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Cavity Busters News

Cavity Busters Update 37 patch 4 (one more for good measure)

Alright one more update before the weekend. While in cryosleep I came up with a few more ideas on fixing the bug that everyone else is finding but me. The worst kind of bug. I'll be away from the computer the next couple days so hopefully this one sticks.

If the bug hits you, it looks something like this:

___________________________________________
######################
ERROR in
action number 1
of Step Event0
for object obj_bullet:

trying to index variable that is not an array##########################
gml_Object_obj_bullet_Step_0 (line 132)

It'd be a huge help to me if you are able to recall a few things about what was going on when the crash happened. Like: who was your gummy? who were you fighting? were you fighting? were you leaving a room? mouse and kb or controller? ect. No worries if you can't. This is my problem, not yours. But I do appreciate the help.

Thanks to all who've reported on this bug so far. It's helped me narrow down the scope of what's causing it.

Have a good weekend everyone!
Space



Edit: I’m gone! But there’s definitely a crash happening. It’s usually in the purple secret rooms. I’ll have an update Sunday night. I rolled back to patch 2.

Cavity Busters Update 37 patch 3

You know how goes by now. Update game. A million things break. Expect a few more in the coming week. Updates. Not things breaking. I mean that too but. Doesn't matter. Onward!

Fixed
  • run badges for individual gummies was bugged for controller users
  • fixed the hp exchange npc from exploding a giant amount of mints
  • fixed a bug with tooth gummy freezing in place when they have the super tooth synergy
  • i tried a ton of different things with the obj_bullet crash, so hopefully one of them sticks
  • the game speed in the accessibilities option wasn't working so i that works now
  • added a sound fx for diseases when they drop and when enemies are cleared


Thanks for your patience everyone. One day this game will be crash free. When that day comes I'll smash the ol bat signal.

Bat Man out

Cavity Busters Update 37 patch 2

Hey all!

How's the new update treating ya? I hear it's been like a little apple thief to some of you. Stealing your apples...And crashing your computers. Bad thief.

Well I can't give you your apples back but I can hopefully prevent the game from crashing. That's a shaky hopefully. Anyways.

-fixed a bug with obj_bullet crashing the game (this crash was super weird and random and near impossible for me to replicate reliably so it's possible it's still lurking around)
-fixed a sound fx being too loud.

That's all! :)

Peace,
Space

Cavity Busters Update 37 - A little bit of everything update

Hello everyone! "This is just a small update to address a few bugs and polish a few things" is what I was originally going to say. But really it's: This is just a small update to address a few bugs and polish a few things AND add a bunch of upgrades AND add a new game mode AND add a new mini boss. So not so small. Wew. Sometimes, things just get out of hand. Anyways, onwards!

First, whats new:
  • add 18 new upgrades bringing the total to 300!
  • added a new mini boss
  • added a new game mode: Alt hard mode
  • item rooms now have a chance to spawn two items and you'll only be able to pick one
  • added badges for each gummy to indicate what type of wins they've achieved
  • added 15 new tooth caps
  • added ui for glass heart disease
  • added ui for monster juice
  • updated the pause screen to be much cleaner I think
  • added small fx to collectible and bestiary screens
  • updated the title logo to a higher resolution



Fixes and balances
  • mgs bosses phases were buffed a tad
  • the environment you see when you jump was thinned out a little
  • fixed a bug where harvesting a tuumor that had pokey hat tied to it would not clear the items effect
  • in the options menu, shot gum option 3 is now called main
  • filling gummy shoot sound fx volume was lowered
  • fixed a number of bugs tied to pausing the game and opening the map
  • the disease curer has different dialogue if you are playing as shumppy gummy
  • fixed a bug where restarting dig mode would not give player shovels
  • put a max limit on bouncy bullets
  • fixed a bug where the wall on top is buggy when digging
  • fixed a bug where arrow head enemy would not bounce off walls properly
  • fixed an audio bug with the player walking sound
  • fix bug with filling gummy shooting jump shots when not jumping
  • polished map icons
  • polished a few ui icons
  • fixed being able teleport out of crystal shard fight
  • fixed a couple typos (i know right)
  • brain jar enemy is harder when by itself
  • hatchling boss now only drops one upgrade
  • fixed a bug where erach the arachnid could get out of the room
  • shmupy gummy was balanced a tad
  • fixed a bug where restarting a run in a loop would still retain loop traits
  • fixed a bug where restarting a run would reward a crown tooth
  • fixed a bug where tooth gummy would take damage when performing a charged shot
  • fixed a bug where you could be killed by poison when trasitioning to the end screen


I'm gonna keep working on this game until get sick of it I guess :P Hey. As always. Thank you for playing. Thank you for putting up with my shenanigans and poor video game making skills. Have fun, and let me know what breaks.

Peace!
Space

Cavity Busters Update 36 hotfix 5

Yo! Just a quick update to fix a crash with Shmupy Gummy when playing shmup levels.