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My Time at Sandrock News

Multiplayer roadmap and explanation

[h3]Thank you to all Builders for a delightfully strong Early Access launch yesterday! [/h3]

The launch version of My Time at Sandrock contains only the singleplayer story, while multiplayer mode will be added later, since it’s still too early in development for it to be shared with the world quite yet. Many other core features are still in progress as well, such as marriage and children, more NPC-specific stories and dialogue, and more.

Here is the tentative roadmap for multiplayer mode. Please note that dates may be adjusted if we find the results of the multiplayer playtests unsatisfactory so that we may continue to improve it. We want everyone to have fun! 

1st. We're aiming to start a global time-limited multiplayer playtest with all Early Access players around the end of August or early September 2022. 

2nd. We'll hold another global time-limited multiplayer playtest with all Early Access players around October 2022.

3rd. If the results of the two playtests are positive, we'll add multiplayer mode to Early Access around the end of this year.

Please see this video for more information as well as an apology, since it’s come to our attention that some players expected multiplayer mode to be available upon Early Access launch, an expectation that was not met. 

[previewyoutube][/previewyoutube]

Thanks for your watching, reading, and understanding! We’ll try our best to make the Sandrock better.

Hotfix to address bugs relate to Defeat the Geegler President quest

Howdy all builder,

We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.

If you suffer any issues related to this quest, please update your game first.

After completing this mission, if your game is stuck, don't worry. Just wait for an in-game hour, and the problem will be fixed automatically.

We'll keep working on Sandrock based on your feedback, let's make Sandrock better.

Thank you,

Hotfix to address bugs relate to Defeat the Geegler President quest

We have a hotfix to address the Defeat the Geegler President quest isn't progressing correctly.

If you suffer any issues related to this quest, please update your game first.

After completing this mission, if your game is stuck, don't worry. Just wait for an hour, and the problem will be fixed automatically.

Thank you,

First-day hotfix patch to the Early Access

[h2]Howdy builder,[/h2]

The first-day hotfix patch is just released, please update your game to get the better experience. We've tried to fix and adjust something for you to run your game smoother, we'll have more hotfix patches after. Let's check details below:

Fixed:
  • Fixed the blurry arts due to TAA, temporarily removed thermal distortion
  • Fixed some controller support
  • Fixed incorrect position of Logan posters
  • Fixed the issue of incorrect interaction of the Salvage Contract order
  • Fixed an issue that could cause the UI to fail to open
  • Fixed incorrect behaviors of Grace and the camera issue in the quest of Once More Into the Breach
  • Fixed the First Day quest can't progress correctly
  • Fixed the movement issue of the Yakmel, Captain, Banjo, and some other NPCs.
  • Fixed the incorrect position of interaction with the murals in the Church in some old savegames
  • Fixed the border issue of tutorials' window
  • Fixed the wrong actions of the gathering
  • Fixed an issue where the buttons on the Knowledge UI may cause errors
  • Fixed the problem of switching between Chinese and English posters in newspapers
  • Fixed the issue that donated items don't have correct descriptions
  • Fixed the Mi-an's speed in the quest of Welcome to Sandrock
  • Fixed some frozen audios
  • Fixed the lights issue of the Cityhall
  • Fixed some collision issues in The Breach
  • Fixed some missing railings below the Church
  • Fixed the missing mirrors in Pablo's barbershop
  • Fixed the issue of the missing model in the quest of Operation: Flowergate
  • Fixed collision issue in Doctor. Qi's home
  • Fixed the setting issue of swinging the weapon


Added:
  • Added the guide marker on the 11th floor of the mining dungeon


Adjusted & Optimized:
  • Adjusted the production list so that secondary material can show off
  • Adjusted some scripts to avoid mismatching of NPC's mouth
  • Adjusted the table where Ri-an and Dan-bi eat at the Blue Moon Saloon to avoid story conflicts
  • Changed the text display of resetting furniture's colors
  • Optimized the pathfinding and its data
  • Reduced instances of NPCs saying goodbye


Thanks for all your support, if you have any bug reports, here are places you can report to us:
Report a Problem Steam subforum
Email [email protected]
Join our Discord

First-day hotfix patch to the Early Access

[h2]Howdy builder,[/h2]

The first-day hotfix patch is just released, please update your game to get the better experience. We've tried to fix and adjust something for you to run your game smoother, we'll have more hotfix patches after. Let's check details below:

Fixed:
  • Fixed the blurry arts due to TAA, temporarily removed thermal distortion
  • Fixed some controller support
  • Fixed incorrect position of Logan posters
  • Fixed the issue of incorrect interaction of the Salvage Contract order
  • Fixed an issue that could cause the UI to fail to open
  • Fixed incorrect behaviors of Grace and the camera issue in the quest of Once More Into the Breach
  • Fixed the First Day quest can't progress correctly
  • Fixed the movement issue of the Yakmel, Captain, Banjo, and some other NPCs.
  • Fixed the incorrect position of interaction with the murals in the Church in some old savegames
  • Fixed the border issue of tutorials' window
  • Fixed the wrong actions of the gathering
  • Fixed an issue where the buttons on the Knowledge UI may cause errors
  • Fixed the problem of switching between Chinese and English posters in newspapers
  • Fixed the issue that donated items don't have correct descriptions
  • Fixed the Mi-an's speed in the quest of Welcome to Sandrock
  • Fixed some frozen audios
  • Fixed the lights issue of the Cityhall
  • Fixed some collision issues in The Breach
  • Fixed some missing railings below the Church
  • Fixed the missing mirrors in Pablo's barbershop
  • Fixed the issue of the missing model in the quest of Operation: Flowergate
  • Fixed collision issue in Doctor. Qi's home
  • Fixed the setting issue of swinging the weapon


Added:
  • Added the guide marker on the 11th floor of the mining dungeon


Adjusted & Optimized:
  • Adjusted the production list so that secondary material can show off
  • Adjusted some scripts to avoid mismatching of NPC's mouth
  • Adjusted the table where Ri-an and Dan-bi eat at the Blue Moon Saloon to avoid story conflicts
  • Changed the text display of resetting furniture's colors
  • Optimized the pathfinding and its data
  • Reduced instances of NPCs saying goodbye


Thanks for all your support, if you have any bug reports, here are places you can report to us:
Report a Problem Steam subforum
Email [email protected]
Join our Discord