Sony says the 220 layoffs at Bungie were made in the name of—you guessed it—things like 'portfolio optimization' and enhancing 'the efficiency of the business'
<img src="https://cdn.mos.cms.futurecdn.net/3ivvSRdzh3fNzt7w7qTzdD.jpg"/><br><br>
Post-layoff justifications are fast becoming their own brand of technobabble. In case you're out of the loop, <a href="https://www.pcgamer.com/gaming-industry/bungie-lays-off-220-developers-in-shocking-bloodbath-as-it-aggressively-refocuses-on-destiny-and-marathon-we-were-overly-ambitious/">Bungie laid off 220 employees</a> late last month due to "rising costs of development", "economic conditions", and all the things you're used to hearing by now...
<a href="https://www.pcgamer.com/games/fps/sony-says-the-220-layoffs-at-bungie-were-made-in-the-name-of-you-guessed-it-things-like-portfolio-optimization-and-enhancing-the-efficiency-of-the-business?utm_source=steam&utm_medium=referral" target="_blank">Read more.</a>