportunity!

To customers during the sale period (4/4 ~ 4/18)

Thank you for your purchase and consideration.

This time, we made a big sale, but decided to distribute it for free for a limited time. It also announces and starts nearby.
If you want to get the game during that period, please wait until then or return it now.

Thank you.

Update 0.2.1.0!



This is the update content.
・ Addition of item purchase (2 types)
・ Adding special skills (5 types)
・ Adding a temporary map (2 maps)
・ Add enemy
・ Add boss that appears under specific conditions

When you bring something back from the world, it turns into a coin and you can use it to buy items. With this update, the game system is almost complete. Also, special skills have been added so that you can enjoy battle more.

With this update, I feel that the game has been completed to some extent. We also want to make minor corrections and quality improvements as needed.

It’s a game where you can enjoy try and error in a little time, so please try playing. Thank you.

Update 0.2.0.0




It took several months, but we reviewed everything. Game design is simpler and smoother. Increase skills and items to make battles more enjoyable. The map structure has also been revised. It is completely different from previous versions. Based on this, we aim to complete more !
  • Review of game design.
  • Create new maps and adjust existing maps.
  • Added treasure chests, items and skill system
  • Level up with Soul Points.
  • Enemies waiting a lot.