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Cavity Busters Update 37 patch 7

One more!

This bug was only affecting you if you were using a controller or a steam deck user.

When you died and hit the retry button, you'd restart and then the death animation would play again, but you wouldn't be dead, and you couldn't leave the room, so you had to restart again. huh. weird.

So that's fixed now!

Have a nice weekend!
Space

Cavity Busters Update 37 patch 6 (you get a patch and you get a patch and...)

Hopefully my dedication to fixing stuff makes up for the fact that I'm a hot dumpster fire of a developer.

Alrighty this is a small one.

Fixes
  • deleted game from steam


Just kidding ;)

Fixes
  • fixed a bug where in the shmup sections, an enemy could escape the play area and would not be deleted properly, soft locking you in the room.
  • buddies and followers no longer spawn in shmup sections as they don't do anything anyways. less messy.

Next up is fixing the weird death bug.

Until next time!
Space

Cavity Busters Update 37 patch 5

Hey all. Really did some dumb quick changes in a previous update and still trying to clean up the mess :P Please bear with me!

Here's another round fixes.

Most grievous fixes:
  • fixed a crash connected with a secret boss (sorry to poor person that was so close yet so far :'( )
  • accessibility options now properly unlock all game modes
  • added some text to save profile to show how many characters there are total
  • fixed a bug with Boss Jam flying off the screen and taking forever to come back to the room


Probably still more on the way, but I'll keep hacking away!

Peace
Space

Cavity Busters Update 37 patch 4 (again)

One more time but with less incompetency!

So this is all the previous patches but without some serious crashes that I overlooked in my hast to get patch 4 out before leaving for a few days. I'm back and found the issue, so things should be all good now. Except the obj_bullet bug. I mean I think I fixed that one, but it's been so hard to track down that I'm not 100% sure it's gone. Anyways, thanks again for your patience. Leave a review if it strikes your fancy!

Peace
Space

Cavity Busters Update 37 patch 4 (one more for good measure)

Alright one more update before the weekend. While in cryosleep I came up with a few more ideas on fixing the bug that everyone else is finding but me. The worst kind of bug. I'll be away from the computer the next couple days so hopefully this one sticks.

If the bug hits you, it looks something like this:

___________________________________________
######################
ERROR in
action number 1
of Step Event0
for object obj_bullet:

trying to index variable that is not an array##########################
gml_Object_obj_bullet_Step_0 (line 132)

It'd be a huge help to me if you are able to recall a few things about what was going on when the crash happened. Like: who was your gummy? who were you fighting? were you fighting? were you leaving a room? mouse and kb or controller? ect. No worries if you can't. This is my problem, not yours. But I do appreciate the help.

Thanks to all who've reported on this bug so far. It's helped me narrow down the scope of what's causing it.

Have a good weekend everyone!
Space



Edit: I’m gone! But there’s definitely a crash happening. It’s usually in the purple secret rooms. I’ll have an update Sunday night. I rolled back to patch 2.