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Cavity Busters News

Version 0.0.1 Part 2

Here's part 2 of this weeks update.

What's new:
This update includes 1 disease, 1 power up and a new synergy to find! The synergy is called Inceptadupliplode. That's your hint for finding it :)

Fixes and tweeks:
-nerfed spiders
-fixed more typos (i went to school. i promise)
-you break meat lumps by rolling into them
-jumps cool down is lot longer in combat
-changed how the in game timer is displayed
-oh and nerfed spiders

That's all for now! Next week we'll have more goodies to give :) Thanks for the super nice reviews!

Enjoy!

Cavity Busters 0.0.1 Update

Hiya everyone! This update was going to go out tomorrow but I found some urgent bugs that needed attention so I'm doing part now and the other bits tomorrow.

Fixes:

-item descriptions will now show up on items that you've already picked up before
-items need to picked up by pressing the confirm button now
-alt tabbing works properly
-gave wall enemies a reminder prompt
-made wall enemies a bit more menacing
-laser eye bats have a harder hard attack
-fixed an upgrade that wasnt unlocking
-lasers stop if the enemy that shot them dies
-heart burn no longer flashes when it's been cured
-changed some text in the tutorials
-walls have button prompts and indicators where you can dig
-can't jump into enemies mouths anymore
-there's a limit on digging.
-changed how induplovis works. only activates when entering a room with enemies
-added a game timer. tap/map button to see
-changed some Seers attacks
-nerfed spiders
-nerfed spiders
-nerfed spiders
-fixed some bugs that crashed the game in the collectibles menu
-upgrades that haven't been picked up before have a higher chance of spawning
-fixed infinite cures from disease man

Tomorrow I'll be adding some goodies! Again, thanks for your support and patience! Also dang, those reviews are super sweet :)

See ya!

Version 0.0.0 Hot Fix 4

Hey everyone! Here's another pack of bug fixes plus a few features.

Fixes:
-fixed the big bug that's been reported a lot ( i'm 99% sure it's fixed)
-fixed several bugs tied to frozen upgrades.
-fixed frozen enemies freezing the game. jerks
-fixed bug that caused the last boss to just die. (easy win) what the heck....
-magic bean a just a bit less magic. the effects are a lot less
-combo meter stops while bosses spawn
-tooth now goes through meat lumps outside of combat
-added timer to bullet hell npc room
-map will open outside of combat when jumping to teleport to rooms
-player no longer takes damage in ending scene
-one of the code numbers to awaken Dronk has been simplified
-added an option to game options to toggle holding dash to start a wall run
-pickups should no longer show up on the map if they aren't there
-fixed an instance where players are unable to shoot tooth
-game pauses when you alt tab
-fixed a few instances of enemies getting out the room

Thanks for your patience as we work through this launch week!! You're all amazing! Also be sure to drop a review and tell everyone how unlike Binding of Isaac this game is ;D

Peace out!

Version 0.0.0 Hot Fix 3

Got a bunch of little fixes here:

-bug where breaking bits of the environment (namely obj_env_meat_cube)
-spider webs no longer affecting players speed when not touching player speed
-jump cool down is now always full outside of combat
-mini boss rooms no longer spawn a jump pad thing
-dying and then getting health can no longer happen
-fixed bug that caused the player to be frozen in place on retry
-added unlock parameter for an upgrade
-fixed a few bugs that caused infinite rolling
-level 2 boss Plaque Darko should no longer get stuck in phase transition
-tooth should no longer get stuck in the ground being unable to be retrieved
-tooth bounces off doors now

Version 0.0.0 Hot Fix 2

Just a few things:

-There's a bug happening when ground pimples are popped. And the game is all like "nooo don't touch me!" and then crashes. So that shooould be fixed. It's kinda rare.

-plus some minor things like spelling errors. I kant speeel.

Thanks! :)