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Cavity Busters News

Cavity Busters Update 22

Hello all! Here with a new update. This one brings more accessibility options, a new gummy and a new boss!

Accessibility Options
The new accessibility options are another step in letting players choose how they want to play. Why force players to unlock new content if that's not their thing. Especially in the roguelite genre where variety of play is a huge drawing point. So these two new options will allow you to unlock all the game modes and all the playable characters. As new modes, items and players are added, you'll need to reactivate these options.

New Gummy
The new gummy can fly! The wall running and jumping abilities are replaced with a wall smash, and a super dash. The super dash replaces the jump and allows you to activate your iframes for longer than a normal dash and activates jump upgrades. The wall smash allows you to kill wall hugger enemies and activates wall running upgrades. This gummy also starts with bullet clearing bombs replacing shot gums. Each level your bombs are refilled to your max health so use sparingly.

What's New:
  • new gummy player
  • new boss
  • new accessibility
  • 29 new rooms
  • a new monumeat type


Fixes and Tweaks:
  • fixed bugs unique to the new big rooms like ui elements be off
  • changed big room wall art to correct art
  • rare disease room will tell you how many diseases cured
  • cleaned up stat menu a little bit
  • fixed death screen being off in big rooms
  • buffed some upgrades that fire shots off when you wall dash
  • fixed a crash in the tutorial
  • fixed a crash on level generation
  • fixed some grammar and spelling errors


That's it for this update! I have some fun new ideas for upgrades for the next update. Please consider leaving a review to let Steam know that this IS A VIDEO GAME. Enjoy and thanks for playing!! :)

See ya!

Cavity Busters Update 21

Hey all! Here with another update. This update lays the foundation for some future features as well as adding some goodies. Plus the addition of BIG rooms. These will only spawn on the first area for now. Future updates will add big rooms to the other areas.

What's New:
  • the game will now track what hurts you during a run and on death will display what killed you and a bar graph of everything that hurt you
  • 33 new rooms
  • 1 new upgrade: Reconstruction Surgery
  • 1 new synergy: Thor Throat
  • updated an enemies art
  • updated a handful of enemy ai so they're a bit smarter


Fixes and Tweaks:
  • fixed a bug where Plaque Darko would escape the room
  • fixed a bug where curing mutiple diseases wouldn't unlock an item
  • fixed bug in tutorial where shot gums would repeat the reload sound
  • changed how skin tags work: now they spawn on one enemy per loop
  • poison meters no longer fill while there's important text on screen
  • fixed golden heart not doing a full hp cure when goop was higher than 100
  • crowned slomo now works properly with baby tooth.
  • updated an enemies art
  • updated a handful of enemy ai so they're a bit smarter
  • updated a few rooms that are more bullet heavy to have obstacle cover


Thanks for playing and enjoy! Please consider leaving a review if you're having a good time ;)

Bye for now!

Cavity Busters Update 20

Hey all! Welcome to another bi-weekly update. It's another mixed bag with some quality of life changes, some upgrades, and a new mini boss. Lets dive in!

What's new:
  • 2 new room mod types: player goop refill and reward for no damage room clear
  • 1 new mini boss. This one shows up in Ortho I.
  • 3 new upgrades: toaster, electric guitar, and face mask
  • teleport map now shows room mods on the map
  • a new health type: Fillings! When you get hurt, these break in filling pick ups
  • tumor progress is now displayed in the pause menu
  • added a tutorial for using crowned tooth slomo. Btw this has been in the game since day one but was never shown to the player except in the launch trailer.


Fixes and Tweaks:
  • crappy toy received a minor buff towards dropping regular pick ups
  • fixed slow down when alot of fillings are donated at the end of a run
  • wall zits wont make bullets if player is still in contact with them
  • items in the shop cost more when you loop
  • fixed text for Diseaple
  • fixed a bug with tumors crashing the game when trying to create "Bone"
  • shot gums will be one button press by default
  • tutorial has been updated to reflect this
  • adjusted where menu buttons display so they're are more centered
  • fixed a bug where picking up a shot gum ammo type in the hub wouldn't take effect if you changed character
  • default gummy now has proper shot gums in hub area
  • nerfed bot enemy
  • buffed canker upgrade a bit by increasing spawn rate and fire rate



And that's about it for this week! Have fun and consider leaving a review :)

See ya!

Cavity Busters Update 19

Hello everyone! Welcome to another update. This is a big hodge podge of different stuff. Two weeks is a rad amount of time to get stuff done. That'll probably be the norm from now on. On to the stuff!

What's New
  • 35 new rooms
  • 1 new enemy
  • 2 new upgrades
  • 2 new synergy
  • planted tumors will now show you what disease is in effect


Fixes and tweaks
  • as the tongue, deflecting bullets that were already yellow seek out enemies
  • nerfed level 3 dronk fight
  • lowered health of big slime enemy
  • tweaked and added a handful of alt patterns to enemies
  • fillings count a bit more towards gaining a seed
  • pulling tooth through enemies causes slightly more damage
  • swab upgrade is more effective
  • hard mode slime are a bit different
  • can no longer dig out of last room


That's all for this weeks update! Hope you have fun. Please consider dropping a review if you're enjoying your new teeth hygiene education!

Peace out!

Cavity Busters Update 18 - Alternate enemy bullet patterns

Hello everyone! We skipped last weeks update so that I could mostly finish (lol) this update. It brings LOADS of new bullet patterns. This really spices up rooms with different enemy ai and different bullet patterns. Now I'm introducing this update like it's been in the game all long. Meaning you slowly unlock these new patterns through playing the game normally and killing enemies. But for those of you who have been playing the game for awhile now, I added an option to unlock these bullet patterns right away. It's not a huge grind to unlock but this option is another step towards making the game more accessible. Along with that there's now an option to unlock all items! :) These are found in the accessibility menu.

What's New:
  • new alternate bullet patterns (note there's a few enemies without. they'll be patched at a later date.)
  • a handful of enemies normal patterns where updated
  • a new section was added to the accessibility menu: "Force Unlock Options"
  • a lot of enemies make little shooty sounds now
  • 3 new bullet sprites
  • 2 new upgrades
  • loads of other tweaks


And with that, this is the last update for the year. We've done 18 updates since the August release, filled with new items, new characters, rooms, enemies and so much more! Thanks for playing and for all your suggestions and help in ironing out the bad bugs. Please consider dropping a review as it helps the game out a ton!

Join the discord to hang out and talk about the game!

Peace out!