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Let's Play Livestreaming | Resource Management in Sandrock

Howdy, all!


[h3]The third My Time at Sandrock Livestream will be on May 7th, 2021, 5pm PDT / May 8th, 1am UTC+1.[/h3]

Some of you may know, Sandrock is found in the middle of the Eufaula Desert. As such, most of the environment in the game is in a desert biome. It is located next to a beautiful oasis where the ‘gold rush’ happened. But many prospecting companies came and overexploited the town. Over time, the trees around Sandrock were all cut down, and Martle’s Oasis slowly dried up. As a builder, it’s a very important responsibility to help reverse the ecological damage and make the oasis town livable again! Sandrock doesn’t have as many resources as Portia, so it’s necessary for builders to understand resource management and how your machines function. You will be able to better save resources and increase efficiency!
Our resource management tutorial will be showcased in our next Livestream on May 7th.

[h3]Water management in the desert town[/h3]


[h3]Recycling system helps you develop your workshop[/h3]


[h3]And there is more... be there or be square![/h3]

This countdown will redirect you to Youtube Livestream once it hits zero. You can also head directly to our channels below!

Youtube Twitch Steam

Thanks to everyone who watched our Last Livestream! See you at the next one!
Pathea Games

https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

Catch up with us around the web for more Sandrock information:
Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Don't forget to Wishlist Sandrock to unlock the "Kids grow up to at least the primary school age“ wishlist goal!

Scammer Warning

Dear Sandrock followers and influencers.


We have recently seen more activity from scammers who send out emails claiming to be from Pathea games on behalf of My Time at Sandrock.

They have been using different email addresses and their goal is to hack influencer Youtube accounts by sending over offers in PDF files. These files have viruses in them through which they might be able to get access to your Youtube account information, after which the scammers will take over your account and use it for themselves to promote other things.

Only emails ending with @pathea.net are legit, and this is how you can know that you are really in touch with our studio.

We feel bad for those of you who have been affected by the Scammers and we have reported the incidents to the authorities, and hopefully something good will come out of it.

In the meanwhile we are happy to be in touch with influencers who would like to cover My Time at Sandrock and we are open to various types of collaborations.
If you are interested, feel free to send an email to Kiki at: [email protected]

Thanks for all your support and understanding!


Want to learn more about My Time series games? Here, you can!
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Hotfix update for Beta

Howdy, all!


Thanks for all your bug reports and feedback! We appreciate them a ton. So, we made a hotfix patch juuust for you! ːportiahigginsː Keep 'em coming!

Added:
  • Added a letter for the workshop upgrade
  • Added Soy Sauce to Arvio's store
  • Added edge detection for stools to prevent players from falling when placed against a wall
  • Added mission objectives in Paradise dungeon that guide players to defeat the boss


Adjusted:
  • Increased the interactable area of junk piles and reduced the respawn time
  • Adjusted main mission’s tracking
  • Adjusted the appearance of treasure chests
  • Adjusted the attack directions
  • Adjusted the auto save’s location
  • Optimized the planting tutorial
  • Optimized the process of "The Moon is Gone"
  • Optimized the process of Arvio’s commission
  • Increased stamina recovery when food ordering in the Saloon restaurant
  • Adjusted the number of scenario tasks


Fixed:
  • Fixed some text
  • Fixed the Burgess freeze issue after he gives you some water
  • Fixed freezing after playing the cutscene
  • Fixed bug where machines may not interact with each other
  • Fixed bug with the wrong NPC position in "The Mysterious Fragment"
  • Fixed the model of the purple table
  • Fixed freeze when interacting with the purple table
  • Fixed bug where players may drop to the ground when replacing the objects of the machine
  • Fixed bug where Yakmel Horn Bracelet doesn’t show on the worktable
  • Fixed bug where letters of the research diagram can be deleted when they are not read
  • Fixed the incorrect upper limitation of machines
  • Fixed the location of special effects for the Civil Furnace
  • Fixed incorrect name in the inspection minigame
  • Fixed the source description of some items
  • Fixed bug where commission shows wrong characters and items
  • Fixed bug where Grace and Owen’s models cross and overlap each other
  • Fixed bug where held item disappears after playing sandboarding
  • Fixed appearance of Sandrock logo
  • Fixed bug where Day of Memories would not occur in the second year
  • Fixed bug where Catori would be bald in the low graphic setting
  • Fixed the display style of scenario missions
  • Fixed the blinking problem of Yakmel
  • Fixed the issue with no footsteps on some sandy ground
  • Fixed bug about Burgess walking
  • Fixed some problems with the skill system
  • Fixed abnormal save loading when planting more than one grid of plants
  • Fixed bug with stones floating in the world
  • Fixed the sleeping appearance of some NPCs
  • Fixed bug where the stroke will not disappear/is frozen in the custom furniture interface
  • Fixed abnormal acceleration in the research interface
  • Fixed the position of the NPC in the install stage
  • Fixed bug where machine fill function sometimes doesn’t work correctly
  • Fixed guns’ reloading errors


Catch up with us around the web for more Sandrock info and sneak peeks:
Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Wishlist Sandrock to help add the "kids grow up to at least the primary school age“ function!
And tell your friends, too! We're still a ways away from the goal, but we can do this!! ːsteamhappyː Join our Discord to keep up with the wishlist count!

https://store.steampowered.com/app/1084600/_/?utm_source=China&utm_medium=test&utm_campaign=other

Happy Earth Day!

