1. My Time at Sandrock
  2. News

My Time at Sandrock News

Clarifying Sandrock Version Numbers and Hotfix Patch Dec. 13

Howdy Builders!

We're upgrading our version numbering system to enhance clarity across all platforms. Let's take V1.2.3.4 as an example as an example,

The first number ‘1’ is the major version, kicking off with V1.0 as the official release. If a significant update comes next summer, like cross-platform multiplayer, it could be V2.0. Until then, it's V1.x.

The second number ’2‘ signals new content based on the previous version. So, if the next update adds more cool stuff, it might become V1.2, V1.3, and so on.

The third number ‘3’ is for monthly fixes. Think of it as regular housekeeping—no new content, just tweaking and improving. This happens about once a month. If V1.2.3 is out, the next month might bring a maintenance update, making it V1.2.4.

The fourth number ‘4’ is for emergency bug fixes. If something needs a quick fix after a release, they add a number here.

So, V1.2.3.4 means after V1.0, there were two updates with new things, followed by three regular monthly tune-ups. After the third tune-up, there were four quick bug fixes.

This change aims to provide a straightforward understanding of updates and ensure consistency across all platforms, promoting more efficient communication for everyone.

Here is the changelist for Ver. 1.1.2.5:
  • Fixed an issue where there was still a quest marker above Mort's head after completing all related content in the 'Gone with the Wind' quest.
  • Fixed a conflict between the post The Alliance Summit plot and the Showdown at High Noon events
  • Fixed a bug in the 'Fragrant Memories' quest that caused the game to freeze when triggered during the Lockdown.
  • Fixed an issue where the 'Goodbye, Nia' quest couldn't be correctly triggered in certain situations.
  • Fixed a problem in the 'Birthday Blues ' quest where Catori was occupied by other tasks, preventing her from reaching the museum for an extended period.
  • Fixed a camera freeze issue after meeting with Luna during the 'The Alliance Summit' quest
  • Fixed a freeze issue when watching the game summary report in Spanish.
  • Fixed a bug where both Matilda and Trudy would speak at the same time during the Day of the Bright Sun
  • Fixed an exploit where players' children could endlessly receive gifts.
  • Fixed an issue where players' children might appear in the town square.
  • Fixed a problem where Yan appeared in town during some special time
  • Fixed clipping issues with Unsuur's Deputy Hat and hair.
  • Fixed some quest-triggered freezes during the Showdown at the High Noon




Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Hotfix patch on Dec. 1, Ver. 4.1.2.4

Howdy all,

We've got a hotfix coming your way to smoothen things out. It tackles those glitches or issues below, please check.

  • Fixed an issue where completing the quest 'The Freshmaker' would remove other outfits when Grace wore the Insulated Backpack.
  • Fixed a dialogue error caused by a conflict between Professor Luo's arrival and welcoming Amirah's parents.
  • Fixed the problem with the 'Appetite for Construction' quest where the water tower disappeared; Sleep to the next day to ensure it has been corrected if you encounter it.
  • Fixed the issue where players couldn't play Sandrunning during the quest 'Back in Town.'
  • Fixed an issue in the factory where, during production, it didn't consider the one-to-many demand for materials. For example, when producing a Gravity Bomb, it would consume more gunpowder than expected.
  • Fixed an issue with an incorrect stone at the entrance of the Northern Spaceship Ruins.
  • Fixed an issue in the Abandoned Mine dungeon where there was an area triggering drop protection abnormally.
  • Fixed an issue where Andy's behavior would be abnormal if the reunion plot with Logan and Haru was not triggered.
  • Fixed the issue of abnormal texture display of Acacia Tree.
  • Fixed the conflict issue between 'Quali-tea over Quanti-tea' and 'A New Look' quests.
  • Fixed an issue with the player's incorrect actions during the Medal of Honor CG.
  • Fixed the problem of not seeing the floor in the Northern Spaceship Ruins at an extremely low graphics setting.




Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.


Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Devlog: 4th Week Post Launch

[h3]Howdy Builders,[/h3]

Time flies, and it's been a whole month since the official release of My Time at Sandrock. For us, it's been a whirlwind month, juggling between fixing issues and squeezing in every moment to develop new content. Despite the race against time, we're committed to addressing all the bugs, ensuring the game is enjoyable for everyone who supported us.

With new players joining post-release, your feedback and expectations push us to meet the mark. We all share a deep desire to see the game blossom, to create a space where more can truly savor its magic. As we wait, hopeful for the moment when our combined efforts make it shine anew. Thanks for your ongoing support and lively discussions!

