1. Cavity Busters
  2. News

Cavity Busters News

Cavity Busters Update 29 - Gob

Yooo chomp chomp! Welcome to another update.

This one is all about Gob, the big mouth you can feed teeth to. Gob's main purpose before was to offer you a chance to continue a run that you died in. But now, when you feed Gob, every second tooth will give you a minor buff. When Gob is full, it won't reset automatically. Instead you decide when to turn in all eight teeth. And when you do turn them in, you'll receive a new type of upgrade called Gob Upgrade! These upgrades are meant to have a bigger impact on a run and will last for 2-3 rounds of play. Right now there are 5 gob upgrades with hopefully more on the way.

Annnd there's 2 new items to help you maintain your tumor gardens. A watering can and a sickle! Watering can will help your tumors grow faster and the sickle will allow you to remove tumors that are giving you grief. These items are found in loot rooms.

On top of this, there's the usually update goodies! Upgrades and tweaks to enemies and rooms.

What's New:
  • 5 new upgrades
  • cave rooms (loot rooms) have a small chance of replacing a regular room (test)
  • 2 new items that help you tend to your tumor garden
  • new upgrade type: gob upgrades
  • feeding teeth to Gob will give small buffs at intervals of 2


Fixes and Tweaks:
  • egg upgrade can no longer activate mad cow disease item
  • fixed a bug where egg upgrade would cause follower upgrades to be deleted or duplicated
  • fixed a bug where mad cow would disable shooting for the current room
  • adjusted a few enemy alt patterns
  • enemy speed and bullet speed scale at a slower rate
  • explosive diarrhea wont kill you in a one hit kill room
  • filling up Gobs mouth with teeth will not automatically cause him to reset
  • fixed a bug where a number in the secret code was wrong
  • reworked Eyeborg bosses laser attack
  • Dronk boss final fight form was debuffed
  • filling enemy is no longer affected by duplicating upgrades
  • cave/loot rooms spawn rate should be a bit more consistent
  • filling gummy starting health was increased


Sharpen your teeth and jump on in! Let me know what you think and leave a recommendation on Steam if you're having a good time!

Peace!

Cavity Busters Update 28

Hey all! How's it going? Hope the start of your weekend is swell. There's not much of a theme for this update as it's a bit small and kinda all over the place. The most exciting thing is new upgrades! 5 new ones to be exact. 4 of them come from the players. In the discord they are, Trashman, Sir Bumpletooth and Frog in your tooth. They brought some really neat ideas to the table! And you can too! Join the discord and hop into our feature suggestion page where you can post any and all ideas for the game. You can post em here too of course but it's a bit easier to interact over on the discord. So on to the update!

What's new:
  • 5 new upgrades
  • bestiary controller support
  • all enemies listed in the bestiary now
  • when playing as tongue gummy, a little tongue icon will appear over items to show they can be rerolled
  • added sound fx to second level mini boss


Fixes and tweaks:
  • fixed a bug where maw upgrade would keep your tooth
  • fixed a bug that caused tongue gummy to be incredibly op while in the air
  • reworked collectible page navigation with a controller
  • special dig rooms will now show up with a purple outline in the regular map instead of just when the teleport map is open



The bestiary still needs item descriptions. That'll slowly be added as I'm a bad writer. Unlocking bestiary entries shoooould be coming next update. That's all for this update! Please consider leaving a review if your having a good time with the game! And if your not, tell me what would make it better! :)

Peace out!

Cavity Busters Update 27

Hello everyone! How's it going? This update is on the smaller side because i took last week to recharge my batteries and made a little game on the side. But that being said, this update is still kinda chunky! So what's new?

I added a very very early version of a bestiary. It's missing controller support, enemy info, mini boss, and boss icons. But you can see how many of each enemy you killed.

