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Cavity Busters News

Cavity Busters Upgrade 23

Hey all. How's everyone doing? This update is a lot of balancing and bug fixing but there's still plenty of new content to explore! Most exciting is the new item exchange room. Find this room and you can exchange unwanted items for something new. This costs hp because it's an invasive surgery ;)

What's New:
  • 1 new enemy
  • 29 new rooms
  • new skinny rooms!
  • 4 new achievements
  • 2 new upgrades
  • a new item exchange room



Fixes and Tweaks:
  • tweaked a few enemies alternate bullet patterns
  • increased parry chance for tongue character
  • fixed a room spawning in the wrong place on the map
  • tweaked shot gum ammo upgrades stats
  • bombs now clear enemy lasers
  • bullets and lasers are destroyed when leaving a room if a diseased is left behind
  • increased difficulty increase for breaking monumeats
  • the difficulty increase for leaving a disease increases with each level
  • health bar shakes when hp is at 1 hp
  • deflected bullets now have a high chance of going towards the enemy that shot it
  • fixed a bug where restarting a run with diseases in a room would increase difficulty, starting the game at a higher level
  • fixed a bug where bowel movements would cause environment to double
  • balanced bowel movements a bit
  • fixed a bug with tracking shot going off all weird


That's all for this update. Hope you enjoy it! Please consider reviewing and telling your friends about our game :D

See ya!

Update 22 hotfix

Hey there! I discovered some crashes related to level generation, navigating collected upgrades, and wall collision so this hot fix addresses those issues. Ok back to work on update 23!

See ya! :)

Cavity Busters Update 22

Hello all! Here with a new update. This one brings more accessibility options, a new gummy and a new boss!

Accessibility Options
The new accessibility options are another step in letting players choose how they want to play. Why force players to unlock new content if that's not their thing. Especially in the roguelite genre where variety of play is a huge drawing point. So these two new options will allow you to unlock all the game modes and all the playable characters. As new modes, items and players are added, you'll need to reactivate these options.

New Gummy
The new gummy can fly! The wall running and jumping abilities are replaced with a wall smash, and a super dash. The super dash replaces the jump and allows you to activate your iframes for longer than a normal dash and activates jump upgrades. The wall smash allows you to kill wall hugger enemies and activates wall running upgrades. This gummy also starts with bullet clearing bombs replacing shot gums. Each level your bombs are refilled to your max health so use sparingly.

What's New:
  • new gummy player
  • new boss
  • new accessibility
  • 29 new rooms
  • a new monumeat type


Fixes and Tweaks:
  • fixed bugs unique to the new big rooms like ui elements be off
  • changed big room wall art to correct art
  • rare disease room will tell you how many diseases cured
  • cleaned up stat menu a little bit
  • fixed death screen being off in big rooms
  • buffed some upgrades that fire shots off when you wall dash
  • fixed a crash in the tutorial
  • fixed a crash on level generation
  • fixed some grammar and spelling errors


That's it for this update! I have some fun new ideas for upgrades for the next update. Please consider leaving a review to let Steam know that this IS A VIDEO GAME. Enjoy and thanks for playing!! :)

See ya!

Cavity Busters Update 21

Hey all! Here with another update. This update lays the foundation for some future features as well as adding some goodies. Plus the addition of BIG rooms. These will only spawn on the first area for now. Future updates will add big rooms to the other areas.

What's New:
  • the game will now track what hurts you during a run and on death will display what killed you and a bar graph of everything that hurt you
  • 33 new rooms
  • 1 new upgrade: Reconstruction Surgery
  • 1 new synergy: Thor Throat
  • updated an enemies art
  • updated a handful of enemy ai so they're a bit smarter


Fixes and Tweaks:
  • fixed a bug where Plaque Darko would escape the room
  • fixed a bug where curing mutiple diseases wouldn't unlock an item
  • fixed bug in tutorial where shot gums would repeat the reload sound
  • changed how skin tags work: now they spawn on one enemy per loop
  • poison meters no longer fill while there's important text on screen
  • fixed golden heart not doing a full hp cure when goop was higher than 100
  • crowned slomo now works properly with baby tooth.
  • updated an enemies art
  • updated a handful of enemy ai so they're a bit smarter
  • updated a few rooms that are more bullet heavy to have obstacle cover


Thanks for playing and enjoy! Please consider leaving a review if you're having a good time ;)

Bye for now!

Cavity Busters Update 20

Hey all! Welcome to another bi-weekly update. It's another mixed bag with some quality of life changes, some upgrades, and a new mini boss. Lets dive in!

What's new:
  • 2 new room mod types: player goop refill and reward for no damage room clear
  • 1 new mini boss. This one shows up in Ortho I.
  • 3 new upgrades: toaster, electric guitar, and face mask
  • teleport map now shows room mods on the map
  • a new health type: Fillings! When you get hurt, these break in filling pick ups
  • tumor progress is now displayed in the pause menu
  • added a tutorial for using crowned tooth slomo. Btw this has been in the game since day one but was never shown to the player except in the launch trailer.


Fixes and Tweaks:
  • crappy toy received a minor buff towards dropping regular pick ups
  • fixed slow down when alot of fillings are donated at the end of a run
  • wall zits wont make bullets if player is still in contact with them
  • items in the shop cost more when you loop
  • fixed text for Diseaple
  • fixed a bug with tumors crashing the game when trying to create "Bone"
  • shot gums will be one button press by default
  • tutorial has been updated to reflect this
  • adjusted where menu buttons display so they're are more centered
  • fixed a bug where picking up a shot gum ammo type in the hub wouldn't take effect if you changed character
  • default gummy now has proper shot gums in hub area
  • nerfed bot enemy
  • buffed canker upgrade a bit by increasing spawn rate and fire rate



And that's about it for this week! Have fun and consider leaving a review :)

See ya!