Happy Earth Day!


Today is a day where awareness for our planet’s health and ecosystems is raised.



In the My Time universe, the world had already been brought to ruin and much culture and technological advancement were lost. Thanks to Peach using a powerful machine to dispel the deep clouds and bringing back the sun, the world has restored itself to a point where nature has overtaken pre-Calamity cities, and civilization can carefully rebuild. Now, those in the small city-state of Sandrock must attempt to not only survive, but thrive in the hot Eufaula Desert, where water is at a premium and sandstorms threaten to destroy the town.

This is not unlike the struggles of some civilizations throughout real-world history. In the fall of 2020, we undertook a research trip to the Gobi Desert to get to the nitty-gritty of what life in the desert is like. We dug around and spoke with the locals, learning about the spreading of the deserts and how this process is threatening the surrounding ecosystems and nearby communities. We also learned that through innovation and hard work the deserts they can be cultivated to become fertile land once again. But as with life in Sandrock, this cannot happen without water.

Water. Necessary for life and necessary for keeping your machines cool. Without it, crops wither away and your workshop machines cannot function. However, less than 1% of the real world’s water is fresh water and Sandrock has severely limited access to fresh water, meaning that water conservation in both worlds is key to thriving.

https://store.steampowered.com/app/1084600/_/?utm_source=China&utm_medium=test&utm_campaign=other

Through Sandrock, we want to spread awareness of the importance of saving water. Limiting water usage, such as turning the faucet off while washing your hands, taking shorter showers, growing native, plants and lawns with lower water consumption and eating less meat, can go a long way towards conserving water in real life, which means communities will have more water for when and where it’s truly needed.

We are happy to share with you the Sandrock resource management tutorial in our next livestreaming on [h3]May 7th, 5pm, PDT/May 7th, 8pm, EDT/ May 8th, 1am, UTC+1[/h3]

Also, we’re having another giveaway. Follow us on Instagram and comment “save water” on this post and you might become a lucky winner of 2x steam gift cards!

We only have one earth, so let’s make a difference together!
[h2]Save water![/h2]


Catch up with us around the web for more Sandrock information:
Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Don't forget to Wishlist Sandrock to have "Kids Grow up to at least the primary school age“



Sandrock Dev Update March to mid-April

Howdy, Sandrockers,


We added a lot of new things into Sandrock!

The key updates we’ve done in the past couple of weeks:

Farming functions

New fish can be caught when in sandfishing

New facial texture optimization

Added the Day of Memories

Annnnnd, an old friend from Portia visits Sandrock, you'll find out by yourselves!ːsteammockingː

For more, please refer the changelist at the bottom.

We've been preparing for the EA launch for a long time, so once the rating certification is issued, we can press the button and boom! Sandrock will then be purchasable and playable on Steam Early Access.

For now, beta players can play the update’s content a bit ahead of time, and we may ask for their feedback on the experience. Their help will be a key part of our development and improve Sandrock to be even better.

However, because of the many changes in this update, existing save files will probably become unusable after the update. Sorry about that!

In other news, we’re preparing another livestream at the end of this month to show the resource management in Sandrock. More details on that later!

Catch up with us around the web for more Sandrock information:
Join our Discord Sandrock Instagram Sandrock Twitter Sandrock Facebook Sandrock Official Website

Wishlist to have "Kids Grow up to at least the primary school age“

https://store.steampowered.com/app/1084600/_/?utm_source=China&utm_medium=test&utm_campaign=other