What's new:
  • 1 new enemy (mainly spawns in cave rooms)
  • 19 new rooms
  • 1 new upgrade (plenty o polyps)
  • very very early version of a bestiary


Fixes and tweaks:
  • polumps can now be shot with teeth and shotgum bullets
  • fixed a bug were player would not receive shovels when restarting in dig mode
  • changed some wording on some upgrades
  • shot gum homing shot is a bit more generous
  • if a stunned enemy you're attempting to jump on or roll on dies in that exact frame, you'll still pull off the jump
  • cleared up some wording the tutorial
  • hopefully fixed a crash from solid environment objects (it's a pretty rare bug)
  • bone sword enemy won't bounce room objects endlessly


If you're interested in the game I made last week you can play it on itch. It's going to get an update to address some feedback it received. That's all for this week! Let me know if you run into any issues with this weeks update.

Peace!

Cavity Busters Update 26 - The Polumps Update

Hello everyone! And welcome new players! :) This updates focus was on polish at first and then it turned into a hodge podge of everything. Gotta make use of the inspiration when it strikes me. The thing that will be most obviously new are the little lumpy environment objects that spawn. These are called polumps and you can roll or wall dash into them allowing you to jump. They're destroyed on use and slowly grow back while combat continues. Let me know what you think of them. :)

What's New
  • 5 new polump related upgrades
  • 1 new enemy
  • 24 new rooms
  • new polump environment
  • updated some environmental art for all the levels
  • Shiny Gummys space bar move now stuns enemies


Fixed and Tweaked
  • deflecting bullets is bit more generous
  • jump meter refills a bit faster
  • alt enemies can no longer spawn in tutorial
  • adjusted enemy placement in skinny rooms to be more fair
  • tumors in the hub will no longer spawn pistol ammo as a reward
  • increase tongue gummys reload speed slightly
  • fixed a bug where teeth fed to Gob could drop below zero causing the game to crash
  • added some safety measures for enemies that spawn over environment so that they don't get stuck


Hope you enjoy the new update! If you have any feedback you wish to share feel free to reach out through Steam, Twitter or the games Discord. Please consider leaving a review if you're feeling saucy ;)

See ya!

Cavity Busters Update 25 - Save Profiles and Difficulty Balance

Hello everyone! Welcome to the weekend and another update! This update is about save profiles and difficulty rebalance along with the usual bug fixes and new items. But first things first: Save profiles!

Save Profiles
I've done extensive testing to make sure this won't break your current save files. HOWEVER. If the worst should happen it may be a good idea to make back ups of your save files if you don't want to lose them. If you don't know where to find them here's how:

Open MyDocuments or MyComputer and type this into the top bar:
C:\Users\ -your user name here-\AppData\Local\Cavity_Busters

There you'll see all the save files. There's a couple different ones so it's a good idea to grab them all. But especially the savedata and upgradedata files. I wouldn't worry about grabbing the run files because those are likely outdated anyways.

Difficulty Rebalance
The biggest change here is to hard mode. Hard mode used halve your damage output on top of all the other unfair hard stuff that happens. So no longer. It's still tough but clearing rooms just feels better now. The other change is to leaving diseases behind. Diseases will now have a chance to be super. Super diseases increase 1 to 2 stats by a larger then normal amount if left behind. So if you happen to get Super Entamaphobia you might feel more inclined to take it.

What's New:
  • 29 new rooms
  • 3 new upgrades
  • new enemy stat: enemy speed and bullet speed
  • save profiles
  • game now tracks total in game time


Fixes and Tweaks:
  • items that destroy bullets will no longer destroy bullets that have been deflected
  • in game timer is cleaner looking
  • cant teleport out of room when enemy spawn indicators appear.
  • fixed bug where rooms would be duplicated through out a map
  • fixed map glitch where player shows up on mini map in multiple spots
  • combined enemy stats tags and zits into one stat
  • diseases left behind will now increase more stats when the game is in hard mode
  • nerfed rewards and difficulty increase for monumeats
  • diseases will have a small chance of increasing a single(two in hard mode) stat by a higher amount
  • instead of the rate increasing every level, difficulty stat increase rates only increase on a loop
  • hard mode no longer halves your starting damage output
  • bowel movements no longer happen in purple outline rooms
  • updated the ai for a few enemies so they attempt to get around walls
  • fixed some bugs with loose tooth upgrade


And that's it for this update! Have fun and if you have thoughts about the update feel free to let me know. Drop a review if you're feeling saucy! ;)

Enjoy!