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Jan. Dev Update | Early Design Concepts for Multiplayer

[h2]Howdy,[/h2]

Happy Lunar New Year! May this new year bring you much joy, fun, and fortune. May you find peace, love, and success. Sending our heartiest new year wish to you! 

In this Dev Update, we'd like to talk about Sandrock's multiplayer mode, which is still in the early stages of development, but we have a lot of exciting ideas and have implemented some of them already. 



This is an exciting feature in the multiplayer competition, called ‘death kill win everything’, where the player who made the final blow to a harvestable resource gets the materials.

However, we encourage cooperation more than pure competition because joint effort is the best way to develop the desert, so we’ll have a lot of ways to promote cooperation.

In multiplayer mode, players can assemble different machines in their workshops and set them open to their friends, which can help each other with optimal resource allocation. And in the future, we have plans to set up a shared area somewhere in the city, where players can rent their spare machines to other builders and win some commission.



Of course, there's more to collaboration, like having a big shared goal to build something that starts up new events; going on adventures together and helping injured teammates, expressions and body language interactions, and more.

If you have any comments or suggestions about the multiplayer mode, please join us in our Discord or leave a comment below.

[h3]Happy Lunar New Year to you all again! See you after our holiday break.😁🥮[/h3]





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Hotfix patch for Alpha version

[h3]Howdy,[/h3]

We just released a hotfix patch to the closed beta version, we’re trying to address some issues at first, and we’ll keep working to optimize and bug fixing this to be a better version!

Fixed:
- Fixed chances of finding microchips, and players can buy them from the Salvage store now
- Fixed an issue where the wake-up position didn't change accordingly after relocating bed
- Fixed an issue where the “Delivery Trainee” quest failed and letters could be sent before the quest expired
- Fixed the spinning issue while riding when starting to Sand painting
- Fixed the sound issue of Ghosthunting during the Day of Memories
- Fixed the floating custom and collision issue in the Day of Memories
- Fixed issue where NPCs’ mourning action would end prematurely during the Day of Memories
- Fixed issue where Mi-an doesn't go to the Commerce Guild on Saturday
- Fixed issue where Amirah enters Pablo's Barbershop before Pablo finishes wandering
- Fixed an issue where some main quests would cause players to talk with air
- Fixed the errors shown when holding the Filtration Station
- Fixed an issue that story may forcefully interrupt player’s planting status and cause an error
- Fixed some abnormal moving graphics in the UIs
- Fixed an issue where the save UI doesn't change languages correctly
- Fixed the errors where the Reflect attribute causes damage to NPCs
- Fixed issues where X may teleport to abnormal locations
- Fixed photo UI errors when switching it too fast
- Fixed errors occuring during Fang’s experiments
- Fixed the error that occurs when donating
- Fixed some errors with the train
- Fixed error with the Day of Memories lanterns
- Fixed an issue where the acupuncture doesn’t lock the player’s movement

Adjusted:
- Optimized the shooting range of water shop scenery in photos in “Public Image” quest
- Temporarily turned off the fabric effect for the third fringe
- Added a temporary exit button to the ESC menu when there is no door in the player's home

A Brief History of the Alliance of Free Cities

The Alliance of Free Cities started to take form about 80 years ago (Year 18), after settlers from what is current day Ethea moved south and settled around the area. At that time, ruin divers from Ethea were looking for more ruins to operate, opening up new mines everywhere across what would later be known as the Free Cities landscape. The pioneer groups were all acting independently and were unorganized; many were lost to disease, monsters, and starvation in these early days.

They discovered that the weather was much more stable in these parts; there were already forests, animals, and many sources of clean water. Word spread to their compatriots back home, triggering a large migration from Ethea and even some from Barnarock. Many towns formed, eventually growing into the modern Free Cities.



The alliance was formalized hastily 67 years ago (Peach Calendar Year 31), when the Duvos Empire first set its sights on the Free Cities’ resources. Employing its superior weapons technology, the Duvos forces destroyed the city-state of Baja overnight. Formerly loose allies, Ethea and Barnarock rushed to help defend the border, and together their armies pushed back the invading forces at the city-state of Lucien, but only after losing three city-states during this two-year war (Baja, Arcadia, Mobius). The Alliance of the Free Cities Treaty was then officially signed after the war in Year 34 with the capital seat in Atara. Ever since, the Alliance has been a coalition based on equal member rights and mutual defense, as well as an economic bloc.

The Alliance fought another war with the Duvos Empire in Year 76. Due to new advancements in technology from Vega 5, the Alliance fought Duvos to a draw in this engagement. Relations between the Alliance and the Empire have since been contentious with random skirmishes on the border breaking out until a year ago when the two signed a peace treaty.

The city-state of Doss was destroyed by an enormous creature from the Peripheries 30 years ago (Year 68).

There are currently 8 city-states in the Alliance.

Atara–The seat of the capital of the Alliance, also the most populous and economically advanced city-state in the Free Cities, Atara is known for its education institutions and wealth.

Lucien–The industrial city-state bordering the Duvos Empire, it is the focal point of the Alliance’s defenses. Lucien is located on top of several large industrial ruins, giving it access to large engines and other parts needed to power military equipment and vehicles. The famed Flying Pigs adventurer guild is also located there.

Highwind –A city-state known for its botany research and monsoon winds. Most of the power in Highwind is thusly generated through wind power instead of power stones. This city is known for the use of gliders as well. There are actually two centers in this city, Highwind West, which is a little inland, and Highwind East, which is by the sea.

Portia –A whimsical city by the sea, it is a mostly farming based city. It is trying to become the central hub for the Free Cities.



