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My Time at Sandrock News

DevLog: Updates Coming Soon to All Platforms

[h3]Howdy Builders! [/h3]

We've been putting in some serious work throughout December, crafting the Christmas version, which is why the dev log has been a bit quiet. Thanks a bunch for understanding.

But don't you worry – our development train is still chugging along. A bunch of you have probably already dived into the free Winter Updates on PC, PS5, and XBOX. We're hoping these new goodies bring a smile to your faces.

Now, for our Nintendo Switch Builders, we're aware of some performance hiccups and the longer approval process. Fear not! We've got an update in the works, and it'll be landing in January (I pinky promise!). Keep your eyes peeled on our official announcements for all the deets.

[h2]What's cooking in the development kitchen this month[/h2]
[h3]PC Multiplayer[/h3]
We're thrilled to announce an upcoming multiplayer mode update just before the Chinese New Year, packed with exciting features.
In this update, we've seamlessly integrated those single-player clothing DLCs into multiplayer. Brace yourselves for an immersive experience!
Adding to the excitement, we're introducing the Dance Off event in multiplayer mode. Gather your friends and groove to the beats – it's time for a multiplayer dance party!
To enhance your late-game experiences, we're bringing the Power Drill and Chainsaw into multiplayer. These tools will make your gatherings more productive and dynamic.
However, addressing your feedback on the factory, greenhouse, and kids systems, we currently face specific design and technical challenges. Regrettably, we're not planning to include them in the multiplayer mode at this time. We sincerely appreciate your understanding.

[h3]PC Singleplayer [/h3]
In reference to the Singleplayer experience, we're excited to announce our preparations for the upcoming quarterly free update set to release in March. Stay tuned for more details about this version leading up to its official launch.
Our primary objective is to achieve a simultaneous release on PC, PS5, and XBOX. However, we regret to inform you that the NS content may experience a delay of at least a month.
To ensure timely platform reviews, we aim to have everything prepared by the end of February. This marks a unique challenge for us as it is the first time we're synchronizing PC and console content releases, but we're putting forth our best efforts.

[h3]Consoles[/h3]
For Switch players eagerly anticipating the Switch update, we submitted the new version for Nintendo's review just before Christmas. Currently, it has been approved for the Americas, Europe, and Japan. However, we are still awaiting approval for Asia. Once that is secured, we'll proceed with the global update.

This upcoming Switch update aligns with the Christmas version on PS5 and Xbox, encompassing all features from PC V1.0. We've implemented specific optimizations for the Switch version, addressing the persistent popping issue by 90% and significantly enhancing overall framerate stability, especially in the later stages of the game. Looking forward for the Switch, our focus is on enhancing visual effects and further improving framerates.

As for the next console update for PS5 and Xbox, we have successfully ported all content from the PC Winter Update (the Christmas version), and performance tests are showing promising results. Our plan is to submit it for testing with Sony and Microsoft by the end of this month. If everything proceeds smoothly, the update is anticipated to roll out before the Chinese New Year in February.
However, it's important to note that the update for the Switch is expected to be delayed by about a month.

[h2]Coming Next Devlog[/h2]
Next week, we plan to address several concerns that have been on everyone's minds. This will include an explanation of the loading times on PC HDD and our proposed solution, insights into the development of subsequent NPCs content, as well as the reasons and solutions behind the recent changes in visual effects on the PC version.
Stay tuned to our social media channels for the latest updates on the development of My Time at Sandrock.




Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

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Happy New Year 2024!

Howdy Builders,

As we say goodbye to the past year, enriched with memories and progress, your boundless and incredible support means a lot to us!

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Together, let's venture into the future, welcoming the countless opportunities the new year brings. Let's acknowledge our appreciation for the path we've traveled and look forward to the numerous possibilities that lie ahead. Come join the fun as we ring in the New Year! Grab a seat and enjoy our super-fun Dev quiz and wishing video!

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[h3]🌠May your coming year be filled with joy, prosperity, and the collective achievements 🚀

Happy New Year![/h3]



Catch up with us around the web for more Sandrock information:
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Winter Livestream Now | Welcoming 2024

Howdy Builders!

[h3]We're livestreaming now:
[/h3]

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We're about to share some seriously cool stuff—sneak peeks behind the scenes, the freshest 1.2 updates, and guess what? A surprise Giveaway that'll blow your mind! 🎁🌟
Let's not just hang out, let's ROCK the new year together! 🎉🎮

Version 1.2.0.2 Hotfix Patch is Available

Howdy Builders,

We've just rolled out a sizzling hotfix patch, V1.2.0.2! We've tackled some of the reported issues you've brought up recently. Your feedback fuels our improvements! Update now and dive back into an even smoother gaming experience. Thank you for your ongoing support!

