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Multiplayer Co-Op Mode V1.0.4 Maintenance Update is Released

Howdy Builders,

We've just unleashed our treatment on Sandrock Multiplayer Co-Op for PC—think of it as a digital massage for your pixels! This update aims to make your experience smoother and better.
Sandrock Co-Op mode got a makeover, so it's less 'unexpected error' and more 'smooth operator!'

And guess what? Gamestop crowned us one of the best-reviewed Co-Op games of 2023! We'd like to thank our keyboards, controllers, and that one lucky dice we found in the dev room. And can't wait to share this good news with you all!

Let's dive into the changelist below:

[h2]Optimizations[/h2]
[h3]In Game Experience[/h3]
  • Adjusted monster positions in the bounty mission 'Hallucinogenic Mist,' making it match the description more precisely!
  • Adjusted the position of air walls in scenes to reduce instances of getting stuck or blocked in the game.
  • Improved resource output in The Bend area, allowing you to find more fiber scrap resources here!
  • Optimized NPC speed in the Sandrunning competition to prevent unfair losses.
  • Optimized the specific effects of the 'Spear Adept' knowledge, providing thehealth restoration in spear critical damage.
  • Optimized sound effects during Magic Mirror work; there will be fewer prompts now.
  • Optimized guidance descriptions in controller mode.

[h3]NPC Interactions[/h3]
  • Added a new NPC interaction type - 'Kiss on the cheek,' allowing you to express affection for your favorite NPCs!
  • Optimized NPC behavior in the sand painting minigame.

[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Fixed abnormal poses when taking photos with NPCs while riding.
  • Fixed synchronization issues during cable car rides.
  • Fixed the repeated unlock prompts for recipes, preventing confusion with the appearance of already unlocked recipes.
  • Fixed the possibility of falling into unknown spaces when using fast travel to teleport to a partner.
  • Fixed anomalies in the water collection module.
  • Fixed collision issues at Justice's house exit, allowing normal entry and exit.
  • Fixed some controller operation issues.
  • Fixed some text issues.

[h3]Visual and Audio[/h3]
  • Fixed the issue of not blocking handheld items during the Day of Memories.
  • Fixed abnormal effects in CG scenes.
  • Fixed tearing roof textures in home buildings, avoiding gaps in the roof and walls.
  • Fixed abnormal animations for farm animals.
  • Fixed abnormal day-night transitions in some scenes.

[h3]Gameplay and Systems[/h3]
  • Fixed the problem where interacting with NPCs would deduct stamina from other players.
  • Fixed the issue where all NPCs shared the same dining count during play/date.
  • Fixed the potential interaction blockage with NPCs during play/date.
  • Fixed the issue of gaining an unlimited number of Golden Goose Badges through the Adventure minigame.
  • Fixed the issue of incorrect defect detection in the Inspection game.
  • Fixed the issue where Encyclopedia and order data weren't cleared after moving out of a room.
  • Fixed the issue where Logan and X couldn't interact normally under certain circumstances.

[h3]UI[/h3]
  • Fixed incorrect prompts during the Day of Memories
  • Fixed abnormal cursor display in some UIs





Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
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V1.2.0.1 Hotfix Patch is Out on PC!

Howdy, Builders!

We've just released a hotfix patch, V1.2.0.1, on Steam. This patch is aimed at addressing some of the issues you've reported to us since yesterday.

We're still trying to figure out why the partner continues to follow after the post-marriage quest, so please avoid picking that up right now. Next week, we'll have it fixed as soon as we can.


Thanks for keeping us in the loop! Here is the changelist:

Resolved various quest circle triggers, addressing progress-halting problems in quests like 'Starship Enterprising', 'Leak and Destroy', 'Mystical Investigations', etc.
Resolved error prompts occurring when adding fertilizer in the greenhouse.
Fixed the interaction glitch with Heidi during the Summit period.
Fixed the issue where Andy and Alo couldn't be asked to follow.

Version 1.2 (The ‘New Year, Better Me’ Update) is Available Now

Howdy Builders,

Our festive Sandrock 1.2 version is dropping just in time for the holidays - our parting gift for the year 2023! In this new update, discover subtle yet impactful improvements; new haircuts and weapons are introduced, along with deeper post-marriage activities that promise to elevate your romantic bliss. A heartfelt thank you to our fantastic community for sculpting Sandrock's journey. As everyone prepares to embrace a holiday hiatus, rest assured that exciting ventures await in the coming year. Stay tuned for more Sandrock content coming in 2024. Until then, immerse yourself in the festive fervor of Sandrock's latest additions, and may your holidays be filled with joy and desert delight!

