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4th Era - The RuneChild News

Alpha v0.4 is ready

The Game has reached Alpha Version 0.4.

If You are on Keymailer, you can get a free key, and the key is permanent.

About 90+ mini maps are ready.


The fighter and the mage are +75% ready.
The Rogue is about 25% ready.

The Alpha v0.3 is ready

The Alpha Version v.0.3 is ready for testing.

Get your Key from Keymailer, and try my game.

Gif of first major city





The game name has Changed

I have Change the Name to "!RuneChild".

I wanted to make more than 4 classes, and then I had to change the name.



The Mage and Fighter are ready.

I started to work on the Cleric.
One Cleric will become a Blood Tank, And another a Blink Tank.

Some of the New Weapons




The Schools of Magic are Ready

Finished with making the Mage.

School of Divination: See, find and known stuff.


School of Necromancy: Control and Summon undead, and even Infected the living.


School of Invocator: Spells for the Battle mage, fighting and killing with magic.


School of Abjuration: Protection yourself from harm, and Mending equipment.


School of Alteration: Change Yourself or other, or even Teleport yourself.


School of Conjuration: Get help from Minions, or Even cast a Wish.


School of Enchant/Charm: Enchant objects, charm others, or even Create Scrolls.


School of Illusions: Illusion, but sometimes Solid Illusions.

Are You ready to go dungeon Crawling.?

The first simple build for the game is ready.
I just tested if the game could be launched, from Steam, and it works.



The Master Map is out in a better version, with more details and I had to change the X and Y...




Are You a Giant or a mouse.?
I have made a small gif, to show the difference between being 2.4 meter tall, and 1 meter.

But here is a picture, of the character creator screen.

The dungeon System is ready.
It has more than a thousandth dungeons to choose from....
But once you enter a dungeon, it remember that dungeon, so next time you will enter the same dungeon.


I can't decide if I should make it many levels deep, or just keep it on one level...