Here is the changelist:

Fixed:
  • Fixed a problem where the follower was not correctly dismissed after completing the post-marriage quest.
  • Fixed a potential issue of freezing during the Showdown at High Noon when entering the Abandoned Ruins.
  • Fixed an issue in the mission "The Happiest Place in the Free Cities" where the Bumpers could not be installed.
  • Fixed an issue with Grace's path when entering the Town Hall after the main quest "Give me a Sign."
  • Fixed an issue where the continuation of the main quest "Just Give a Whistle" could not be triggered.
  • Fixed an issue in the "Chasing Elsie" quest where the player could not enter the cave, leading to quest failure.
  • Fixed an issue where the trigger area for the mission “One Small Step for Sandrockers” would sometimes disappear unexpectedly.
  • Fixed a problem in the home data where abnormal duplicates of doors and windows were causing save file errors.
  • Fixed an issue where the door to the reward room would not open after defeating the boss in the Breach Hazardous Ruins.
  • Fixed an issue where some save files contained two instances of the character “Lin-lin.”
  • Fixed an issue where players could potentially fall to their death while switching between home editing modes.



Don't forget the 2024 welcome livestream in a few hours
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Multiplayer Co-Op Mode V1.0.4 Maintenance Update is Released

Howdy Builders,

We've just unleashed our treatment on Sandrock Multiplayer Co-Op for PC—think of it as a digital massage for your pixels! This update aims to make your experience smoother and better.
Sandrock Co-Op mode got a makeover, so it's less 'unexpected error' and more 'smooth operator!'

And guess what? Gamestop crowned us one of the best-reviewed Co-Op games of 2023! We'd like to thank our keyboards, controllers, and that one lucky dice we found in the dev room. And can't wait to share this good news with you all!

Let's dive into the changelist below:

[h2]Optimizations[/h2]
[h3]In Game Experience[/h3]
  • Adjusted monster positions in the bounty mission 'Hallucinogenic Mist,' making it match the description more precisely!
  • Adjusted the position of air walls in scenes to reduce instances of getting stuck or blocked in the game.
  • Improved resource output in The Bend area, allowing you to find more fiber scrap resources here!
  • Optimized NPC speed in the Sandrunning competition to prevent unfair losses.
  • Optimized the specific effects of the 'Spear Adept' knowledge, providing thehealth restoration in spear critical damage.
  • Optimized sound effects during Magic Mirror work; there will be fewer prompts now.
  • Optimized guidance descriptions in controller mode.

[h3]NPC Interactions[/h3]
  • Added a new NPC interaction type - 'Kiss on the cheek,' allowing you to express affection for your favorite NPCs!
  • Optimized NPC behavior in the sand painting minigame.

[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Fixed abnormal poses when taking photos with NPCs while riding.
  • Fixed synchronization issues during cable car rides.
  • Fixed the repeated unlock prompts for recipes, preventing confusion with the appearance of already unlocked recipes.
  • Fixed the possibility of falling into unknown spaces when using fast travel to teleport to a partner.
  • Fixed anomalies in the water collection module.
  • Fixed collision issues at Justice's house exit, allowing normal entry and exit.
  • Fixed some controller operation issues.
  • Fixed some text issues.

[h3]Visual and Audio[/h3]
  • Fixed the issue of not blocking handheld items during the Day of Memories.
  • Fixed abnormal effects in CG scenes.
  • Fixed tearing roof textures in home buildings, avoiding gaps in the roof and walls.
  • Fixed abnormal animations for farm animals.
  • Fixed abnormal day-night transitions in some scenes.

[h3]Gameplay and Systems[/h3]
  • Fixed the problem where interacting with NPCs would deduct stamina from other players.
  • Fixed the issue where all NPCs shared the same dining count during play/date.
  • Fixed the potential interaction blockage with NPCs during play/date.
  • Fixed the issue of gaining an unlimited number of Golden Goose Badges through the Adventure minigame.
  • Fixed the issue of incorrect defect detection in the Inspection game.
  • Fixed the issue where Encyclopedia and order data weren't cleared after moving out of a room.
  • Fixed the issue where Logan and X couldn't interact normally under certain circumstances.

[h3]UI[/h3]
  • Fixed incorrect prompts during the Day of Memories
  • Fixed abnormal cursor display in some UIs





Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website