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My Time at Sandrock News

Full Release marks the beginning of a new journey - Week 1 Dev Log

Hello Builders,

A week after the full release, the excitement was through the roof! Taking over the global stage on Steam, scores reaching above 8, even a solid 9.5, and a Great from IGN—absolutely thrilling!



However, bugs threw a wrench into our excitement. Player feedback raised concerns and left some disappointed. Negative reviews hit hard, prompting us to question why we didn't tackle issues sooner. We want to be transparent with you here about the future journey.
[h2]Singleplayer[/h2]

Despite flaws in the Week 1, we're hustling with overtime fixes. Four patches dropped, addressing 75 issues. Not stopping there—more improvements in the coming weeks. Next week, watch out for a targeted patch, fixing things like the factory.

We classify patches into two types, and here's how we'll tackle them.

Emergency Patches: Swift solutions for critical issues like crashes, freezes, storyline glitches, or major problems—think the factory feature. We're on it, aiming for rapid releases. For instance, we addressed glitches where players got stuck in Fang's side quest, and Penny's issues resulted in some freezes. Additionally, when the main story and side story triggered simultaneously, it led to a deadlock. We prioritized hotfixes for these issues, included in recent patches.

Regular Maintenance: Monthly routine patches, like the one scheduled for late November, go through QA testing to ensure bug fixes and game stabilization, albeit taking more time. Once the current version stabilizes, we'll seamlessly transition back to the regular development process. The Full Release version isn't the culmination; updates are in the pipeline. Exciting ideas and stories are on the horizon. Get ready for a festive Christmas update—details coming in the upcoming dev logs.

[h2]Multiplayer[/h2]
Multiplayer's facing a few bugs, but it's holding its ground. The player community is steering the multiplayer ship with their suggestions and feature demands. One hot topic? Players are eager for an Appearance Vanity function and the ability to use DLCs in multiplayer mode. We're deep in discussions on these ideas, and once decisions are locked in, you'll get the full scoop in the next few weeks.

Consider this dev log our way of letting all you awesome Builders know that we're in the trenches with you. The grind is real. Your confidence is our driving force, and we're unwavering in our commitment to prove through action that we're a reliable team, dedicated to enhancing your experience.

Stay tuned for the updates rolling in!



If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
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Hotifx Patch on Nov. 10

Howdy all,

We've addressed and resolved some bugs in today's update. If you've encountered any of these issues, please update your game to continue enjoying the building hype.

[h3]Singleplayer[/h3]

Addressed the stuck issue in the Blue Moon during Grace's side quest. Apologies for any inconvenience caused earlier.

[h3]Below is the Multiplayer Changelist:[/h3]
  • Fixed the issue where players were unable to enter the museum.
  • Fixed the issue where players got stuck at the Pet Dispatch interface.
  • Fixed the issue where players were unable to interact with X, even when it wasn't on Fang's shoulder.
  • Fixed the issue where the controller couldn't mark the map.


Singleplayer Hotfix Patch on Nov.9

Howdy, Builders!

We released a new singleplayer hotfix that aims to improve your gaming experience. Please see the changelist below for more information.

  • Fixed the traigger conflict between the summit plot and the quest "Him",
  • Fixed the problem with the DLC Alienware T-shirt pack's not sending email.
  • Resolved the issue with the DLC clothing where the clothes and hats were positioned strangely after being put in the wardrobe.
  • Resolved the problem where Professor Luo's departure prevented Nia's proposed plot from triggering.
  • Resolved the situation where a delayed Day of Memory resulted from an early Dance Off and the clcok alarm reminder was not adjusted appropriately.
  • Fixed the issue that caused a freeze when mounting to take Penny's the "Battle of the Bands" quest.
  • Fixed an issue where NPC outfits were not restored after completing the 'The Next Top Model' quest
  • Fixed a problem whereby certain mainstory quests might not trigger after completing the "Builder Cruise x Operation Flowergate" quest.
  • Fixed an issue with elevators loading slowly in the Salvage Company backyard.

Based on your feedback, we are also working on a standalone patch that will optimize and fix any issues related to the factory. This patch is expected to be released next week, so be sure to stay updated!

We are also excited to let you know that we are currently in the process of making the Deluxe Bundled DLC contents available for individual purchase. We will keep you posted on the release date as soon as it is confirmed.

Last but not least, We believe your feedback is crucial to our future. Our Singleplayer or Multiplayer surveys are the perfect opportunity to share your thoughts and experiences. Your valuable insights will help us improve and create a better experience for you and our community. Please take a moment to fill out the survey and let us know your opinions.

Thank you for join My Time community, and happy building!




