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Cavity Busters News

Cavity Busters - What's next?

Hellooo!

It's been a couple weeks since the big update. Things have settled down, and the current build is stable. So what's next? Cavity Busters is close to being a finished product content wise. There's still a lot of polish and bug fixes to take care of. But now I'm buckling down to finish off the rest of the content. Updates will be going silent for a little bit. I'll post updates on my twitter and try to post some here.

So here's a bit of what I'm working on!





Remember to make any requests or suggestions that might like to see in the game! Also...maybe a review? :)

Until next time!

See ya!

Update 31 hotfix 1

This patch addresses a few bugs with Jam Boss.
-fixed Jam Boss not dying
-fixed crash caused when player dies

Cavity Busters Update 31

Hello everyone!

I'm here with a smaller update that mainly address some bugs but does include new upgrades and features! As always you can see a quick list below but I'll go into a little more detail up here about new stuff.

First off: a new mode called Chill Mode. This mode is unlocked by default and it greatly increases players damage output. Due to how modes work in Cavity Busters, you can mix and match this mode with others, creating a difficulty tailored to what you're looking for. Is champion mode too hard? Mix it with chill mode! You'll still have the crazy bullet filled rooms but your chances of survival are increased! This mode may require some tweaking in the future. But for now I think it's a nice addition.

Next: Force wake up bosses! This is something I wanted to add for awhile. You can now force bosses to wake up by smashing the button prompt on screen. But be careful. This makes them really mad. Their damage output is doubled :0 Buuuut you'll get extra goodies for killing them. This becomes available after beating the game once.

What's New:
  • 2 new upgrades
  • 1 new Gob upgrade
  • 1 new game mode : Chill Mode
  • Force bosses to wake up


Fixes and Tweak:
  • Busting of isaac mode is less busted. For instance, item changers will no longer duplicate items on the ground.
  • fixed a bug where Jam boss would get stuck during phase transition
  • charmed enemies stay charmed for longer
  • smoothed out picking up upgrades
  • fixed golden heart so it takes into account items that increase max goop


Annnd that's it. I'm thinking I'll be hunkering down on a big update again soon. I've started laying the ground work for it and I think it's gonna be good :) Not sure when I'll start but I'll let you know.

Quick note about reviews

We are 16 reviews away from getting a "very positive" rating :0 And as we all know, a very positive rating makes people extra hot for video games. Also Steam doesn't think this is a real video game yet. Just some shovel ware. Prove em wrong! :) But whatever you decide to do, thank you for liking our game, thank you for being patient with our updates, and thank you for playing!

Peace!

Update 30 hotfix 2

Just a quick update to fix a soft lock issue and a few extra things.

  • new sound fx for picking up bestiaries
  • PHELMGY upgrade adjusted to take away goop every 3 seconds instead 1.5 seconds
  • fixed a soft lock with toy box and monster juice locking you in a room
  • new sound fx for Jam Boss and MGF Boss
  • updated the hole art for goop canals

Update 30 hotfix 1

  • fixed a bug related to monitors with high refresh rates causing low fps