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My Time at Sandrock News

Hotfix patch on July 1

Howdy all,

A new update has been released to address some bugs that may cause trouble with your builder career and improve some gameplay experiences. Take a look at the changes below to see how you might enjoy Sandrock more:

Adjusted & Added:
  • Added a option in the setting to allow players to switch the type (PS/XBOX) of their controllers' button
  • Added the quality display in item descriptions
  • Added the quality display to tracking quests
  • Added the ability to track up to two quests simultaneously
  • Adjusted the unlocking conditions of the achievement "First Love", and the achievement will be unlocked directly after loading
  • Increase the speed of gathering dropped items
Fixed:
  • Fixed the unlock conditions of the achievement "Got Served", now the first place in any mode can unlock the achievement
  • Fixed unlock condition of the achievement "One of the Cool Kids", and making friends with 10 NPCs will unlock the achievement
  • Fixed the issue where some machine stats did not take effect correctly
  • Fixed the issue that the Fire Powered Generator did not work properly
  • Fixed the problem where the Fire Powered Generator is incorrectly executed when the fuel supply is cancelled
  • Fixed the issue where abnormal weather may occur after loading
  • Fixed some incorrect item descriptions
  • Fixed a repeating selling problem in the Ranch shop
  • Fixed an issue that prevents players from going to the next level in the Abandoned Ruins
  • Fixed some collision issues on the 4th, 7th, and 8th floors of the Eufaula Salvage's ruins
  • Fixed incorrect text in the Wandering Y Store UI
  • Fixed a French-language crash issue
  • Fixed an issue where reminders would sometimes result in sleep errors


Please let us know if you find any other bugs or you have any suggestions on Steam, [email protected], or the Pathea Games Discord channel.

Catch up with us around the web for more Sandrock information:
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Show off your workshop to Win! Pick winners in our Discord!

VOTE FOR YOUR FAVORITE DESIGN IN OUR DISCORD: https://discord.gg/dZAQjFp at #official-image sub-channel





Howdy all builders,

My Time at Sandrock is now available in Early Access. We are holding a screenshot contest to celebrate the release, and 5 winners will win a prize set! Share your workshop showing the beautiful home in My Time at Sandrock!



[h3]Rules: [/h3]

Share your workshop design screenshot (outlook preferred) on Twitter/Instagram with the hashtags #MyTimeAtSandrock and #home, or join our Discord and share it in the #sandrock-imagery channel with the keyword #home!

Entry time: from now until July 5th, 6am PT / 9am ET / 1pm UTC

Each winner will get a prize pack containing: a Sandrock postcard set (20 pack), Sandrock gaming mousepad, OST key, and a US$20 Steam card!

One entry per account (so pick up your best one first)!

You can take a picture of your workshop from any angle from the outside. Share this on Twitter/Instagram/Discord with the hashtags #MyTimeAtSandrock and #home between now and Tuesday, July 5th!

We’ll be judging based on originality, creativity, and artistic composition, but don’t forget to include both hashtags in your post too.

We’ll be retweeting some of our favorites, and our dev team will first pick our favorites and vote with the Discord community to choose the winners.


Let’s share and win!

Optimization Goals: Loading Time Less Than 3 Seconds ?!

Howdy, Sandrock builders, 

We interviewed the CTO (Chief Technology Officer) named Jinyang ("Magician" to us). During our conversation, he discussed the optimization goals that we're trying to achieve in the next few months. Here is the full video for your viewing pleasure, or check out our summary to find out the key answers.

[previewyoutube][/previewyoutube]

Question: How can we optimize Sandrock's performance? The loading time is exceptionally long now when you load the game or maybe go in or out of the door. What can we do about that? Do you have any plans?  Answer: A lot of players feel the most important question is about the loading time. The developer team read every single comment and found that the loading time is one the top feedback from our players. So the loading time optimizations are a key, and a constant focus area has to do in the next (major update) release.
Our goal is to keep almost 3s when you go into an indoor area or go into your house and then when you come out. So you're not waiting for that ugly loading bar.
Furthermore, in most cases, we want to achieve it's you don't even know this is loading, and It's instantaneous, which means zero-second loading! So that's what we want to move toward at the end. We want to make players very happy.

Questions: Can you tell us more about other optimization goals in the future? Answer: Absolutely. We're also looking at how to improve the frame rate. We noticed a lot of our CPU resources were spent on our lovingly crafted AI behaviors for the NPCs. We want to ensure those interactions are great and perfect, but unfortunately, they're spending too much of our CPU cycles. Everybody notices there are a lot of events happening. There are dancing events, festivals, and so many things, and all the NPCs react correctly to those things.
That's one area we're focusing on while maintaining all those great interactions with the NPCs, but then, at the same time, the control of the NPCs uses fewer resources on the CPU. As a result, we estimate a 30% to 50% increase in frame rate for the next release (major update). As of right now, we're aiming to achieve that in the next major update, which would probably be two or three months from now.