If you like Sandrock, please leave a comment or review on our Steam page or our Discord community. We'll improve Sandrock with your help.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Multiplayer Co-op Hotfix on Nov.8

Howdy Builders,

This latest hotfix brings a slew of improvements and fixes to enhance your My Time at Sandrock Co-op experience. Our server is back online now! Here's a detailed changelist:

  • Fixed the issue of items being lost from personal storage boxes when moved by others.
  • Fixed the problem where the sound effects of the Equipment Researcher could be heard by other players.
  • Fixed the incorrect display of workshop reputation EXP bars.
  • Fixed the issue where machines did not manufacture the specified item according to player input.
  • Optimized the acquisition method of Emeralds.
  • Fixed the problem of gaining workshop reputation from crafting and disassembling water and dew.
  • Fixed the issue where the ponytail hairstyle was not hidden at close distances.
  • Fixed the abnormal accessory-wearing issue when wearing Protective suiTs.
  • Optimized the collection interaction range for players.
  • Fixed the issue where male voice 1 was set as the default even when no voice was selected.
  • Fixed the issue of delayed updating of player level information.
  • Fixed the incorrect mini-map display in the Mole Cave dungeon.
  • Fixed the rendering anomaly in the mysterious room of the Breach.
  • Fixed the incorrect scene arrangement in the Bandirat Cave dungeon.
  • Fixed the incorrect scene arrangement in the Block World dungeon.
  • Fixed the team error issue in hazardous dungeons under specific circumstances.
  • Fixed the issue of the Hallucinogenic Mist debuff synchronizing to teammates upon login.
  • Fixed the problem of retaining the previous town's marriage mail after moving out
  • Fixed the lack of adaptation in the arrange bedding interface at certain resolutions.
  • Fixed the issue of missing spouse information in the player information interface.
  • Fixed the incorrect positioning issue when players get married.
  • Fixed the incorrect performance of marriage proposals/acceptance while riding.
  • Fixed the mileage counting errors in "Collector," "Explorer," and "Stargazer."
  • Fixed the NPC data error in the Boxing machine.
  • Fixed the issue where cards could not be placed onto the correct area during playing Critters.
  • Fixed the text layout errors in some UI of the Mahjong system.
  • Fixed the issue of NPCs jumping out of the second-floor house in the workshop.
  • Fixed the incorrect animation during female Builder interacts with Jane.
  • Fixed the issue of fireworks not being deducted during the play/date with firework minigame.
  • Fixed the issue of the photo option still appearing in play date even when the camera is not unlocked.
  • Fixed the collision errors of some models in the scene.
  • Fixed the abnormal door effect in the Graveyard Shack.
  • Fixed the incorrect model placement in the sandrunning scene.
  • Fixed some model texture loss and errors.
  • Fixed the incorrect map fog.
  • Optimized the controller operation of some systems.
  • Fixed game crashes in some situations


Thank you for your continued support and invaluable feedback. Keep building, and remember, your adventures in Sandrock shape its destiny!

Happy Building!

Win Full Release Rewards! Contest #1

Howdy Builders,

To celebrate the Sandrock Full Release! Join our community challenge now! And Win yourself a DLC code, pick from Cute Furniture pack or Far East Furniture pack.



Challenge Mission impossible: Earn 20,000 gols in a week in Sandrock! (The Sandrock Time)

Rule 1: Earn 20,000 gols in a week in Sandrock! Craft, cook, fish, farm—thrive independently. 💪🚜
(Not counting Main Storyline bonus, No cheat!)

Rule 2: To enter, post your screenshots or videos of your entrepreneurial journey on Twitter (aka: X)!
(Clearly showcasing the amount of your balance, and the start and end dates.)

Rule 3: Make sure your post includes the hashtag #MyTimeAtSandrock, #SandrockFullrelease or #FullRelease; The entry window ends next Friday (Nov. 10) at 6pm PDT | 9 pm EDT | 2AM CET (Saturday)

5 Winners will receive the Furniture #DLC code for #MyTimeAtSandrock! as your preference!🌟

Get ready for the thrill because this is just the beginning of Contest #1! Hold on tight because another one is on the horizon, and guess what? Each contest brings a chance to win different DLCs! Imagine the excitement – participating in all of them could lead you to snag the entire set of the Deluxe Edition! Now that's a gaming journey you don't want to miss!

We have an exclusive Twitch Drops event live now! Grab them to elevate your builder and team's style to the next level! (P.S. Drop items are only available in multiplayer). Also, a comments engage mode is activated in Multiplayer. Engage with the stream, and witness the magic of My Time at Sandrock Multiplayer Co-op surprises.




Catch us for more information:
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