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V1.3 Free Update & Monster Whisperer DLC Now Live

[h3]Howdy Builders,[/h3]

[h2]The V1.3 Free Update and the 'Monster Whisperer' DLC are now live![/h2]

[previewyoutube]https://youtu.be/lWCHaM_QZiA[/previewyoutube]

Available on all platforms, we invite you all to dive into the fun and excitement of discovering and nurturing monsters in Sandrock. From the windswept desert to the white salt plains, from the echoing canyons to the towering mountain peaks, new adventures await you!

This V1.3 Free Update introduces many new features and systems. In addition to pet-related content, there are various other exciting improvements! Check out the detailed information below:

[h2]New content and features[/h2]

  • Added a new DLC pack, Monster Whisperer. If the builders like the monsters that appear in Sandrock, they can purchase the new DLC to obtain a specific toolset to capture their favorite monsters.


https://store.steampowered.com/app/2808740/_/

[h3]Here's the new free content:[/h3]
  • Added a brand-new pet training and combat feature, so your adorable pets can now join you in epic battles!
  • Added the Sand Buggy Circuit, and once Catori World is completed, you can 'ride through the sands'!
  • Added a cooking function to the Factory. Now, builders can cook delicious food as they like, providing a convenient way to create recovery items.
  • Added the third and fourth levels to the Dead Sea Ruins, bringing new challenges. Plus, a new special weapon awaits!
  • Made X your pet after marrying Fang.
  • Made Rambo your mount after marrying Logan.
  • Made Merle and Rambo two-seaters.
  • Added the ability to take family photos with your kids.
  • Added automatic fertilization to the greenhouse core through the Magic Mirror.
  • Added a feature to export the end-game summary of your Sandrock journey, which you can view anytime at the city hall! [Only supported on the PC version; PS5 will be updated later, but other consoles do not support exporting images.]
  • Added an automatic sandstorm wall that raises and lowers itself when a sandstorm is coming, allowing for hands-free protection.
  • Added a currency tab to the backpack, allowing you to view all your currency in one place. You no longer have to interact with shops to check your balance.
  • Added new graphic settings for brightness and contrast. [Currently available only on PC; console versions will be updated later.]
  • Added a controller button layout diagram, which can be viewed in the button configuration settings.

[h2]Optimizations[/h2]
[h3]In Game Experience[/h3]
  • Adjusted the effect of Survival Knowledge Level 2 in Combat Knowledge.
  • Adjusted the crafting system so that items are no longer sourced from the Sandworm Terrarium, Sandfish Aquarium, and Sandfish Pond.
  • Adjusted the price index so that it now affects items traded with currency.
  • Increased fish prices and optimized fish-related orders.
  • Increased the respawn rate of Shellipedes.
  • Improved how the cursor snaps to map icons in controller mode.
  • Optimized the item information display; you can now see if an item is on display at the museum.
  • Optimized the commission types for the later stages of the game; more vibrant orders will appear more frequently.
  • Optimized the issue of kids' demands being too frequent.
  • Optimized children's facial appearance.
  • Optimized Sandrock residents' protective measures against sandstorms.
  • Optimized the filtering method for items in the special gift tab.
  • Optimized the attribute descriptions on the character attribute UI.
  • Optimized the Action Wheel.
  • Optimized the notifications when unlocking dungeons.
  • Optimized the townspeople's reaction on the player's birthday.
  • Optimized multi-language support for text images in dialogues.
  • Optimized the factory prompts to reduce excessive notifications for idle situations.