To add an extra layer of excitement, don't forget to check out our accolades trailer. Share and spread the joy proudly everywhere!
[previewyoutube][/previewyoutube]

Happy holidays! Check the changelist below:

[h2]New content and features[/h2]
  • Introduced a plethora of Kickstarter Backer Co-designed content, ranging from quests and weapons to hairstyles and interactive scenes! Offering a richer gaming experience for you.you increased character customization, combat options, and emotionally compelling stories.
  • Introduced two new play/date activities, 'Merry-Go-Around' and 'Roller Coaster,' playable post the Catori World opening ceremony, enhancing your overall enjoyment!
  • Introduced a new challenge challenging end-game dungeon located in Lab 7, named Dead Sea Ruins, providing an opportunity to the ultimate test for your combat skills!
  • Implemented a post-marriage cooking system, allowing you to savor delicious dishes prepared by your beloved.
  • Introduced a feature where Builders may receive letters from parents during festivals and significant events.
  • Included banners for smoother seasonal transitions, ensuring a clearer distinction between the changing seasons.
  • Enabled certain NPCs to share cherished photos post-marriage, creating memorable moments viewable in the story album.
  • Unlocked Magic Mirror planting function, empowering you to boost your cultivation endeavors. Now, with the assistance of the Magic Mirror, you can effortlessly manage tasks such as harvesting, watering, and other planting actions.

[h2]Optimizations[/h2]
[h3]In Game Experience[/h3]
  • Addressed a prior issue where upgrading machines mistakenly returned defective ones, specifically the water tank, which can now be discarded and sold.
  • Adjusted the selling locations for DLC-related items, now conveniently available at the premium store in City Hall.
  • Adjusted the logic of the post-marriage recurring quest 'Fishing for Two.' Now, completing the quest objectives requires actively engaging in sand fishing.
  • Modified the factory queue limit, shifting from a fixed 20 to a dynamic restriction based on production capacity, granting you more flexibility in managing your workshop.

[h3]NPC Interactions[/h3]
  • Enhanced AI behaviors, bringing vibrancy to the Blue Moon Saloon and Catori World, with NPCs interacting more dynamically, including holding children and pets playing with received gifts
  • Improved NPC's mahjong AI during games, adding an extra layer of fun to your gaming experience

[h3]Visual Improvements[/h3]
  • Elevated cinematic presentations in specific quest storylines for a more immersive gaming journey.
  • Refined the visual effects in the gift-giving UI, making it easier for you to share gifts with friends and lovers.

[h2]Bug Fixes[/h2]
[h3]General[/h3]
  • Resolved the issue where Jane lacked assistant configuration after marriage.
  • Resolved a potential game freeze issue when deleting a character and loading another character's save.
  • Resolved a problem where interacting with the mount during the 'following' state would cause the mount to enter a 'Stay' state.
  • Resolved a problem where some NPCs following the player couldn't be correctly dismissed.
  • Fixed an issue where Logan didn't close his eyes during interaction and kissing scenes.
  • Fixed the problem where the birthdays of pet animals were not unlocking.
  • Fixed a problem in the Northern Plateau region where the lack of advanced Granite prevented obtaining Emeralds through mining.
  • Corrected the discrepancy between the voice and text in the way children address the Builder character.

[h3]Visual and Audio[/h3]
  • Fixed the issue of cable car interactions disappearing unexpectedly.
  • Fixed a bug where machines incorrectly displayed a sand accumulation icon despite having no sand.
  • Fixed the issue of guide arrows disappearing abnormally during sand fishing.
  • Fixed an action error when using the handheld Power Drill to recycle a chest.
  • Fixed the issue where the color of task bubbles in the interaction bubbles did not match expectations.
  • Fixed a problem where wearing Goggles caused some hairstyles to disappear.

