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My Time at Sandrock News

NEXT MY TIME GAME ANNOUNCED!

Howdy all,

We‘re proudly announcing the next 'My Time' adventure. The next big release in the My Time series will be… My "Time"! The first-ever augmented reality massively multiplayer smart watch farming experience!




In collaboration with a distinguished supplier of smart wearable technology, we have formally expanded the 'My Time' series of games to the smartwatch platform.

As soon as you set up your account and calibrate your watch, you’re opted into the biggest town simulator experience on earth… live the life you've always wanted to: as an NPC!

[h3]Build Your Profile[/h3]



That’s right! Build your profile, choose your likes and dislikes, then find other My Time players near you to give gifts to in real life! Note that the rules *must* be followed by all players. If a player gives you a gift you “like,” you must also like and behave more nicely to that person. This is required by the gaming system. Even if they have awful beliefs like all endangered animals deserve what’s coming to them or putting bunny ears on people during photos is somehow peak comedy, etc., for example.

Failure to comply with My Time rules will result in a severe electric shock, the injection of a mild neurotoxin, followed by the deletion of all profile data.

How Does it Work?

Step one: Choose a gift for a fellow My Time player.

Step two: Take a photo of the gift on the My Time Smartwatch App.

Step three: Verify the photo with the My Time Cloud by inputing codes on your 2FA and 3FA accounts (Phone number and My Time Plus, the new streaming service where you can only watch people playing My Time at Portia on their phones with no sound.)

Step four: Verify the photo within ten seconds. (This mechanism is in place to ensure that people actually go out and interact with each other in real life. We feel like in an era that is becoming increasingly distant, the intended face-to-face interactions that make up My Time's core gameplay must not be circumvented.)

Step four point five: (But honestly we would be totally down to just swallow our principles if you buy a "Verification Time Extension Card" for 1 USD x 1% of the gift value. Yeah, if you pay us, you can increase the window to 90 seconds. How does that sound?)

Step five: You're done!

[h3]Leaderboard system:[/h3]

Each month, the players who are the most loved and give the most gifts will be rewarded with special items!
Wedding Ring - 80% chance to force another player to marry you on the spot.
Heart Knot - 50% chance to force a player to be your boyfriend/girlfriend.
Apology Bear - Target player must forgive you, no matter what you've done. No. Matter. What.
Goodbye Meatball - Desummon target player from the prime material plane.

“We asked our players what they wanted for the next My Time game, but we didn’t like what they had to say, so we decided to just be like, ‘Nuts to you guys!’ and make an entire game centered around the least popular mechanic in the farm-sim genre: gift spamming.”

-Pathea HQ

Oh yeah, also it’s a watch that tells time but I mean who cares, really. Just check what time it is on your phone, geez.

Now, 'My Time' is under intense development. Please follow our social media or look at your clock to get more updates on 'My Time' and other things in the 'My Time' series.


Catch up with us around the web for more information:
Join our Discord PatheaGames Facebook Sandrock Facebook PatheaGames Twitter Sandrock Twitter Sandrock Subreddit Subscribe to Youtube

Surprise! Triple-i Initiative is here

Howdy Builders,

Exciting News Alert! We're thrilled to announce that Sandrock is joining the @iii_initiative family! Gear up for an unforgettable experience with us. 🚀



🗓️ Mark your calendars:
Date: April 10
Time: 10 AM Pacific Time
Duration: 45 minutes of pure excitement

Get ready for a rollercoaster of reveals, announcements, and jaw-dropping trailers that will leave you wanting more! 🎮


Find more about the iii-initiative:
Initiative Website Initiative Twitter Initiative Twitch Initiative Youtube Initiative Bilibili


V1.2.3.1 Hotfix Patch

Howdy all,

We've rolled out a hotfix patch to address two issues. We'll continue working on the game. If you encounter any other issues, please let us know at [email protected] ,'Bug Reports' sub-thread on Steam community, or Join our Discord

Fixed the issue where the game would freeze after the Talk Recipes interaction with Owen.
Fixed the issue of missing model for the Yakmel Fury Bottom

V1.2.3 Graphic & Maintenance Update is Available on Steam

[h3]Howdy Builders,[/h3]

[h3]Alert: Mods need to be updated before loading the game after the March 15 V1.2.3 patch.
Howdy Builders,[/h3]
We've discovered that some mods might potentially corrupt your save data following today's update, particularly the 'Lovers' mod.[The mod maker has updated it to the new version, remember to update it before loading your game!!]
To ensure the safety of your game progress, we strongly advise updating all mods before loading your saved games. Alternatively, you can temporarily disable mods until they're compatible with the latest patch.
Your patience and cooperation are highly appreciated as we work to address this issue and provide a seamless gaming experience.
Thank you for your understanding and continued support!

------------------------

We just released a maintenance update on Steam and Epic. This update primarily focuses on enhancing the visual aspects of our PC platform to provide you with a more immersive and engaging experience. We have addressed visual issues and optimized graphics performance in the new render pipeline to enhance indoor lighting, shadows, eye highlights, character skins, ambient occlusion, and other aspects, resulting in an overall improved visual experience.
Additionally, as part of this maintenance patch, we've included some hotfixes to resolve any hindrances you may encounter in Sandrock.
Rest assured that our team is working diligently to minimize any inconvenience and enhance your experience.

Please find out the changelist below:

[h3]Graphic Optimization[/h3]
  • Optimized skin translucency to enhance the vividness of characters
  • Optimized eye highlights to make player characters and NPCs stand out more
  • Optimized the ambient occlusion (AO) to simulate how light interacts with surfaces in scenes
  • Optimized the artistic effects of some dungeons and indoor environments
  • Added the sun glare effect
  • Added God rays effect to enhance the realism of light streaming through windows.