Sandrock -Located on top of several large ruins, this city-state is located in the Eufaula Desert. It gets most of its water from Portia and Atara. Sandrock has the lowest population of all the Free Cities.



Vega 5 –A city-state built on a crashed space cruiser, it is the center for research in the Free Cities. Many relics are brought to Vega 5 for testing and refurbishing. People often say that the Vegans live in their own research-heavy cultural bubble, not caring too much about what the outside world thinks of them.



Walnut Groove – A very cultured city-state, a gathering place for artisans and craftsmen. This city is a center for the arts, it is famous for its musicals and plays. This city is also known for its carefree lifestyle and fine cuisine.

Tallsky – Built on top of a large orbital insertion accelerator from the Age of Corruption. This city-state has several large ruins in its territory, supplying the Free Cities with engines for planes and ships as well as weapons from the past. It is also sometimes called the City of Builders due to a large amount of Builders there.





[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

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Beta update for version Alpha 0.4.20146

[h2]Howdy Beta players,[/h2]

We just released a new update to beta players. This patch upgraded many UIs and UXs, which may help your Sandrock journey move smoother.

[h3]IMPORTANT: this update is only released to players who backed the US$30 or higher Kickstarter tiers; please check your Kickstarter message inbox for the instructions to switch your beta branch to play the new content!. Again, the NDA is still in effect, but we’ll let you know the exact date of when the NDA lifts, so keep an eye on us![/h3]

[h2]Let's check out the changelist below:[/h2]

[h3]Added[/h3]
- Added new CGs for the main menu
- Added new side quests for NPCs
- Added 400K wishlist goal character, Ernest
- Added quicksave function by pressing the key 'F5'
- Added breakable treasure chests
- Added NPCs action of opening doors
- Added Fire Powered Generator
- Added new bunny hutch
- Added maps to some scenarios
- Added new hairstyles
- Added Sorting Machine
- Added new outfits
- Added some new clothing performance to NPCs
- Added Church's interiors
- Added Oldtown Lodge Apartments' interiors
- Added some new relics
- Added a new UI wheel that appears by pressing "Tab" and includes quicksave, camera, and planting functions
- Added ability to turn on the planting function in the UI wheel by clicking the planting box

[h3]Updated[/h3]
- Updated some UIs (ex. planting, social UIs)
- Updated some layouts around the Civil Corps
- Updated the main city fence
- Updated the gathering effect on rocks
- Updated some controller support
- Updated mounts' performance
- Updated the laying down in bed and waking up actions for some NPCs
- Updated the appearance of the surface of water
- Updated the performance of Burgess's sword training

[h3]Optimized[/h3]
- Optimized some PC resource occupancy issues
- Optimized the memory usage of wood resources in the main scene

[h3]Fixed[/h3]
- Fixed the storage box issues
- Fixed the freezing issues when you experiment with Qi
- Fixed the missing rails after the bridge was completed
- Fixed spacing issues of the cooking station
- Fixed Matilda's clothing issue during the farewell party
- Fixed Logan's clothing issue in a cutscene
- Fixed the freezing issue in the Savage Order UI
- Fixed some sand appearance issues
- Fixed error that the donation box isn't moved away after it's expired
- Fixed window issues in Vivi's house
- Fixed some light effects in the back street
- Fixed issue with female player character's hats
- Fixed the stage issues in Whack-a-Mole
- Fixed Control Cat's HP bar issue
- Fixed NPC stuck in the door issue

[h3]Known Issues[/h3]
- Ernest's lips don't move while speaking yet
- Upgrading your house results in your front door disappearing. Workarounds: use the customization tool to make a new door or reload to an earlier save if you're trapped

As usual, please report bugs to us on Steam, in the private Beta channels on our Discord, or via emailing [email protected]! Thank you and Happy New Year! 🎊🎉🥳



Catch up with us around the web for more Sandrock information:
Pathea Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Dec. Dev. Update | Beta update preview

[h2]Howdy all Builders, [/h2]
Happy holidays to all! Wishing you all the happiness in the world every day! We hope all your wishes come true as we enter the new year!

Our wish is… to get the certification that we've been waiting for to release Sandrock! Hahaha! We hope that it’ll happen very soon. In the meantime, we have some new content to share with you! 

More Side Quests 
With new quests added, we‘re getting to learn more about Sandrock residents. Making friends and hanging out with them makes for a fun, memorable time in Sandrock!



Ernest Makes His Appearance
Let’s welcome the first of the two 400K wishlist goal NPCs arriving in Sandrock: Ernest, who is an author from Atara and intrigued by Logan’s tale! What tales of his own will he spin? 



More Recipes
Now, fresh new Sandrock dishes are waiting for you to discover! You can cook up combinations of raw ingredients to figure recipes out yourself or learn them from the locals. Just ask others about their recipes to build camaraderie and perhaps learn a new dish that can be enjoyed for its benefits or presented as a lovely gift to another Sandrocker! 



New Powerful Machines
Like in Portia, Fire-Powered Generators can provide power to other machines! They’re a secret weapon for Builders to manage their machines efficiently and can boost workshop productivity. And the new Sorting Machine will help you get precious stones/minerals from common rocks.



Breakable Chests
A pro Builder should always try to make use of the materials around them. Of course treasures are hidden in chests, but don’t forget, chests themselves are useful things! Now you can break them down to use as resources!



And there are more things that are optimized or added, such as the tweaked quicksave function and the new hairstyles, outfits, bunny hutch, etc. The full list of changes will be available in the changelist soon.

As always, thanks for your support! Whatever you celebrate, may your holidays be happy and safe~


[h3]Wishlist it now for more features! [/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website