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Cavity Busters News

Cavity Busters Update v 0.0.3

Hello all!

This update is on the smaller side but contains some important little tweaks and fixes :)

New Stuff:

  • added about 10 new rooms
  • added a new upgrade


Fixes and Tweaks:

  • took out hotkey 'Z' for fullscreen
  • shot gums will continue to aim if it's still firing even if the button is released
  • fixed a bug where the player would take multiple hits of damage when rolling
  • the hub areas computer now works with a mouse
  • fixed a bug where players tooth would pass through an enemy at close range on charge shots
  • enemies stats have a high max increase on leaving diseases
  • Diseaple npc can offer up to four diseases
  • laser synergy now allows player to keep shooting tooth at lower damage
  • laser synergy can no longer be shot at super speeds
  • text from upgrades no longer overlap each other
  • can no long pick up multiple upgrades at a time causing upgrade info to be missed
  • when coming into a room over a hole, the player has a few moments to roll or jump out of danger


and a bunch more!

Be sure to drop a review if your enjoying the game! The feedback helps a ton. :)

Discord

Enjoy!

Content Update 2. v 0.0.2

Hello everyone! :)
We have some cool stuff for you this week on top of a ton of fixes and tweaks.

What's New:
  • 3 New game modes to unlock
  • 3 new upgrades to unlock


Tweaks and Fixes:
  • upgrades no longer spawn in the tutorial
  • fixed typos
  • jump was balanced again (you can no longer suck your tooth up while in the air)
  • difficulty select was removed from the main menu and added to the hub area
  • wall dashed destroy meat lumps out of combat
  • magic bean effect lowered greatly
  • frozen enemies show if they are stunned
  • frozen enemies look more frozen
  • some symbols in Dronks room have been changed
  • shot gums can now be fired at the start of a roll and the end of a roll depending on when the shotgum button is pressed
  • antibody spawn rate has been decreased
  • shot gums can be toggled to 1) hold to shot 2) press every time to shoot 3) toggle shooting on and off
  • stats will be shown if you decide not to continue your run on death
  • added descriptions to some options in the menu


Thanks for playing everyone! I hope you enjoy this update :)
Again I'm open to feedback and suggestions. You can leave that stuff in the usual places.

Discord

Peace!

Version 0.0.1 Part 2

Here's part 2 of this weeks update.

What's new:
This update includes 1 disease, 1 power up and a new synergy to find! The synergy is called Inceptadupliplode. That's your hint for finding it :)

Fixes and tweeks:
-nerfed spiders
-fixed more typos (i went to school. i promise)
-you break meat lumps by rolling into them
-jumps cool down is lot longer in combat
-changed how the in game timer is displayed
-oh and nerfed spiders

That's all for now! Next week we'll have more goodies to give :) Thanks for the super nice reviews!

Enjoy!

Cavity Busters 0.0.1 Update

Hiya everyone! This update was going to go out tomorrow but I found some urgent bugs that needed attention so I'm doing part now and the other bits tomorrow.

Fixes:

-item descriptions will now show up on items that you've already picked up before
-items need to picked up by pressing the confirm button now
-alt tabbing works properly
-gave wall enemies a reminder prompt
-made wall enemies a bit more menacing
-laser eye bats have a harder hard attack
-fixed an upgrade that wasnt unlocking
-lasers stop if the enemy that shot them dies
-heart burn no longer flashes when it's been cured
-changed some text in the tutorials
-walls have button prompts and indicators where you can dig
-can't jump into enemies mouths anymore
-there's a limit on digging.
-changed how induplovis works. only activates when entering a room with enemies
-added a game timer. tap/map button to see
-changed some Seers attacks
-nerfed spiders
-nerfed spiders
-nerfed spiders
-fixed some bugs that crashed the game in the collectibles menu
-upgrades that haven't been picked up before have a higher chance of spawning
-fixed infinite cures from disease man

Tomorrow I'll be adding some goodies! Again, thanks for your support and patience! Also dang, those reviews are super sweet :)

See ya!

Version 0.0.0 Hot Fix 4

Hey everyone! Here's another pack of bug fixes plus a few features.

Fixes:
-fixed the big bug that's been reported a lot ( i'm 99% sure it's fixed)
-fixed several bugs tied to frozen upgrades.
-fixed frozen enemies freezing the game. jerks
-fixed bug that caused the last boss to just die. (easy win) what the heck....
-magic bean a just a bit less magic. the effects are a lot less
-combo meter stops while bosses spawn
-tooth now goes through meat lumps outside of combat
-added timer to bullet hell npc room
-map will open outside of combat when jumping to teleport to rooms
-player no longer takes damage in ending scene
-one of the code numbers to awaken Dronk has been simplified
-added an option to game options to toggle holding dash to start a wall run
-pickups should no longer show up on the map if they aren't there
-fixed an instance where players are unable to shoot tooth
-game pauses when you alt tab
-fixed a few instances of enemies getting out the room

Thanks for your patience as we work through this launch week!! You're all amazing! Also be sure to drop a review and tell everyone how unlike Binding of Isaac this game is ;D

Peace out!