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4th Era - The RuneChild News

Beta 1.9 Fight Patterns

Added a simple Fight Arena, that you can enter instead of starting the normal game.

Updating the enemy Boss Fight Patterns.
Most of The bosses have a extra attack pattern, like the Minotaur can make a Bull charge after you.
YouTube: Minotaur Attack Pattern

Trolls boss use Camoflage and attacks with a poison bite, skeleton boss gives ice damage when attacking.

Now the enemy have different fight patterns, dependent on its type.
E.G. Normal Goblin just attacks, Goblin Boss attacks if you get to close to them, and Goblin Shamans cast spells, and keep their distance....

The Medusa quest is ready in the AmberGate map, with two ways to complete the quest.

The Torch now gives Fire damage, but is still held in the left hand.
(You need fire to kill Trolls.)

Added player chest to the three maps.. (They are close to the middle of the map.)
Updating the Fight animations for the player.


The Fight Arena with nine Dragons...

Updating Fight Patterns

Added a simple Fight Arena, that you can enter instead of starting the normal game.

Updating the enemy Boss Fight Patterns.
Most of The bosses have a extra attack pattern, like the Minotaur can make a Bull charge after you.
YouTube: Minotaur Attack Pattern

Trolls boss use Camoflage and attacks with a poison bite, skeleton boss gives ice damage when attacking.

Now the enemy have different fight patterns, dependent on its type.
E.G. Normal Goblin just attacks, Goblin Boss attacks if you get to close to them, and Goblin Shamans cast spells, and keep their distance....

The Medusa quest is ready in the AmberGate map, with two ways to complete the quest.

The Torch now gives Fire damage, but is still held in the left hand.
(You need fire to kill Trolls.)

Added player chest to the three maps.. (They are close to the middle of the map.)
Updating the Fight animations for the player.

Beta 1.8 AmberGate 1

Started to update the AmberGate map.
Added fishes, plants, and spawn points.
Added two large new buildings, A pantheon and a Castle.
Added a large sewer complex beneath the city.



Added a nature alter for the Stegosaurus... in Mossfield.
(Pray at it and you get a Stegosaurus to ride on.)
Added small descriptions for building and places, mostly in the MossField Map.

Added +10 Achievements and some extra Stats for data.

Now it counts distance for the character, and not the session.
(So if you have traveled long, saved and restarted the save game, the distance will be added up.)

Change a little in the skill menu, so now you can see all your known skills, at the start.
NPC's can be killed by the player, but it will effect your local Karma.
Completing Quests added to your Local Karma.

The May month Challenge is 'Do as much Damage to an Enemy in one hit'.

Beta 1.8 AmberGate 1

Started to update the AmberGate map.
Added fishes, plants, and spawn points.
Added two large new buildings, A pantheon and a Castle.
Added a large sewer complex beneath the city.

Added a nature alter for the Stegosaurus... in Mossfield.
(Pray at it and you get a Stegosaurus to ride on.)
Added small descriptions for building and places, mostly in the MossField Map.

Added +10 Achievements and some extra Stats for data.

Now it counts distance for the character, and not the session.
(So if you have traveled long, saved and restarted the save game, the distance will be added up.)

Change a little in the skill menu, so now you can see all your known skills, at the start.
NPC's can be killed by the player, but it will effect your local Karma.
Completing Quests added to your Local Karma.

The May month Challenge is 'Do as much Damage to an Enemy in one hit'.

Beta 1.7 WolfShire

Updating the WolfShire Map. (To the left of the first map.)
Adding Fishes, Plants and Butterflies, for alchemist.
Adding stones and old trees for stone and wood cutting.
Adding Spawn points for random enemies.

Adding three more dungeons each with a Quest.
The mythology monster has been added to the map.
It is a Troll that regenerates, unless you hit it with Fire or Necro Damage

All monster Regenerate now. But the normal enemies only does so, slowly.
Some plants in the cave gives damage, but they can be found with 'Detect Traps'.

I have added an attack Combo mode.
If you hit the enemy, a small red ball appear.
If you hit the again, you get combo damage which multiply.
(And it gives a small flash.)

NPC's with Quests now gets a small green ball over them.

The Speed Runner Challenge was defect. All who tried it got '50', but now it works.