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Cavity Busters News

Cavity Busters Update 35 band aid 6

Hey everyone! Just another patch. This time to smooth out some stuff that was a bit too grindy.

  • added a progress bar to bestiary for enemies with alt patterns
  • lowered almost every enemies kill requirement (some by almost half)
  • added a few rooms that have rarer enemies
  • added rarer enemies to the random spawn list so they can spawn randomly
  • cleaned up teleporting map a little


Thats all! Have any feedback? Join the discord and let me know! Or here in the steam hub. Also be sure to leave a review on steam ;)

Enjoy!

Cavity Busters Update 35 patch 5

Hiya! I have another batch of fixes and tweaks. Mainly minor stuff. Enjoy! :)

  • fixed a bug where gob upgrade would lock doors on a loop
  • fixed bug where gob upgrade would lose effect when looping
  • fixed bug where ammo upgrades wouldnt spawn on a loop
  • fixed a few bugs with jam boss where it would take longer than usual for the second phase head to drop
  • increased the chance for ammo room to spawn
  • you can no longer teleport out of room when the shop keeper appears
  • nerfed shop keeper a little bit

Cavity Busters Update 35 patch 4

Due to the volume of new players, a lot more bugs where discovered with the level generation. It's much more stable now. The game was also migrated into a more current version of the program that was used to make Cavity Busters. This always causes some glitches and other oddities. I'm pretty sure I found most of them but as many of you have come to realize, I miss stuff. And as always, I fixed a few spelling errors :D

Also! We are just 5 reviews away from a very positive user score! Just a heads up :)

Thank you!!

Cavity Busters Update 35 patch 3

Hello! This patch addresses a few things but most importantly another bad crash with level generation. Thanks for your patience as I work out the kinks!

  • fixed a crash on level generation
  • fixed achievement 1_CC to unlock properly
  • lowered the limit on the size dungeons can be. this is to prevent eventual slowdown
  • fixed tutorial prompts showing the wrong button
  • fixed spelling errors
  • Dronk boss room now has button prompts for computer input

Cavity Busters Update 35 hotfix 2

Hiyaa! Got another patch to address a nasty bug that could crash the game when going to a new level. Not good. But in the long run level generation should be much more fail proof. And just a few little things here and there that I came across.

  • fixed a crash with level generation and made level generation more fail proof
  • fixed a bug where leaving character select screen would disable the pause menu
  • changed the text for a character unlock to be more clear
  • changed the text of an upgrade to be more clear
  • adjusted the amount of times need to kill a secret boss to get its xray


Peace out!