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Pistol Whip News

Hotfix 0.6.17.147 Now Live

As promised we’re back with a small update including improvements to obstacle collision, modifier saving, and the second iteration of our sparkly new enemy shaders. :enteringsteamvr:

[h3]Save Mods[/h3]A small yet highly requested feature has been added: Save Mods. When enabled, modifier selections will be saved and persist between sessions. This means if any modifiers are selected upon exiting Pistol Whip, those same modifiers will be selected and the modifiers pane will automatically open when Pistol Whip is next launched. Players with a preferred set of modifiers will no longer have to reselect them each time they start Pistol Whip. ːsteamhappyː

[h3]Improved Visibility and Obstacle Collision[/h3]
After our last update, which introduced a new treatment for enemy shaders, we received some feedback regarding performance issues, enemy visibility in some levels, as well as difficulty differentiating between armored enemy types. Since then, we’ve been hard at work polishing up some changes with the help of feedback and are happy to present you with the second iteration of this change.

Huge thank you to everyone who provided suggestions or information about this. :steamdance:

[h3]What's next?[/h3]
Don't let this small hotfix fool you, we've got tons planned for Pistol Whip this year. We went over a few of these plans in our most recent update, but some highlights include the Heartbreaker Trilogy slated for release this summer, as well as the first Action Pack, later this year. Check out our roadmap announcement for details on this, and more.

Love,
Cloudhead Games

[h3]Pistol Whip "0.6.17.147" Update Changelog[/h3]
  • Second iteration of enemy shaders for improved visibility and armour type differentiation
  • Improved obstacle collision
  • Save Mods option added

The End is Nigh... Will You Survive "Religion"?

Welcome to Religion, the epic finale to our five-part regular updates, launching today with 3 difficulties, a new John Wick-inspired pistol collection, and the first iteration of a new enemy shader designed to give more vibrancy and colour.

Religion is the pinnacle of our orchestral and cinematic action soundtrack, bringing you through a brutalist and sci-fi-inspired cityscape and into a tough-as-nails bullet hell. This is our most intense scene yet—equal parts “Death” and “High Priestess”—boasting a five-and-a-half-minute gauntlet of pure physicality that's sure to push even you most seasoned players to your limits. You may also recognize the brutal sounds of BTSM and Lektrique as they cap out our first season of updates with their instrumental masterpiece.



From High Priestess to Religion, we’ve delivered a five-track variety pack of free new scenes on top of our base launch soundtrack, showcasing a broad range of styles, environments, aesthetics, and themes. While John Wick was our beginning, the future of Pistol Whip aims beyond expectations.

Religion may be the final entry to our regular content updates, but this is not the end of the game. We've now transitioned into our long-term roadmap, leading to a game-changing update planned for later this year. You can check out the full roadmap in our announcement video below:

[previewyoutube][/previewyoutube]

We hope you enjoy Religion, and we can't wait to bring you more kick-ass content in the months to come. In the meantime, come join us on social media @pistolwhipvr or pistolwhip.gg to tell us what you like and what you can't wait to see.

Love,
Cloudhead Games

Pistol Whip "Religion" Update Changelog
- Added "Religion" Scene (3 difficulties)
- Added 3 new pistol models: Baba Yaga Collection
- Added 9 new weapon wraps
- Added 6 new weapon metals and 3 colours
- Improved enemy physics and reduced jank
- Adjusted enemy shader for more colourful enemies
- Fixed rare bug causing empty clip when using "Infinite Ammo"
- Fixed fade-in on retry/restart
- Disabled threat paths when using "Weaponless Foes" modifier
- Disabled environmental oscillation when player is nearby
- General performance improvements
- Minor UI improvements
- Back-end stability improvements

Survive Dirigible Danger in Free "Dark Skies" Update

Gear up for our newest content update packed with antique action in the 194X alternate history scene "Dark Skies". Set in a dieselpunk dirigible, Dark Skies draws action inspiration from the classic airship scene in Ninja Gaiden, as well pulp comic lineage from Rocketeer to The First Avenger. The Dark Skies Update also includes 3 new wartime pistols as part of the "Antiques Collection" and a new metal finish for all weapons.



Dark Skies is our first update to include polish and quality of life changes, with a focus on improved usability of UI and menus. We have a big overhaul planned for later this year, and these changes are just the beginning.