[h3]Fixed[/h3]
[h3]General[/h3]
  • Fixed an issue where Musa wouldn't leave Sandrock at the correct time.
  • Fixed a problem where the game would freeze after a player's character death and choosing to load a save, then closing the interface.
  • Fixed an issue with monsters spawning above level 100.
  • Fixed an issue where the Sandfish Aquarium couldn't display fish..
  • Fixed an issue where some NPCs' AI would spin in circles due to being unable to reach their destination points.
  • Fixed an issue where one wall indoors in the Amirah's home was missing collision
  • Fixed the issue with abnormal camera angles when holding the Techno Floppy Disk Box
  • Fixed the lack of stage-breaking effects for limestone.
  • Fixed an issue where players couldn't interact with Logan after defeating a boss monster in Lab 7 and choosing to wait for a while.
  • Fixed NPCs disappearing deep in the desert during the reforestation period.
  • Fixed an issue where Cooper may remain inside a room and not come out.
  • Fixed some stones in the Sand Runnding track that would get players stuck.


[h3]Gameplay and Systems[/h3]
  • Fixed an issue with Elsie's behavior after the 'Takin' it Easy' quest.
  • Fixed an interaction problem with Matilda and Burgess before the charity speech.
  • Fixed a problem with the quest prompt circle not being removed correctly after completing the 'One Small Step for Sandrockers' quest.
  • Fixed two unexpected old photos given to Mort.
  • Fixed a freeze issue with the 'Starship Enterprising' quest when triggered outside of the main scene.
  • Fixed an issue where the game could freeze during the conversation with parents on the second day of the Summit event when having two children.
  • Fixed an issue in the 'Catori World' quest where players may experience uncontrollable movement.
  • Fixed abnormal behavior of Andy after the 'One Flew Over the Bandit Nest' quest.
  • Fixed abnormal behavior of Venti after the 'Another Night Out' quest
  • Fixed the potential issue of getting stuck during the 'Fragrant Memories' quest.


[h3]Visual and Audio[/h3]
  • Fixed inconsistencies in the interior and exterior of Mi-an's house.
  • Fixed occasional appearance of bubble burst effects in the main scene.
  • Fixed an issue in the 'Let's Play Mahjong' quest where the faulty sound of the mahjong table wasn't properly removed.
  • Fixed overlapping NPCs at the school.
  • Fixed the abnormal sound issue when dragging the scrollbar in keyboard and mouse mode.


[h3]UI[/h3]
  • Fixed an issue where a thumbnail would be incorrectly added to the album after playing the acupuncture cutscene.



DevLog: New Content is on the Horizon

Howdy Builders,

Let's explore what's happening this week with our development team and take a closer look at the upcoming V1.3 version, scheduled for release on all platforms next month.
[h2]What Our Devs Are Working On[/h2]
[h3]PC[/h3]
In addition to the paid Pet DLC content, V1.3 will introduce other free updates. First up is the redesign of children's appearances. Based on your feedback, we've made adjustments, switching from procedural calculations to utilizing artistic resources for models. Now, the children look more refined! So, capture images of your current children while you can. Once the new version is released, they'll have a fresh look... and they'll look even better!



Furthermore, we're introducing more weapons designed by Kickstarter backers. Take the octopus gun, for example, which attacks by shooting ink bullets, giving off a Lovecraftian vibe in the world of My Time. Pretty cool, right?



Additionally, there's this incredibly innovative umbrella greatsword, crafted by one of our backers. Ever heard the saying, "Never mess with someone who carries a black umbrella on a sunny day"? Well, let's just say, the monsters in Sandrock might want to take note!



With new weapons come new battle arenas. The Dead Sea Ruins will unlock additional levels, putting your combat prowess to the test! So, Builders, are you prepared to face these new challenges head-on?



[h3]Consoles[/h3]
The Switch V1.2 performance optimization and content pairing version was submitted for review this week. We expect the review process to take about 2 weeks. Our target release date is March 26th. If all goes smoothly with the platform review, it will be released as scheduled. Any unforeseen delays during the review will be promptly communicated.

Please trust us; the Switch version has seen significant improvements, and the quality has been enhanced. If you were hesitant about the Switch Sandrock's quality before, now you can rest assured, as this version includes all the optimizations we could possibly make, with the frame rate stabilizing around 30 FPS (slightly dropping in the mid-to-late game). Moreover, other visual quality and display effects have been greatly improved. It's time to venture into Sandrock on the Switch now!



As for PlayStation and XBOX, there are no specific update plans for the this month. We plan to release the V1.3 expansion and DLC simultaneously (including the Switch version) at the end of April or beginning of May.

[h2]What Builders Are Concerned About[/h2]
[h3]Will there be more content for multiplayer mode?[/h3]
Plans are underway to add new content to the multiplayer mode. Additionally, around mid-year, we plan to achieve cross-platform multiplayer, allowing connectivity between consoles and PC! If you have any suggestions for multiplayer content, feel free to leave them here, and we'll carefully evaluate and consider your ideas.

Sandrock is joining in on the Steam Spring Sale action this week, with a fresh discount of 25% off! Spread the word to your friends and seize this chance for discounted gaming.

https://store.steampowered.com/app/1084600/_/

Lastly, we wish all Builders a happy and fulfilling life! We also hope you enjoy this week's devlog. We'll keep striving alongside you to enhance Sandrock further. If you have any questions or suggestions, feel free to drop a comment below!


Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Twitter Sandrock Subreddit Sandrock Instagram Sandrock Facebook Sandrock Official Website