[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Fixed an issue where Li-Jun didn't leave Sandrock after completing the main storyline.
  • Fixed an issue where proposals during a date could fail.
  • Fixed a bug where the default item selection in the worktable might be incorrect when there's a quest requirement.
  • Fixed a bug where relationship influence didn't correctly affect shop prices.
  • Fixed a potential freeze when initiating a spar while an NPC is dismounting.
  • Fixed an issue where gift boxes from the quest for NPCs to deliver gifts to your door would be deleted after 7 days.
  • Fixed an issue where skipping the festival setup time might prevent the festival's subsequent events from triggering.
  • Fixed an issue where NPC names would repeat during quest dialogues.
  • Fixed an issue where NPCs didn't close their eyes while sleeping.
  • Fixed an issue where the cooking apprentice couldn't unlock Sandfishsticks and Hot and Sour Fish.
  • Fixed a bug where defeating Commander Lefu didn't unlock the Encyclopedia.
  • Fixed unexpected configurations in the Encyclopedia.
  • Fixed an issue with the 'Just What I Always Wanted!' achievement not triggering correctly when receiving bonuses from festivals or birthdays.
  • Fixed an issue with post-marriage hand-holding that would trigger at inappropriate times.
  • Fixed a bug where interacting with other NPCs while riding with an NPC caused dismounting.
  • Fixed a problem where Jane wasn't centered on the screen when interacting with her.
  • Fixed an issue where the number of Sandrock characters listed in the social interface was counted incorrectly.

[h3]Gameplays[/h3]
  • Fixed an issue where interacting with NPCs wouldn't trigger jealousy.
  • Fixed a problem in the "Cornered Beasts" quest where players could fall to their death after triggering the event in Logan's house.
  • Fixed an issue in the "Product Recall" quest where tourists would overlap with each other.
  • Fixed a bug in the "A Little Bundle of Joy" quest that caused Mabel's eyes to turn white.
  • Fixed an issue in the "Buckin' Bronco" quest where the cabinet door wouldn't open during investigation.
  • Fixed an issue in the "Sandrock Strikes Back" quest where a trapdoor might not open.
  • Fixed an issue in the "Juiced Up" quest where the Super Filtration Core was missing in some save files.
  • Fixed an issue in the "License for Ransom" quest where the quest objective couldn't refresh in some save files.
  • Fixed an issue in the Iron Chef Free Cities quest where it couldn't be triggered in some save files.
  • Fixed an issue where the post-marriage quest "Big Day" didn't properly complete after hosting the party.
  • Fixed an issue where Justice might not stop following the player after the battle at the Northern Ruins.
  • Fixed an issue where a conflict between the 'Haru's Trial' quest and a pregnancy dialogue triggered upon waking could cause the game to freeze.
  • Fixed an issue where you wouldn't receive a dividend email after the Catori World quest.
  • Fixed a bug in "The Mama Tree" quest where the tree would turn green before the quest was completed.

[h3]Visual and Audio[/h3]
  • Fixed an issue where the camera would get stuck after triggering the CG in the 'Away from It All' quest.
  • Fixed an issue where items from home machinery would float after being blown away by a sandstorm.
  • Fixed an issue where having two infant children could cause them to overlap.
  • Fixed a CG bug where Jane wouldn't appear during a marriage proposal.
  • Fixed a problem where Andy's hair wouldn't load properly due to a conflict with the child system.
  • Fixed an issue where the depth of field was inconsistent when interacting with large creatures.
  • Fixed a problem where, after divorcing an NPC, their name wasn't correctly removed from the bed placement settings.
  • Fixed an issue where black rocks might appear in the Northern Abandoned Ruins.
  • Fixed an issue where player and Andy's models would overlap in photos.
  • Fixed an issue where female players experienced glitches when wearing the Starlight Cloak.
  • Fixed an inconsistency between the facial customization environment effects and those in the game.
  • Fixed a problem where the damage numbers displayed in incorrect colors when the player took damage from certain traps.
  • Fixed an issue where wall lamps wouldn't light up during the day.

[h3]UI[/h3]
  • Fixed an issue where the cooking station wouldn't display quest requirements.
  • Fixed a problem with the advanced assembly station where the interaction key would show incorrectly after using auto-assembly.
  • Fixed an issue where the source description for the Armor Display Piece 1 was incorrect.
  • Fixed an issue where the icons for commission type quests were displayed incorrectly.