[h2]Changelist of 2021 April 16th Version[/h2]
[h3]Added:[/h3]
Added more main story
Added more Elsie side quests
Added more Zeke side quests
Added farming system
Added Day of Memories festival
Added Museum and related systems
Added Stamina (SP) consumption for melee combat
Added Clean Off Sand system
Added Item Catalog to Builders’ Handbook
Added reward and punishment mechanism for early and late sleep
Added secondary waste wood pile and corresponding scraps
Added the new version of mining dungeons with layered exploration mode, room splicing structure, and more.
Added highlighting of key content
Added 2 quicksand pits for sandfishing
Added recovery action to distinguish it from excavation action
Added the scroll bar and multi-zoom level display of the map
Added the ability to switch overlapping points on the map and quickly view and track tasks
Added the list display function of the Recycling Machine
Added the ability to trigger tasks in areas
Added a model for level 2 mining stones
Added Commerce Guild store that sells some diagrams
Added more diagrams to Forging Machine, Tailoring Table, and Drying Rack
Added level requirement to equipment
Added some diagrams for gifts
Added source display of unlocked items’ diagrams
Added dynamic emoticons for most NPCs
Added resident opinion dialogue and incident response dialogue
Added Commerce Guild Guide
Added a new story dungeon, explaining the background source of the random battle dungeon in Paradise
Added the ability to let players change attack directions
Added that fixed hatred algorithm chains to some monsters
Added some rooms to the Hazardous Ruins
Added pupils setting when customizing player characters’ face
Added appearances for Desert Defender suit and Casual suit
Added mounts
Added Pen’s combat actions
Added the footsteps of each mount on different terrains
Added arcade minigame into the Day of Memories

[h3]Adjust:[/h3]
Adjusted the task rewards of some tasks
Adjusted the daily dialogue of some NPCs
Optimized the mission objectives and descriptions of some missions
Optimized the position and camera of some mission plots
Adjusted the position of the Commission Board to the Commerce Guild
Adjusted the monsters’ loot drops in the Paradise Hazardous Ruin and the drops of chests in the random dungeon.
Adjusted crafting sequences, icon positions, and diagrams
Adjusted the blueprints of some assembled books
Adjusted the HP and drops of trees and cacti
Adjusted the appearance of the inspection game, it’s a weekly inspection now.
Adjusted the basic number of players’ workshop plots
Adjust Sandfishing
Optimized the performance of the sand trap rope
Redid parts of UX
Changed the shortcut key for retrieving the backpack from [R] to [T]
Changed the backpack UI from scrolling to page turning
Unified some interaction methods
Optimized the content of tutorials
Optimized the spar tutorial
Adjusted some items’ crafting needs
Adjusted the Commission Board order system, so rewards for different commissions tend to be more varied now
Adjusted the combat attributes of players and monsters
Adjusted the attributes of some equipment
Adjusted stackable items to a single quality
Adjusted the crafting material requirements in the early game missions
Adjusted the crafting-related attributes of the early stage
Adjusted the behavior and appearance rules of random NPCs
Adjusted some of the NPC's abnormal behavior
Adjusted the movement speed of some NPCs
Optimized the user experience (not EXP) when using firearms
Optimized the shooting UI, added UI styles for different guns
The male and female characters have different shooting angles now
Optimized Justice’s behavior when using his hammer and gun
Optimized the process of passing some dungeons
Optimized the chest rewards from some dungeons
Optimized some mechanisms’ logic inside the dungeons
Adjusted the levels of some dungeons
Adjusted the camera view angle in the mining dungeon
Adjusted the route in the Paradise dungeon
Adjusted the location of wild exploration caves
Adjusted the respawn rate of some monsters
Adjusted the attack combo movements, so it’s more cohesive now
Adjusted the feeling of the attacks, reducing the situation of ineffective attack
Adjusted the player's movement speed
Adjusted the attack vibration caused by NPC attacks. Now it will only trigger when you are close to the NPC fighting position
Adjusted the Whack-a-mole minigame and added more special “rats”, auxiliary aiming function, and hitting special effects, etc.

[h3]Fixed[/h3]
Corrected the sourcing description of some items
Fixed an issue that may cause the game flow to freeze in some missions
Fixed a lot of text errors
Fixed some collisions in the town and the dungeons
Fixed an issue that caused NPCs to play emoticons when they were sleeping
Fixed the bug of the revolver magazine
Fixed the angle issue when aiming with a gun
Fixed the issue of inaccurate shooting/aiming
Fixed the gun’s aiming shaking because of environments
Fixed the IK issue of shooting system
Fixed some monsters can’t run away
Fixed Yakmel’s slow reactions after attacking
Fixed the wrong behavior of some monsters
Fixed bug where some monsters could not cause damage to NPC
Fixed bug where players could attack but could not cause damage to monsters
Fixed the key-related bugs in the Subway dungeon
Fixed some incorrect settings of some game objects in the dungeons
Fixed bug where air wall would block bullets
Fixed object errors in the caves
Fixed wrong drop of some bosses in the dungeon
Fixed the issue where the player would become bald after putting on a hat
Fixed the wrong position when players holding some weapons
Fixed invalid rolling after the attack actions
Fixed issue where players can easily step on the heads of some monsters
Fixed lag caused by NPC fighting with monsters
Fixed bug where players’ footsteps did not work on some terrain