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Archaelund News

Version 0.7.5.379b

[h3]Balance[/h3]

• Using potions in combat now costs 4 AP instead of 2.
• Nivaria's Word had recently increased its cost to 8WP. After further analysis, it's set to 7WP now.

[h3]Changes & Improvements[/h3]

• You can now sell stacks of items, not just one by one.
• New setting in Gameplay section, to keep open the character window after using an item.

[h3]Content Fixes & Adjustments[/h3]

• "Goodfellows" will no longer respawn.
• Certain grate in the inner Galeb Crypt will no longer be open by default.
• Fixed an issue that made the switches in the upper Devil's Horn hard to target.
• Added a camping spot in Nessera Caves, and another at the bandit's canyon in the Peninsula(only usable after one of the resolutions of Wielder of the Red Axe quest is reached).
• Solved a number of minor geometry issues in the Peninsula.

[h3]Bugfixes[/h3]

• Combat movement between tiles at different heights could sometimes cost more AP/MP than displayed, which could lead to AI/pathing locks and bugs. Solved.
• Total AP/MP movement cost of long paths was sometimes erroneous due to a rounding error. This could lead to "running frozen in place" bugs. Solved.
• Solved an issue with stone guardian when it fell prone. This creature still needs animations adjusted, but it shouldn't affect gameplay anymore.
• Unseal scrolls can now be used correctly from the open lock ui.
• Arrow projectiles were not correctly rotated. Fixed.
• Corrected the description of Nivaria's Word spell. It actually heals 6+3d6 HP, not 4d6.
• Minor UI fixes.

Archaelund soundtrack now available for everyone!

I've received many messages asking about a possible release of the game's OST. After talking to Laura, the composer & producer, we decided to publish it on youtube for everyone to enjoy.

[previewyoutube][/previewyoutube]
If you're interested in Laura's work, check her youtube channel and website. Soundtrack composition is just one of her many interests, so you might be surprised!

Update 0.7.4.378d

[h3]Optimization[/h3]

• The list of saved games will now load quickly, even if you have many files.

[h3]Balance[/h3]

• Explorer difficulty now reduces enemy critical chance by 50%, and New School reduces it by 25%.
• New Karma optional setting added in Gameplay section (only has effect in Explorer and New School difficulties). Karma will ensure less "bad streaks" in attack rolls, while not having major impact on average rolled values.
• Bomig Burrower and Bomig Hatchling stats revised (mostly, corrected their extremely high critical chance).
Nivaria's Word WP cost increased to 8 (actually, previous cost was an obvious error. Costed only 1 more WP than Nivaria's Hand).
• Some armored enemies, like bandits, were not receiving the appropiate penalty to dodge.

[h3]Bugfixes[/h3]

• Combat: walls, columns and other obstacles will no longer block the mouse when selecting enemies or grid squares.
• Fixed a memory leak related to the spell Ensnaring Tendrils, that would eventually slow down the game and maybe crash it.
Psalm of Renewal spell now works correctly when cast in exploration.
• Fixed a bug introduced in build 375; enemies out of boundaries were normally added to the combat area correctly, but sometimes they could appear in unreachable spots or out in the ocean.
• Solved many issues with distant enemies becoming locked out of battle, especially in Nessera Caves.
• Fixed a crash that happened when your last party member died to a reaction attack.
• On rare ocassions at the turn's end, "guard" reaction attacks would instead take place against the first character in the turn (even if it was a party member!). Solved.
• Fixed many wrong grid colliders and small geometry/visual at the Devil's Horn and Nessera Caves.
• Fixed a possible "loop" in the conversation with Aszabar.

A Week of Adventure: Archaelund's Journey So Far

Hail, Adventurers!

It's been a week since the first of you set foot in Archaelund, and what an incredible journey it's been so far! I'm thrilled to share the best news with you all.

Firstly, the response from you, our players, has been nothing short of phenomenal. Reading so many positive reviews means the world to me, after five long years of developing a classic RPG with so many unique angles. Always wondering if, outside my head, it still sounded like a good idea. The question was always there, hanging. "Yeah but... will it be fun?" and finally I got my answer!

Having said this, please know that I won't fall into complacency. No one sees more flaws and shortcomings than myself, and in case I miss something, I have your invaluable feedback. You have already made the game so much better in just seven days!

Sales have been good, and I hope they'll hold; I certainly want to give the game a more unique look in some aspects, and make it as beautiful as possible. But what's even more astounding is the surge in wishlists – they've doubled in just one week, reaching over 40,000! This surge in interest is very reassuring about the future of the game once it comes out of Early Access.

But I am using too many words, when just one suffices: thanks.

Looking forward, I'm more motivated than ever. Archaelund is going to get much bigger, it is going to get much better, and it's going to be for you to enjoy, forever.

You can check what's ahead in our Roadmap, or see the insane progress of game updates in the Changelog.

Take care, and watch out for those spike traps!

David.

New dual-perspective Steam RPG perfect for classic fans of the genre

If you're looking for a new RPG in the vein of beloved classics like Baldur's Gate 3 and Morrowind, but with some distinctly modern ideas, the newly released Archaelund is for you. Out now in Steam Early Access, you explore the fantasy world in first-person, only to then fight your turn-based battles in a top-down perspective. Oh, and it's also almost entirely developed by one person.


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