[h3]Sandrock is also on sale for 25% off. It's the best time to try it now and enjoy more![/h3]

[h3]Still debating whether to grab the 'Monster Whisperer' DLC? [/h3]Why not join this event and you might just score one for free – because who doesn't love a good freebie? Even if you've already got it, you can still join in and snag another one – perfect for surprising a friend or family member (because sharing is caring, right?)!

https://store.steampowered.com/news/app/1084600/view/4149583271150872721

Extra Note:
If you're using any mods, make sure to disable or update them before installing the game update to avoid save file issues. Reinstall or re-enable the mods once they've been updated.


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DevLog: Discover the Monster Whisperer DLC

[h3]Howdy Builders,[/h3]

We’d like to share you more about the "Monster Whisperer" DLC this time, complemented by the enriching features of the V1.3 free content update. This DLC brings a fun twist to Sandrock by letting you catch unique pets like the Pensky. If you love collecting and hanging out with cool monsters, you're going to enjoy this new DLC.

The V1.3 free update and the 'Monster Whisperer' DLC are scheduled for May 28th, next Tuesday at 3 PM GMT+8 / 9AM CET / 3AM EDT. Console update times may vary slightly, so check this post for the latest progress [Steam Community Link].
Here’s the current status as of this log release:
  • Xbox: V1.3 and the Monster Whisperer DLC are ready!
  • PS: V1.3 and the Monster Whisperer DLC are ready!
  • Switch NA + EU+ Asia: V1.3 and the Monster Whisperer DLC are ready!
  • Switch Japan: V1.3 Patch and Monster Whisperer DLC aiming for May 31.

Let's continue the DLC. Once you get it, you'll find some pet-related items and a few capture "Meatballs" in your workshop mailbox. These Meatballs are your ticket to capturing the wild creatures in Sandrock. They come in different qualities, with top-tier ones making capture easier. Need more? Visit the Boutique Store in City Hall to stock up. We've combined classic game vibes (yup, the one you're thinking of!) with our unique Sandrock twist, all based on your long-time requests. It's finally happening—dreams do come true!


From the goofy Pensky in the desert to the agile Snakes on the cliffs, any monster with a pink paw icon can be captured.


We’ve also added special shiny rare monsters in various spots. Some are easy to spot, but others love to hide, so look carefully. They’re tricky to catch, but once you do, they provide powerful assistance!


But the fun doesn’t stop at just catching these critters. Our new nurturing system lets you truly make these pets your own. Give them new names, change their colors and accessories, and unlock awesome traits. Whether you want your new pals to gather resources or back you up in battles, it’s all up to you. And remember, with great pets come great responsibilities—and plenty of laughs!




Missed our last pet system preview? Check out the V1.3 free update intro for a quick refresher on all the features.

We’re launching this DLC on all platforms at once, though consoles may have slight delays (typically about one hour). Regardless of your device, you can share in the excitement and experience of capturing and nurturing these unique creatures.

So, Builders, don’t hesitate, join us in this fun-filled and challenging monster pet adventure! Let’s explore every corner of Sandrock together and discover more buddies!

https://store.steampowered.com/app/2808740/_/

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Join Easily and Win Big! DLC Key Giveaway!

[h3]Howdy Builders![/h3]

Here is a special Trivia event for all! Test your knowledge about Sandrock pets and join us for a chance to win exclusive DLCs. Whether you’re a pro Builder or new to the game, this is the perfect opportunity to have fun and win big!

[h2]How to enter? Take this Quiz![/h2]

Prize: Every 50 participants triggers a draw for 1 upcoming 'Monster Whisperer' pet DLC and 2 'Lil Gecko' DLC keys. (Note: We'll count all participants together, including those from the Chinese side. However, our Chinese participants will use a separate domestic trivia entrance.)

The more participants we have, the more draws we’ll conduct—so tell your friends to join and let’s give away even more!




All prizes will begin to be sent out starting May 28th.

https://store.steampowered.com/app/2808740/My_Time_at_Sandrock__Monster_Whisperer/?curator_clanid=38997750


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V1.3 Free Update and "Monster Whisperer" DLC Date Announced!

