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Cinematic Campaign,"2089," Now Available

[h2]About 2089[/h2]
The robot-plagued future is here, and it needs the perfect hero. It needs you. 2089, our first-ever cinematic campaign featuring a gritty sci-fi story and five linked scenes is our biggest update yet! Become John Asimov, as you use new weapons to survive an off-world plague of killer machines and unravel the mystery behind their violent uprising, all set to a sweet synth-wave inspired soundtrack.

This update also sees a complete overhaul of the user interface, LIV integration upgrades, some improvements to enemy behaviors, as well as reactivation of the “You’re Breathtaking” achievement. ːenteringsteamvrː



[h2]A new story-rich cinematic experience [/h2]
Featuring tracks from Black Tiger Sex Machine, Draeden, Processor, and an exclusive remix from the legendary Magic Sword, the five linked scenes--played in order--make up the most we’ve dropped simultaneously, ever.

The campaign is illustrated through immersive cinematics by Comic Artist and Creator Fico Ossio, who has helped to bring life to some of our favourite heroes, including G.I.JOE, Transformers, TMNT, and Spider-Man. The campaign, inspired by some of our favourite 80’s science fiction films, also includes new enemies, weapons, models, mechanics, and more.



With this update, we hope to continually reinvent the classic action-rhythm FPS playstyle Pistol Whip is known for by continuing to expand our catalog of genres, not just musically, but cinematically, mechanically, narratively, heroically (what types of heroes you embody), and visually.

If you’re a veteran or have experience playing Pistol Whip, you can expect the difficulty of 2089 to be the toughest you’ve faced yet. Don’t worry, though; it’s nothing a trained hero like you can’t handle.



2089 will be our final update of 2020 and is our gift to all Pistol Whip owners this holiday season, coming less than a month after Pistol Whip’s first anniversary. From Immersive Reality Game of the Year at the 2019 D.I.C.E. Awards to former Myth-busting hero Adam Savage creating an awesome custom Pistol Whip controller, the last year has been truly exhilarating. We can’t wait to show you what else we have in store for the future of Pistol Whip with our next massive, game-changing update, Concierge, due Spring 2021.

Love,

Cloudhead Games

[h3]Pistol Whip "2089" Update Changelog[/h3]
Added “2089” Cinematic Action-Campaign:
  • "Scene 1: Revolt” (3 difficulties)
  • "Scene 2: Cage Fight" (3 difficulties)
  • "Scene 3: Metal Mincer" (3 difficulties)
  • "Scene 4: The Nest" (3 difficulties)
  • "Scene 5: Die by Dawn" (3 difficulties)
  • 6 Cinematics: Revolt Intro, Cage Fight Intro, Metal Mincer Intro, The Nest Intro, Die by Dawn Intro, 2089 Finale
  • New enemy faction: The Metal - 1 Shot Android, 2 Shot Android, 4 Shot Android
  • 3 New Enemy Types: Auto Turret (1 Shot), Minigun Turret (16 Shot), Shield Trooper (melee-only)
  • A MOTHER TRUCKIN’ BOSS
  • 1 New Weapon Type: Smart-burst Pistol
Completely redesigned User Interface: Added Arcade, Campaign, Challenge, Training, & Info sections
Added 4 new weapon models: The Sci-Fi Collection
Added 3 new sci-fi inspired weapon wraps
Added 9 new futuristic, and 9 new tactical colour customization options
Added 9 new space-infused metal finishes
Added 1 new weapon SFX: Number 6 - Sci-Fi Revolver
Implemented LIV 1.5 SDK integration
Fixed the “You’re Breathtaking” achievement (!)
Modifiers are no longer enabled in the tutorial
Fixed an issue causing weapon metals to display incorrectly when launching the game
Enemies were taught some rules of engagement and are less likely to shoot you in the back now

Hotfix 0.6.20.228 Now Live

Howdy folks, we're back with a small Hotfix. This update squashes a couple of bugs that were keeping the achievements "Old Boy" and "Not Very Good at Retiring" from awarding in some instances. Huge shout-out to everyone who provided information or reports about these problems, you rock! ːenteringsteamvrː Lastly, room rotation is actually here!

Love,
Cloudhead Games

Pistol Whip "0.6.20.228" Update Changelog
  • Fixed a bug preventing “Old Boy” from awarding in some cases
  • Fixed a bug preventing “Not Very Good at Retiring” from awarding in some cases
  • Room rotation option added, but really this time

"The Heartbreaker Trilogy" Now Available

[h3]Our biggest update ever[/h3]
It's been a hot summer, let's chill-out and vibe? Jam-packed with new scenes, modifiers, gun models and wraps, achievements, improvements, and more, The Heartbreaker Trilogy is a chilled-out departure from the norm meant to act as an upbeat respite to rock out and relax before what’s in store. ːenteringsteamvrː


[h3]New scenes, new vibe[/h3]
Following a five-part season of face-melting music forged for fighters, the Heartbreaker Trilogy is a mellow palette cleanser aimed at all the lovers. ːsteamhearteyesː The first-ever multi-scene pack includes three new scenes featuring artists from repeat label Kannibalen Records and a first-time appearance from label Seeking Blue. They represent an all-new chilled-out, colourful, and highly-musical take on classic heart-pumping Pistol Whip action.
  • Letting Go - EMBRZ: Dance and shoot your way through showers of stars and rain in this upbeat transitional journey above a dreamy pastel cityscape.

  • Embers - Dabin feat. Jill Harris: Angelic vocals help you groove and vibe your way through this warm, colourful, and abstract scene.

  • Another Day - Dabin x Inukshuk (feat. Nevve): Experience the explosive and joyous conclusion to The Heartbreaker Trilogy in a fantastical journey across the road less traveled.

