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Archaelund News

0.7.1.372 - Bugfixes

Changes & Improvements

-Added support for ultra-wide resolutions (2560×1080, 3440×1440, 3840x1600).

Balance

-*Holy Sustenance* willpower cost increased from 5 to 9.

Content fixes

-Several hidden items in the Peninsula were invisible to the player(mostly imperial pennies). Solved.
-A group of Mirmek past the outpost was suddenly disappearing in mid battle due to an occlusion bug. Solved.
-Solved a reported geometry hole in the dead valley.

Bugfixes

-Right-clicking during camp will no longer freeze the UI.
-*Sacrifice* witch talent was doing more damage than intended. Fixed.

New RPG Archaelund is Elder Scrolls with its foot stuck in Final Fantasy Tactics

I have a sneaking affection for slightly jarring genre hybrids - games like the relatively recent Disintegration and the much older Battlezone 2, which smush action mechanics together with real-time strategy, or the rather more elegant Puzzle Quest, in which you roll around a parchment landscape fighting wizards using the power of match-3. New open world RPG Archaelund, which launched in early access this week, and was brought to my attention by RPS supporter cpt_freakout, has something of that curious enchantment to it.


You'll explore its landscape in first-person, roving sandy plateaus and frontier towns that remind me of Morrowind, at times. Bump into a foe, however, and your first-person perspective undergoes a fission reaction, splitting into a full group of warriors who are controlled in top down.

Read more

New RPG Archaelund is Elder Scrolls with its foot stuck in Final Fantasy Tactics

I have a sneaking affection for slightly jarring genre hybrids - games like the relatively recent Disintegration and the much older Battlezone 2, which smush action mechanics together with real-time strategy, or the rather more elegant Puzzle Quest, in which you roll around a parchment landscape fighting wizards using the power of match-3. New open world RPG Archaelund, which launched in early access this week, and was brought to my attention by RPS supporter cpt_freakout, has something of that curious enchantment to it.


You'll explore its landscape in first-person, roving sandy plateaus and frontier towns that remind me of Morrowind, at times. Bump into a foe, however, and your first-person perspective undergoes a fission reaction, splitting into a full group of warriors who are controlled in top down.

Read more

0.7.1.371 - Bugfixes

• Fixed a "silent crash" that bugged the game after camping (triggered by Empty Hands quest). Saved game is unaffected, it'll work fine after the update.
• Fixed: Casting healing spells on dead party members crashes the game.
• Poison will now be removed from KO'ed party members.
• Scorching wave spell will no longer affect dead or KO'd characters.
• Fixed several "pits" in the Galeb's Bluffs where the player could become trapped.

Early Access arrives!

No long textwall about gameplay today, because it's time for the game to speak for itself: Early Access release is scheduled for 18h GMT+1 (Noon EST).

So yes, this is a "random ramblings" post.

I'm both thrilled and humbled by the game's reception so far. Over 21,000 wishlists - that's a significant number, especially for an independent developer who has invested zero dollars in marketing. The level of anticipation has exceeded my expectations.

I'm eager for you to experience the beginning of this adventure. Remember that much more is to come soon. Please, don't hesitate to share your thoughts in the Steam discussions or on our official forums. I will read and consider every opinion given during Early Access, although I will of course follow my own vision for the game.

A special shoutout to the players and community of my first game, Exiled Kingdoms - your support has been incredible. And yes, one day I'll return to 2D isometric development to delve into more adventures.

I wish you a journey through Archaelund that, while certainly not safe, will be thrilling and enjoyable!