[h3]Howdy, Builders![/h3]

Time flies! This May marks exactly two years since "My Time at Sandrock" debuted on Steam from Early Access. Therefore, in this particularly significant May, we are excited to introduce the new V1.3 content update along with an additional pet DLC — "Monster Whisperer"

[previewyoutube][/previewyoutube]

The V1.3 update and the DLC will go live on:
[h2]May 28 at 9am CET / 3am EDT[/h2]

Just a heads up: we're still waiting on the final approvals for the DLC on consoles, so the release times might be a bit different depending on the platform. Feel free to check out this [POST] for the latest updates and details on any changes. While the DLC release times could vary by platform, we're still planning to roll out the V1.3 free update and the Monster Whisperer DLC to our PC gamers on May 28. Plus, the free update is all set to launch across all console platforms on the same day too.

This upcoming V1.3 version and Pet DLC will mostly introduce several new features and gameplay elements involving pets, joking aside, it's almost like we're putting Pokemon in the game!

[h3]Let's dive into highlights below:[/h3]
-New pet training and battle-related content: Expanding the pet system with more interactions, allowing pets and Builders to experience more thrilling stories together. The new DLC will also enable you to capture wild creatures, like the Pensky, to keep as pets. Do you not feel compelled to catch them all!? Sandrock monster catcher gameplay coming soon, keep an eye on the page!
[h2]Monster Whisperer Steam Store Page[/h2]

-New gameplay elements: New Sand Buggy mini-game, the introduction of new weapons, unlocking more levels on challenging dungeons, and the addition of cooking to the factory to enhance your adventures.

-UIs and optimizations: Adjusted the factory queue, added a new UI for currency overview, and introduced brightness and contrast settings to enhance exploration and building comfort. Additionally, we've installed an automatic sandstorm wall that activates itself to protect against sandstorms automatically.

We will publish a complete changelist after the release on May 28. Don't worry, this update won't mess with where you're at in the game. But if you want to really get into the whole pet thing as you go through the story, you might wanna think about starting fresh.

We will continue to optimize and expand Sandrock with even more content. We deeply appreciate all players and look forward to hearing your thoughts!


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DevLog: More About V1.3 Free Update

Howdy Builders,

Today, we want to talk about the upcoming V1.3 update. It's got some cool stuff for pet lovers, focusing on new gameplays to play with them and making your bond with your pets even stronger.

[h2]What Our Devs Are Working On[/h2]

To kick things off, we've made some exciting changes to the pet system. Now, both free NPC pets and paid DLC monster pets get to enjoy the new features (we'll talk about how to get the DLC pets later; for now, let's stick to the basics). The pet system is part of the free update, open to all players, while the DLC gives you more pet options.
When it comes to NPC pets, if you've built a strong enough friendship and hit a certain level of affection, the "Adopt" option shows up. Tap on the interaction bubble, and they're all yours! By the way, there's a special one, X, connected to Dr. Fang that becomes your pet when you meet specific conditions.


And here's some really cool news: in the new version, pets can join you in battle and fight right by your side! They can also tag along when you're progressing stories, gathering resources, or even heading into the desert. In battle, they're your reliable allies, helping you defeat tough enemies.


A pet's combat skills will depend on its level and quality, so leveling them up is key. Pet development is a major highlight of this update. Strengthen your bond, level them up, and you'll have some seriously powerful pets.


You can level them up by feeding them or gaining battle experience. And if you want your pets to stand out, the new pet decoration feature is for you. You can unlock gear and accessories to give them a unique look.


This is just a sneak peek at our V1.3 free update content! There are plenty of surprises and fun coming your way. We hope you enjoy “your time” spent with your pets in Sandrock!


[h2]What Builders Are Concerned About[/h2]
Is there any story content with Owen and other NPCs?
Yes, and the story has mostly been written. We've begun translating some content into other languages with our publisher. However, due to the volume of voice acting and translation work, the V1.3 version won't include Owen's storyline yet. We plan to add new story content in the V1.4 update at a later date, so stay tuned.

In the next dev. log, we'll continue to share more important new content and DLC information.

https://store.steampowered.com/news/app/1084600/view/4154086236977884131

Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

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