[h3]New modifiers, existing modifier score changes, achievements, and more[/h3]
  • Calling all high score chasers: We’ve upped the bar on point potential with two new modifiers: Vengeance and Disorder. With Vengeance enabled, enemies are even more ruthless, shooting back every time you land a shot. Disorder, on the other hand, shuffles enemy armor types around, ensuring even seasoned veterans must improvise to survive. Vengeance will add 10% to your total score, Disorder 5%, and Dual Wield now has a 0% score modifier and will no longer negatively affect scores.
  • Achievements are here! Twenty-four brand-spankin’ new achievements make their debut for you to unlock.
  • New guns, new skins, and new effects. Say hello to the new Summer Soaker collection featuring three new models (Bubble Blaster, Mega Douser, & Dollar Drencher) along with a squirt-filled shooting visual effect, all making a splash in your gun case this update.
  • A new Heartbreaker-themed wrap joins the collection along with a sweet new synth gun sound effect that really shakes things up for the Heartbreaker scenes. Try it out!
  • Playspace rotation is here!
  • You spin me right round: Gun pitch customization has been increased to 360 degrees.


We're really excited for you to try The Heartbreaker Trilogy and to hear what you think about the new vibe. Be sure to tell us here on the forums, on our Discord, or on twitter @PistolWhipVR!

Love,
Cloudhead Games

[h3]Pistol Whip "Heartbreaker" Update Changelog [/h3]
  • Added "Letting Go" Scene (3 difficulties)
  • Added "Embers" Scene (3 difficulties)
  • Added "Another Day" Scene (3 difficulties)
  • Added 3 new pistol models: Summer Soaker Collection
  • Added 1 new weapon SFX: Number 5 - Synth Gun
  • Added 1 new weapon wrap: Heartbreaker
  • Added 2 new game Modifiers: Vengeance & Disorder
  • Added 24 achievements
  • Room Rotation option
  • Dual Wield modifier now score neutral (0%)
  • Gun pitch customization increased to 360 degrees
  • General bug fixes and performance improvements

Hotfix 0.6.17.147 Now Live

As promised we’re back with a small update including improvements to obstacle collision, modifier saving, and the second iteration of our sparkly new enemy shaders. :enteringsteamvr:

[h3]Save Mods[/h3]A small yet highly requested feature has been added: Save Mods. When enabled, modifier selections will be saved and persist between sessions. This means if any modifiers are selected upon exiting Pistol Whip, those same modifiers will be selected and the modifiers pane will automatically open when Pistol Whip is next launched. Players with a preferred set of modifiers will no longer have to reselect them each time they start Pistol Whip. ːsteamhappyː

[h3]Improved Visibility and Obstacle Collision[/h3]
After our last update, which introduced a new treatment for enemy shaders, we received some feedback regarding performance issues, enemy visibility in some levels, as well as difficulty differentiating between armored enemy types. Since then, we’ve been hard at work polishing up some changes with the help of feedback and are happy to present you with the second iteration of this change.

Huge thank you to everyone who provided suggestions or information about this. :steamdance:

[h3]What's next?[/h3]
Don't let this small hotfix fool you, we've got tons planned for Pistol Whip this year. We went over a few of these plans in our most recent update, but some highlights include the Heartbreaker Trilogy slated for release this summer, as well as the first Action Pack, later this year. Check out our roadmap announcement for details on this, and more.

Love,
Cloudhead Games

[h3]Pistol Whip "0.6.17.147" Update Changelog[/h3]
  • Second iteration of enemy shaders for improved visibility and armour type differentiation
  • Improved obstacle collision
  • Save Mods option added

The End is Nigh... Will You Survive "Religion"?

Welcome to Religion, the epic finale to our five-part regular updates, launching today with 3 difficulties, a new John Wick-inspired pistol collection, and the first iteration of a new enemy shader designed to give more vibrancy and colour.

Religion is the pinnacle of our orchestral and cinematic action soundtrack, bringing you through a brutalist and sci-fi-inspired cityscape and into a tough-as-nails bullet hell. This is our most intense scene yet—equal parts “Death” and “High Priestess”—boasting a five-and-a-half-minute gauntlet of pure physicality that's sure to push even you most seasoned players to your limits. You may also recognize the brutal sounds of BTSM and Lektrique as they cap out our first season of updates with their instrumental masterpiece.



From High Priestess to Religion, we’ve delivered a five-track variety pack of free new scenes on top of our base launch soundtrack, showcasing a broad range of styles, environments, aesthetics, and themes. While John Wick was our beginning, the future of Pistol Whip aims beyond expectations.

Religion may be the final entry to our regular content updates, but this is not the end of the game. We've now transitioned into our long-term roadmap, leading to a game-changing update planned for later this year. You can check out the full roadmap in our announcement video below:

[previewyoutube][/previewyoutube]

We hope you enjoy Religion, and we can't wait to bring you more kick-ass content in the months to come. In the meantime, come join us on social media @pistolwhipvr or pistolwhip.gg to tell us what you like and what you can't wait to see.

Love,
Cloudhead Games

Pistol Whip "Religion" Update Changelog
- Added "Religion" Scene (3 difficulties)
- Added 3 new pistol models: Baba Yaga Collection
- Added 9 new weapon wraps
- Added 6 new weapon metals and 3 colours
- Improved enemy physics and reduced jank
- Adjusted enemy shader for more colourful enemies
- Fixed rare bug causing empty clip when using "Infinite Ammo"
- Fixed fade-in on retry/restart
- Disabled threat paths when using "Weaponless Foes" modifier
- Disabled environmental oscillation when player is nearby
- General performance improvements
- Minor UI improvements
- Back-end stability improvements