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Archaelund News

0.7.2.374 - key bindings, adjustments and fixes.

Changes & Improvements

-Custom key mapping implemented.
-You can now enable inverted mouse axis (both Y and X) also on the settings/controls tab.

Balance

-Minotaur gains some racial bonuses: +1 Armor, +3 Critical Defense.
-Batrax fire resistance penalty adjusted (from -50 to -25), and gains cold resistance (+25).
-Goblin no longer has a penalty to shock resistance.

Fixes

-Fixed an issue that could remove the crosshair cursor after talking to captain Garren.
-If a corrupted file was in the saves folder, the Load Game window would crash. Solved.
-Area map screen was not correctly updating the game day and time. Solved.

0.7.1.373 - Hotfix for ultra-wide resolutions

A quick fix to UI issues in the newly added resolutions.

0.7.1.372 - Bugfixes

Changes & Improvements

-Added support for ultra-wide resolutions (2560×1080, 3440×1440, 3840x1600).

Balance

-*Holy Sustenance* willpower cost increased from 5 to 9.

Content fixes

-Several hidden items in the Peninsula were invisible to the player(mostly imperial pennies). Solved.
-A group of Mirmek past the outpost was suddenly disappearing in mid battle due to an occlusion bug. Solved.
-Solved a reported geometry hole in the dead valley.

Bugfixes

-Right-clicking during camp will no longer freeze the UI.
-*Sacrifice* witch talent was doing more damage than intended. Fixed.

New RPG Archaelund is Elder Scrolls with its foot stuck in Final Fantasy Tactics

I have a sneaking affection for slightly jarring genre hybrids - games like the relatively recent Disintegration and the much older Battlezone 2, which smush action mechanics together with real-time strategy, or the rather more elegant Puzzle Quest, in which you roll around a parchment landscape fighting wizards using the power of match-3. New open world RPG Archaelund, which launched in early access this week, and was brought to my attention by RPS supporter cpt_freakout, has something of that curious enchantment to it.


You'll explore its landscape in first-person, roving sandy plateaus and frontier towns that remind me of Morrowind, at times. Bump into a foe, however, and your first-person perspective undergoes a fission reaction, splitting into a full group of warriors who are controlled in top down.

Read more

New RPG Archaelund is Elder Scrolls with its foot stuck in Final Fantasy Tactics

I have a sneaking affection for slightly jarring genre hybrids - games like the relatively recent Disintegration and the much older Battlezone 2, which smush action mechanics together with real-time strategy, or the rather more elegant Puzzle Quest, in which you roll around a parchment landscape fighting wizards using the power of match-3. New open world RPG Archaelund, which launched in early access this week, and was brought to my attention by RPS supporter cpt_freakout, has something of that curious enchantment to it.


You'll explore its landscape in first-person, roving sandy plateaus and frontier towns that remind me of Morrowind, at times. Bump into a foe, however, and your first-person perspective undergoes a fission reaction, splitting into a full group of warriors who are controlled in top down.

Read more