The CTO and the team have clear goals and are confident. Our ultimate goal is to make players very happy, and that's what we intend to achieve. The 'Magician' mentioned at the end that we would appreciate comments, no matter what you think of the content or video.

The optimization requires reallocating some resources and ensuring goals, so the major update scheduled for early August may be delayed a bit. We hope to share the Dev team's progress with everyone and appreciate this opportunity to connect with all of you!

Thank you so much for watching and reading this interview.

See you next time.

https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

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Hotfix patch on June 15th

[h3]Howdy builders[/h3]

We’ve just released a hotfix patch to address some issues found in the game. Please see the full changelist below.

[h3]Adjusted:[/h3]
  • Adjusted Qi not to like Broken Power Stone
  • Deleted tools from Mian's desires
  • Adjusted the NPC's relationship network to make it more in line with the setting
  • Adjusted Krystal's behavior to prevent her from always staying at home and preventing players from turning in quests
  • Adjusted some scripts of some NPCs to correspond with their settings

[h3]Fixed:[/h3]
  • Fixed Mian's abnormal behaviors that led by a walk into the Saloon in the mission "Takin' it Easy"
  • Fixed some NPCs' abnormal behaviors in the fireside meeting after the mission "Belly of the Beast"
  • Fixed an issue with the Achievement 'Sepia Toned Memories' not unlocking, the Mort's last photo can now be found in the Gecko Station Ruins.
  • Fixed an issue with the Achievement "First Love" not unlocking
  • Fixed a freezing issue when getting a lot of items at once
  • Fixed some sound effects' issues for Critters and mailboxes
  • Fixed an issue where mounting could cause falling damages
  • Fixed some errors that might cause lags when existing at the end of the cutscene
  • Fixed some other issues that might cause lags in the gathering system after loading
  • Fixed some errors that might cause lags with the Treasure Detector
  • Fixed some errors that might cause lags with the destructible items in the scenes
  • Fixed some errors that might cause lags when the train couldn't locate the rails
  • Fixed some clothing issues in the Day of Memories
  • Fixed an issue where repeatedly reloading would cause anomalous weapon attributes and anomalous damage.


If you find any other bugs or you have any suggestions, please let us them using our Report a Bug forum on Steam, [email protected], or the Pathea Games Discord channel.

Thanks for supporting and playing Sandrock!

https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
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Interview with the Director: An interpretation of the story and the NPCs

Question: Sandrock is a simulation RPG, but between simulation and RPG, which part do you think is more important in Sandrock? Answer: Roleplaying part is more important. I like storytelling in a game very much, that's why we made Portia a simulation game with stories. And we summarize and think it's a suitable mode we can follow, so I think RPG takes a more important role in Sandrock. This time, we spent a lot of time on the NPCs’ creating and the story writing. Then, we want to build the variety of personalities and characters, as well as the entire story will perform in-depth. But, we don't forget the simulation, the simulation elements are still prevalent, like the workshop, farming, etc.

Question: Compared to Portia, some players feel Sandrock’s NPCs aren't as friendly as Portia's, can you tell us a bit more about that? Answer: Portia is a super friendly place: a port town with lush green grass, you can feel the casual style and the atmosphere from the first look. Somehow Portia is like a fairy tale town, so it needs to be a nice beautiful town with very friendly characters.
However, Sandrock is a wild desert town and residents live in a harsh environment, as players already know. So some people will still be friendly, but the diversity is a key, so some people have their own personalities.This is unlike Portia, where everyone is nice to you. For example, Yan, everyone wants to beat him! Haha, we have a story designed for Yan, so be patient and see his story through. In Sandrock, you can find these character flaws of some NPCs at the early stage, but growth will be in Sandrock, some of them will change because of you! Let's see! Like Elsie, some players may feel she acts immaturely in some situations, but you can see her growth in the future. More importantly, NPCs will change their attitude and dialogue along with the relationship points!

Question: Will NPCs be able to romance each other? Answer: We have discussed this in Portia before, with Nora and Arlo. We hope to make NPCs like real people. NPCs hate, love, laugh and cry just as much as real people do. But these kinds of NPCs won't be too numerous. So if you (players) aren't interested in some of the NPCs like 1 or 2 years in the game, why not let them fall in love?

Questions: Any other things you want to talk about with our Builders? Answer: Hmm… because we're still in Early Access, some stories and romanceable parts are still in development. We understand you may not be interested in all of the current NPCs that much yet, so you can wait a bit for more content to be added, and then, you start romance and enjoy it more. As well as Nia, your childhood friend, she will be here!

Last but not least, we hope you have a great time in Sandrock!!!


Catch up with us around the web for more Sandrock information:
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