Dark Skies is the penultimate entry to our monthly Pistol Whip updates as we begin to move toward our long-term roadmap. We have a big vision for Pistol Whip including new scenes, new modifiers, and new ways to play, always empowering your unique styles.

We hope you enjoy the Dark Skies scene and pistol collection in this highly thematic update. Let us know what you think in the forums, on our discord, or on twitter @PistolWhipVR!

Love,
Cloudhead Games



[h3]Pistol Whip "Dark Skies" Update Changelog[/h3]
  • Added "Dark Skies" Scene (3 difficulties)
  • Added 3 new pistol models: Antique Collection
  • Added 3 new weapon wraps
  • Added 6 new weapon metals and 3 colours
  • Added new metal shader to all weapons
  • Added new enemy spawn/death VFX
  • Added toggles for in-game UI elements (Threat Paths, Score Pops, Ammo Count)
  • Improved usability of UI and menus
  • Improved weapon behaviour during tracking loss
  • Tuned visualization when approaching obstacles
  • Tuned visualization during nobeat sections
  • Fix for obstacles/enemies occasionally occluding menus

Put the Pedal to the Metal in the new "Full Throttle Update"

Today we’re putting the pedal to the metal with Full Throttle, our biggest update yet, packed with a hardcore Mad Max-inspired new scene, two new modifiers, and new customization options to boot. Fans of "Black Magic" and "Death" will recognize LeKtriQue who’s back for his third Pistol Whip scene alongside Midnight CVLT in Full Throttle. Shoot, dodge, and whip your way through the desert in the midst of a rampaging vehicular rally filled with surprises along the way. Full Throttle is our hardest scene yet, and is the first to introduce scene events, a new way for us to add synchronized animations to scenes for spectacular flair.



Also included in this free update are two new modifiers: Scavenger, and One-and-Done. One-and-Done is one of our most highly-requested modifiers, turning all armoured enemies into one-shot kills. This gives you a new way to tackle the enemy density of harder difficulties without needing the fastest trigger finger in the west.

Our second new modifier, Scavenger, is a whole new way to play. With Scavenger, the only way you can reload your weapon is by pistol whipping -- if you want ammo, you’ll have to take it. This modifier can make it difficult just to get through scenes, and adds new strategy as you conserve ammo, dodge more, and pistol whip any chance you get.

We’ve also added a bunch of new customization options, including the Tac-Ops weapon collection featuring three new pistols. Check your gun crate for 5 new wraps (including companions for High Priestess, Akuma, and Full Throttle), 3 new colours and metals (including the long awaited Gold), and a slappy new SFX option inspired by the pistol in Half-Life 2.



If you think you’ve got what it takes, Full Throttle is featured in this weekend’s ESL Pistol Whip Play Cup. Practice with Deadeye and Hardcore, and compete this Sunday for glory and the chance to win a Rift S from our partners at the VR League and Oculus. Check out more details and sign up on the ESL website.

We have two more monthly updates leading up to this summer, each including a free new scene, so make sure to join our discord or follow us on twitter @PistolWhipVR to stay up to date with all the latest.



[h3]Pistol Whip “Full Throttle Update” Changelog[/h3]
  • Added "Full Throttle" Scene (3 difficulties)
  • Added new modifier: Scavenger (Melee reload only)
  • Added new modifier: One-and-done (No armoured enemies)
  • Added 3 new pistol models: Tac-Ops Collection
  • Added 5 new weapon wraps
  • Added 3 new weapon metals and colours
  • Added new weapon SFX
  • Fix for various desync issues
  • Expanded gun pitch angle options to +1/-1
  • Solved rare crash
  • Minor fix for High Priestess
  • Updated results screen with new poster
  • Improvements to level design tools for future content

Hotfix 0.6.2.2 live now

We're back with a quick fix for the pause exploit reported to us in the forums -- thanks to everyone who reached out about the issue.

[h3]Pistol Whip "0.6.2.2" Update Changelog[/h3]
  • Fix for pause exploit
  • Backend work for upcoming content update


We've got a juicy update lined up for you in March, including another free scene as we continue our monthly release schedule.

And don't forget, the first bracket in our Pistol Whip tournament season starts this Sunday, with the ESL Play Cups. Make sure to visit the official VR League announcement, and sign up before the tournament starts on March 1!

For full details on our tournament schedule, check out our previous announcement.