After last week's maintenance update, valuable feedback poured in. For critical issues like crashes, we swiftly released patches. Less severe but impactful bugs were accumulated for efficient resolution. This week, more critical situations arose, leading to an emergency update a couple of days ago, with another hotfix planned today. Updating is highly recommended.

Regarding new content, an update is scheduled before Christmas in December, with progress moving smoothly. Crucial features are falling into place. We're preparing the first QA build for testing over the next two weeks. We might seek assistance from some enthusiastic players for closed testing. The plan is still to release it to all players before Christmas.

Among them, the two features in Catori World that are most interesting - the carousel and roller coaster, are now implemented. Excitingly, we have a new location for play/date!


[Roller Coaster gif]



That's all for this week, thanks being part of our community! And you can also let us know your thoughts below Singleplayer / Multiplayer / Localization Survey. Your valuable insights will help us improve future journeys. Please take a moment to fill them out.

Pathea


If you like Sandrock, please leave a comment or review on our Steam page or join our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Hotfix patch on Nov 28.

Howdy all,

We're rolling out a hotfix to address glitches and boost stability. Your feedback matters, and we appreciate your patience.

Below is the changelist:
  • Fixed the issue where dismounting your mount after using the Salvage crane was impossible
  • Fixed the problem where failing to unlock the interaction with Pen resulted in being stuck after the Masterclass quest expired.
  • Fixed the Pet Detective quest, which got stuck at 49/50.
  • Fixed the issue of being unable to exit Logan's house after entering during the 'When the Dust Settles' quest.
  • Fixed Elsie's behavior issues after the 'Battle of the Bands' quest.
  • Fixed the bug where triggering both the 'Hand-Foot Co-ordination' and 'A New Look' quests simultaneously caused the quest progress to get stuck.
  • Fixed the problem where the 'Mission Unpossible' quest would lead to the game getting stuck when triggered while riding a horse.
  • Fixed the bug where Bronco doesn't move in the cave during the 'Mission Unpossible' quest; if Bronoco is too far, move closer to him.
  • Fixed the problem with Owen potentially disappearing in the Blue Moon.
  • Fixed the black screen issue in Andy's room during the 'Andy's Last Wish' quest.
  • Fixed the issue where upgrading machines incorrectly returned lower-level machines.
  • Fixed the problem of the Doomshroom avatar displaying incorrectly in bounty orders.
  • Fixed the issue where the player's partner would mistakenly appear from the side of the bed during the Lockdown
  • Fixed the problem of conflicts between the "Him" quest and other quests.

Happy gaming!


My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.

https://store.steampowered.com/news/app/1084600/view/5943124160453910420

Your feedback is important to us and all Builders. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.



Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Hotfix patch on Nov 24.

Howdy all,

Just dropping in to let you know we rolled out a little patch today. Here are some tweaks and fixes to keep things running smoothly. As always, your feedback is like gold to us, so keep it coming.

[h3]Singleplayer[/h3]
  • Addressed conflicts between initiating sparring and starting quest processes indoors.
  • Corrected the scenario where, after marriage, Mi-an returned home to sleep.
  • Fixed Fang's persistent cloak issue in the 'Between the Lines' quest.
  • Fixed the issue where waiting for the Bus Station to be built wasn't completed during the 'Another One Rides the Bus' quest.
  • Fixed the Sweetheart Cake gifting issue where the nickname couldn't be changed.
  • Eliminated the lingering quest circle after completing the 'The Goat' quest.
  • Ensured triggering the 'I Do!' achievement in old save files.
  • Resolved the black screen problem caused by Qi's guess plotline and conflicts with other Clinic plotlines.
  • Resolved the assembly page display glitch for the mahjong table.
  • Resolved the auto outfit change not applying to Unsuur.
  • Addressed the default closed item description bug in keyboard and mouse mode


[h3]Multiplayer[/h3]
  • Addressed the issue where the treasure boxes in abandoned ruins were not containing any items.
  • Resolved the problem where certain scenes were stuck in a perpetual loading state


Happy gaming!


My Time at Sandrock needs your vote in the Steam Awards. Head to the nomination page, show love, and let's win together! Vote Sandrock as "Sit Back and Relax" now, let the Builder's voice be heard.


https://store.steampowered.com/news/app/1084600/view/5943124160453910420

Your feedback is important to us and all Builders. Singleplayer or Multiplayer Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.



Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website