[h3]Gameplay and Systems[/h3]
  • Addressed an issue in the "Pet Detective" quest that prevented some older saves from progressing to the next quest.
  • Addressed occurrences where the "Him" and "Sunrise" quests couldn't initiate in certain saves.
  • Corrected an overlap issue in triggering 'A Grand Idea' and other quests, preventing them from initiating.
  • Fixed a problem with the "Eagles in the Oasis" quest not correctly completing, which caused other quests to become stuck when triggered.
  • Fixed an issue where NPC accessories were displayed incorrectly after participating in the 'Sandrock's Next Top Model' quest.
  • Fixed a logic exception issue in the "Leaving the Nest" quest caused by reading a letter first.
  • Fixed a bug where placing another Factory Control Panel through home editing wouldn't recycle machines from the old factory.
  • Rectified a situation in the "Into the Abyss" quest where conversation with an NPC triggered other quests
  • Resolved an interaction problem in the "Just Give a Whistle" quest, allowing engagement with Elsie afterward.

[h3]UI[/h3]
  • Addressed an issue where the quest tracking UI would abnormally appear during dialogues.


Happy Holidays and Enjoy!


Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
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"New Year, Better Me" Update is Coming Soon!

Howdy Builders,

Get ready for the upcoming V1.2.0 update! The preview video is your golden ticket to a sneak peek into the possibilities that await.

[h3]Watch Now📺[/h3]
[previewyoutube]
[/previewyoutube]
This upcoming update is set to debut on PC first, targeting either next week or the following!

Console players, fear not! We're actively working on bringing this update to your platform. As outlined in our roadmap, our goal is to deliver these exciting new features early next year. Stay tuned!

Great news for PSN and Xbox players: around Christmas, you can expect an update that includes all content from the full PC release and the latest PC hotfixes up to December 10th.

As for our Switch players, the corresponding Switch build has been submitted to the publisher, and they are working closely with Nintendo to make it available to everyone.

Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Clarifying Sandrock Version Numbers and Hotfix Patch Dec. 13

Howdy Builders!

We're upgrading our version numbering system to enhance clarity across all platforms. Let's take V1.2.3.4 as an example as an example,

The first number ‘1’ is the major version, kicking off with V1.0 as the official release. If a significant update comes next summer, like cross-platform multiplayer, it could be V2.0. Until then, it's V1.x.

The second number ’2‘ signals new content based on the previous version. So, if the next update adds more cool stuff, it might become V1.2, V1.3, and so on.

The third number ‘3’ is for monthly fixes. Think of it as regular housekeeping—no new content, just tweaking and improving. This happens about once a month. If V1.2.3 is out, the next month might bring a maintenance update, making it V1.2.4.

The fourth number ‘4’ is for emergency bug fixes. If something needs a quick fix after a release, they add a number here.

So, V1.2.3.4 means after V1.0, there were two updates with new things, followed by three regular monthly tune-ups. After the third tune-up, there were four quick bug fixes.

This change aims to provide a straightforward understanding of updates and ensure consistency across all platforms, promoting more efficient communication for everyone.

Here is the changelist for Ver. 1.1.2.5:
  • Fixed an issue where there was still a quest marker above Mort's head after completing all related content in the 'Gone with the Wind' quest.
  • Fixed a conflict between the post The Alliance Summit plot and the Showdown at High Noon events
  • Fixed a bug in the 'Fragrant Memories' quest that caused the game to freeze when triggered during the Lockdown.
  • Fixed an issue where the 'Goodbye, Nia' quest couldn't be correctly triggered in certain situations.
  • Fixed a problem in the 'Birthday Blues ' quest where Catori was occupied by other tasks, preventing her from reaching the museum for an extended period.
  • Fixed a camera freeze issue after meeting with Luna during the 'The Alliance Summit' quest
  • Fixed a freeze issue when watching the game summary report in Spanish.
  • Fixed a bug where both Matilda and Trudy would speak at the same time during the Day of the Bright Sun
  • Fixed an exploit where players' children could endlessly receive gifts.
  • Fixed an issue where players' children might appear in the town square.
  • Fixed a problem where Yan appeared in town during some special time
  • Fixed clipping issues with Unsuur's Deputy Hat and hair.
  • Fixed some quest-triggered freezes during the Showdown at the High Noon




Your feedback is important to us and all Builders. Singleplayer or Multiplayer and Localization Surveys are eagerly awaiting your thoughts. We hope you can take a moment to fill them out.

Catch up with us around the web for more Sandrock information:
Subscribe to Youtube Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website