1. Glitch Arena
  2. News

Glitch Arena News

Dev > Public

We've finally pushed the dev build to the public. This includes:
- a finished, easier and faster movement system, but with a few changes to protect map scale.
- lots of bug squashing
- we removed all of the in progress maps that weren't awesome, so every map you can choose is pretty good now.

Enoy!

Dev branch now public

The old dev branch is now default public branch. The old public branch is now devs branch, kept around for legacy.

Variable Rocket Speed tests

dev:
- went back on nailer impulses a bit made it a pretty standard vertical only impulse no matter what, but bigger when in ground than wall
- experimental rocket changes. speed varies and depends on character velocity:
still = normal
walk forward about 1/4 speed boost
dodge forward about 1/3 speed boost
dodge back very slow,

October 2020 cumulative update

Video below, but to summarise changes in the last year or so

- new more modern visual direction (low poly meshed)
- chain step jumps
- circle jump
- optimising input / display lag

https://www.youtube.com/watch?v=mwd22wIjhk0

Glitch Arena update #2

https://shockandrockets.com/glitch-arena-update-2/

https://www.youtube.com/watch?v=Eg2KbQsPENw