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Cavity Busters News

Cavity Busters Update 34

Hello everyone! Welcome the weekend and another update :) This update is kinda on the smaller side as I would normally work on it for another week. But I'll be gone next week so I wanted to get this out today. But still some good stuff in this one!

Lore and Bestiary Entries
I added a handful of bestiary entries as well as new dialogue for Gob. Writing lore is tough. I try to keep it simple and not get too wordy. Lore is there if you want it but easy enough to skip through it. So I have a proposition to those that enjoy lore and more specifically enjoy Cavity Busters lore. Are you interested in writing an entry for a single enemy in the bestiary? I'd send you a list of the ones that still need an entry, and you would pick the one you'd like to write for. Of course I'd get final say and you would get a mention in the credits for writing. Let me know! If you're on the games discord it'll be easier to get in touch and talk specifics.

As always, thanks for playing! Please consider leaving a review and telling your roguelite loving friends about Cavity Busters so they too can get the CB bug! :)

Peace!

What's New
  • added a new entry to the manuel for booping enemies
  • regular enemies now have a small chance of dropping an bestiary entry once you've killed a number of them
  • added an option to toggle shmup shooting to control options
  • added new bestiary entries
  • gob has more text and will say a few new things when you talk to him after a run
  • gob upgrades are granted when defeating final shmup boss
  • letting go of shoot button in shmup mode will attract upgrade goop to you
  • two new upgrades (for a total of 274!)


Changes
  • nerfed orifice
  • explosive diarrhea no longer takes effect in shmup mode
  • when enemies take damage or are stunned, instead of flashing solid colors, there is some opacity so you can see enemies more clearly
  • bullet indicators now have a little movement to them
  • updated some bestiary entries


Bug Fixes
  • fixed a bug where jams second phase head would fly off the screen really fast and take for ever to come back
  • fixed bug that would happen from booping enemies on a wall
  • fixed a bug where a big tooth would register as hitting a wall while shooting against a wall
  • fixed a bug where boss jam would not drop bestiary entry
  • fixed bug where stat decreasing tentacle would push player into a wall

Cavity Busters Update 33 hotfix 2

Ok this DOES fix the slow down issue. Pretty sure. :)

  • made combo meter stop when in shmup mode
  • really fixed slow down (i'm good at this) ːsteammockingː
  • fixed bug with tooth gummy and glass tooth shot
  • nerfed room where two shiv mini bosses would spawn, down to two

Cavity Busters Update 33 hotfix 1

Just a small patch to address a nasty bug slowing down the game.
  • fixed a bug that caused severe FPS drop when transitioning to shmup mode (not fixed)
  • fixed a bug where music from shmup would keep playing if the game was restarted during shmup mode
  • wild wild tooth now synergizes with loose tooth upgrade

Cavity Busters Update 33

Hello! How's everyone? Here's a regular sized update this week. I'm gonna hopefully stick with a bi-weekly or weekly update schedule as I'm hoping to push a lot of polish updates. So here's the first round of polish!

Shmup Mode Changes
I also separated shorter rounds from the shmup mode. Shorter rounds will now be an unlockable game mode. As always though, you can access it right away by going into the accessibility options. And now, if shorter rounds is turned off there will be a small shmup wave of enemies between levels where you can gain some goodies by playing it well! Some of you might recognize the enemies from another game of mine. :)

A note about performance:
I made some changes that should help performance. Specifically for people who use monitors with refresh rates higher then 60hz. But you'll have to let me know. Did performance get better? And more importantly, did it get worse? ːtrazzː

That's all for this update! Full change list below. Thanks for playing and for the super nice reviews you all left the last few weeks. They were sooo nice. Gave me a nice boost to keep working on this monster :D Anyways, thank you. Until next time!

Peace!

What's New
  • shorter rounds is now an unlockable game mode
  • shmup mode now has shmuppy levels between shmup bosses
  • added an option to fast dismount walls (still needs some work)
  • added a new screen to show synergies
  • two new stackable upgrades
Changes
  • tried a few things that hopefully help with preformance
  • first shmup boss will now stay above a certain level on the screen
  • lowered the requirements to unlock tongue gummy
  • give sound to picking up zits
  • shorter rounds is now seperate from the new shmup mode
  • hypothermia II no longer takes affect when you're in shmup mode
  • enemies now have a brief delay before they can cause contact damage when entering a room
  • tumor garden slowly pushes away pickups that are touching it
  • phlegm upgrade now refills your goop up to 100 if below at the start of a new level
  • added a bit of polish to controller use. still needs more


Fixes
  • fixed toilet paper upgrade from destroying bullets in wrong room
  • fixed a bug where shooting eyeborgs second phase with rock ammo would crash the game
  • fixed a bug where eyeborgs second phase body would freeze constantly. now only it's head can freeze
  • fixed certain enemies starting out invisible
  • fixed a handful of bugs connected with transitioning to shmup mode
  • fixed a bug where picking up mad cow disease would cause previously cured diseases that are obtained from tumor garden to come back

Cavity Busters update 32 hot fix 3

Here's another little batch of fixes

  • made loading and save files a bit more reliable.
  • put safeties in place to make sure doors wont auto lock you in a room
  • disease that hurts you for taking upgrades and disease that cures you for taking diseases should now cancel each other out
  • fixed a visual bug shmup mode
  • fixed bug with tumor garden where nothing was showing up in the garden even though there was previously


So the bug with the tumor garden... The bug couldn't be fixed without clearing the data for the tumor garden. Sorry, I had to harvest your tuums :( But the game should refund you a seed for each plant you had planted.