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My Time at Sandrock News

Wishlist Sandrock Now for More Features!

[h2]Hey Sandrockers,[/h2]

[h3]Add My Time at Sandrock to your Steam wishlist before it launches on Early Access in Spring 2021 to help unlock more features to the game for everyone! [/h3]
These features aren’t in our original developing plans, but we know that missing out on some of the highly-requested Kickstarter stretch goals was a bummer, so we want to make the extra effort to show our appreciation for your support! And we’re at 92,000 wishlists already, so we’re getting close to the first goal!
  • 100k wishlists: We'll add facial make-up into character customization
  • 150k wishlists: We'll add a 'furniture customization' function that will allow players to mix and match furniture parts
  • 200k wishlists: We'll add a 'multiplayer play/date' function between players
  • 250k wishlists: We'll add to the current plans for parenting functions and have kids grow up to at least school age


[h3]Wishlist My Time at Sandrock now![/h3]
https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

If you want to learn more about Sandrock, join our Discord!

[h3]Thanks as always for your support! Safe, happy, and healthy holidays to you all![/h3]

Last 24 Hours To Go; Brand New Combat System in Sandrock

Last 24 hours to go!

Our KICKSTARTER campaign is almost over: less than 24 hours left!
To those still on the fence: this is your last chance to explore Sandrock ahead of the crowd and earn exclusive content!
Also - If you want to learn more about Sandrock and us, check out our AMA, and for a peek at the exclusive content we're designing for backers, check out our Exclusive Wedding Clothes and Pet concept art!

Brand New Combat System in Sandrock
Once upon a time in Portia, there was a very simple combat system... -- Too simple, in fact! We wanted the combat system to be simple and casual; punishing gameplay mechanics didn't really feel right in Portia. The simple hit and dodge system we ended up with was fine and low pressure, but by the end of a long playthrough, pretty much every player was fed up with it. So, we're trying some new things to freshen up the combat in My Time at Sandrock, without giving up on our original philosophy of casual fun.



The difference players will notice first, of course, is the visual upgrade to the attacks! All of the moves in Sandrock will be fancy and fun to see executed. The main mechanical difference we've added to Sandrock is a "break" system, where players will be able to "break" an enemy's defense, then go all out and wail on 'em! Each enemy will have a level of "toughness" that can be broken through, and certain enemies will be easier to "break" with certain weapons or effects (more on this later). When an enemy's "toughness" reaches 0, an explosive visual signifier will play, their defense will be broken, and then the enemies will flinch at your attacks! We think this will make combat a bit more thoughtful and fun without weighing people down, and also create a more satisfying rhythm of gameplay for outdoor exploration and dungeon crawling.





Many players complained that combat in Portia is monotonous due to the binary toolkit: you can either attack or roll, and that's about it. The only feature we had that gave any room for creativity was limiting the number of rolls a player could make with the stamina bar. Beyond improving things with the 'break' system, we've brought in some experienced combat designers and programmers to help out our team and bring more creativity to combat; they began working on the Sandrock combat system in March 2019 and they've been hard at work since!
Let's look at some early-stage examples from My Time at Sandrock. First, we've made attacking and dodging more fluid:



Next, here's an example of creative solutions we're adding into combat:
This charming fellow here has a number of hammer smashing attacks he wants to flatten you with, but he's a bit clumsy, so you can bait him into hitting electric panels, which will shock him and break his guard! Little things like this we think will give combat more flavor while still keeping it casual.



More on the "toughness" and "break" systems we mentioned before: each piece of equipment will have lots of randomized attributes that can be influenced by the quality of materials you use to make them. In addition to having different feels to them, different weapons will 'break' certain enemies more quickly and can even gain additional 'break' effectiveness from other pieces of equipment, rewarding players who build better equipment with the ability to cut through enemies' defenses like butter!



