Version 0.7.5.379b
[h3]Balance[/h3]
• Using potions in combat now costs 4 AP instead of 2.
• Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now.
[h3]Changes & Improvements[/h3]
• You can now sell stacks of items, not just one by one.
• New setting in Gameplay section, to keep open the character window after using an item.
[h3]Content Fixes & Adjustments[/h3]
• "Goodfellows" will no longer respawn.
• Certain grate in the inner Galeb Crypt will no longer be open by default.
• Fixed an issue that made the switches in the upper Devil's Horn hard to target.
• Added a camping spot in Nessera Caves, and another at the bandit's canyon in the Peninsula(only usable after one of the resolutions of Wielder of the Red Axe quest is reached).
• Solved a number of minor geometry issues in the Peninsula.
[h3]Bugfixes[/h3]
• Combat movement between tiles at different heights could sometimes cost more AP/MP than displayed, which could lead to AI/pathing locks and bugs. Solved.
• Total AP/MP movement cost of long paths was sometimes erroneous due to a rounding error. This could lead to "running frozen in place" bugs. Solved.
• Solved an issue with stone guardian when it fell prone. This creature still needs animations adjusted, but it shouldn't affect gameplay anymore.
• Unseal scrolls can now be used correctly from the open lock ui.
• Arrow projectiles were not correctly rotated. Fixed.
• Corrected the description of Nivaria's Word spell. It actually heals 6+3d6 HP, not 4d6.
• Minor UI fixes.
• Using potions in combat now costs 4 AP instead of 2.
• Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now.
[h3]Changes & Improvements[/h3]
• You can now sell stacks of items, not just one by one.
• New setting in Gameplay section, to keep open the character window after using an item.
[h3]Content Fixes & Adjustments[/h3]
• "Goodfellows" will no longer respawn.
• Certain grate in the inner Galeb Crypt will no longer be open by default.
• Fixed an issue that made the switches in the upper Devil's Horn hard to target.
• Added a camping spot in Nessera Caves, and another at the bandit's canyon in the Peninsula(only usable after one of the resolutions of Wielder of the Red Axe quest is reached).
• Solved a number of minor geometry issues in the Peninsula.
[h3]Bugfixes[/h3]
• Combat movement between tiles at different heights could sometimes cost more AP/MP than displayed, which could lead to AI/pathing locks and bugs. Solved.
• Total AP/MP movement cost of long paths was sometimes erroneous due to a rounding error. This could lead to "running frozen in place" bugs. Solved.
• Solved an issue with stone guardian when it fell prone. This creature still needs animations adjusted, but it shouldn't affect gameplay anymore.
• Unseal scrolls can now be used correctly from the open lock ui.
• Arrow projectiles were not correctly rotated. Fixed.
• Corrected the description of Nivaria's Word spell. It actually heals 6+3d6 HP, not 4d6.
• Minor UI fixes.