Other things we're trying out include a new skill tree, unique weapon attacks, and attributes that increase as you spend more time using a tool or weapon...
If this is all starting to sound complicated, don't worry! Keeping things casual is still a core aspect of our design; as we add all this new stuff, we won't punish players harshly for opting out. Mastery of the new combat systems will just allow for deeper dungeon exploration: areas that are not necessary to complete the main story. Those who do dare to adventure deeper may stumble upon some very fine treasures however...
That's all for now! As we move onward and into the beta, we look forward to testing out our new mechanics with you and getting feedback from our players! We hope to add more skills, more fun ways to defeat enemies, new 'break' effects, weapon switch combos... sky's the limit! See you there, Sandrockers!

Please support My Time At Sandrock on Kickstarter, here’s the link, less than 24 hours left:

[h2]KICKSTARTER[/h2]



https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

If you do pick up the game don't forget to join us in the forums to chat with other players and get tips!

If you want to learn more about Sandrock, join our
[h3]Discord[/h3]

Last 72 Hours! Sneak peek at exclusive backer content

Hello Portians and soon to be Sandrockers!


We’re entering the final 72 hours of our Kickstarter campaign, so for those of you who are still on the fence: now’s your last chance to get exclusive backer-only content!

It’s hard to believe all the support we’ve received from you on this campaign; because of your tremendous aid, our initial goal was smashed out of the park- and in addition to the obvious benefits of a successful Kickstarter, our team has been exceptionally motivated and truly moved by the overwhelmingly positive responses from the community, which will no doubt help us to make the game that much better. It’s a dream come true to be able to create content for you guys that we’re passionate about, so, once again: thank you so much for supporting us and believing in our game!

We’ve already begun working on some of the concepts for backer rewards, here’s a sneak peek at some of the exclusive stuff that will only be available through Kickstarter!

Kickstarter Exclusive Wedding Clothes Concept Art

Kickstarter Exclusive Pet Concept Art

Please support My Time At Sandrock on Kickstarter, here’s the link, only 3 days left:

[h2]KICKSTARTER[/h2]



https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/

If you do pick up the game don't forget to join us in the forums to chat with other players and get tips!

If you want to learn more about Sandrock, join our
[h3]Discord[/h3]

WePlay MEET UP

Hi Portians and Sandrockers!

[h2]Big news! [/h2] 
We are ready to showcase an early version of My Time at Sandrock to the public for the first time EVER!!
We will be in Shanghai on November 14th and 15th to present the first public demo.



If you are in Shanghai, let's meet! We are so excited to meet all of our lovely community members face to face and give the first hands-on with  The #NextMyTimeGame! 
Amira justice and Elsie will be there to play all kinds of cool games with you. We've got a lot of cool merch for you to check out. And just come hang out and have a chat with us! 

Pathea guests:
● Zifei Wu, Founder of Pathea Games
● Aaron Deng, VP of Pathea Games
● Zhi Xu, Director of My Time Series
● Wei Yan, Producer of My Time Series
And there will be more Pateha friends introducing the game for you!

All wonderful adventure experiences during My Time at Sandrock! See you at weekends!

Location: Shanghai World EXPO Exhibition & Convention Center 2nd floor, Hall H3
Time: 
Nov. 14th   9:30-17:00
Nov. 15th   9:30-17:00




https://store.steampowered.com/app/1084600/My_Time_at_Sandrock/ 

Please support My Time At Sandrock on Kickstarter, here’s the link:

If you do pick up the game don't forget to join us in the forums to chat with other players and get tips!


If you want to learn more about Sandrock, join our [h3]Discord [/h3]

Thank You, Add-Ons, and Stretch Goals

Hey Sandrockers!


We did it! We’ve already reached the goal of $100,000! Thank you all so, so much! It took us 26 days to reach that figure with My Time at Portia, but this time, we reached it in just 19 hours! The momentum of this thing is wild to us, and we are so humbled by your overwhelming support: it makes us want to strive even harder to make sure the end product is the best it can possibly be!
[previewyoutube] [previewyoutube][/previewyoutube][/previewyoutube]
Many people have asked questions regarding whether there will be add-ons. The answer is yes, there will be. We’re working on them right now and should have them available within the next couple days.
Finally, here are the stretch goals. We’ll dedicate a post to the stretch goals a bit later to explain them all. Thanks again to everyone who has helped make this such an amazing start!
ROCK ON!