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This Week At Bungie – 02/16/2023

This week at Bungie, we have a ViDoc, a cinematic, and some Lightfall news to cover.

Happy TWABsday, Guardians! Before we get into today's news, did you see the ViDoc?! Our End Begins! Weaving the Threads! Welcome to Neomuna! Okay, I'll stop shouting the titles in the ViDoc now. But on a less “yelly” note, seeing Rohan, Nimbus, the pouka pond, new Exotic armor and weapons, on top of working with Devrim, Petra—[deep breaths] yeah, let's roll it one more time.

[previewyoutube][/previewyoutube]

[h2]TL;DR [/h2]

And because this seems to be a Guardian favorite, we’ve got a TL;DR. Here’s one for last week’s TWAB.

  • The latest Strand news.
  • Update on performance issues tied to latency.
  • FotL results and Trials map voting.
  • Prime Gaming loot update.
  • VFX and Dresstiny going forward.
  • And more!

Oh, while we’re at it, here’s what's coming up in this week’s TWAB too:
  • Journey Through Darkness trailer.
  • The ViDoc.
  • Season 19 ending cinematic.
  • Destiny 2 x SteelSeries.
  • Transmog for your desktop (wallpapers).
  • Lightfall ritual weapon reveal (and ornaments).


Go to Bungie.net for the full TWAB.

Destiny 2: Lightfall's new loadout system will let players swap gear in the middle of an activity




Bungie recently gave us the chance to see Destiny 2: Lightfall in action. In a behind-closed-doors presentation, Bungie showed off Destiny 2's new city of Neomuna, and most excitingly of all—for me and other buildcrafting sickos, at least—demonstrated the new in-game loadouts system...
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Destiny 2: Lightfall's new destination features an activity teased as 'Escalation Protocol 2.0'




There's a well set template for Destiny 2's patrol spaces. Most are made up of three public areas containing patrol missions, Lost Sectors and public events, with each leading to a number of instanced areas used for missions and Strikes. So it is again with Lightfall's new patrol space on Neptune, Neomuna...
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Destiny 2 just dropped its biggest twist since Cayde-6 got killed off and I'm a mess




When you are many thousands of hours deep into a six-year-old videogame, it takes a lot to surprise you. But today's Destiny 2 season finale did just that. I'll explain why in a second, but first here's the obligatory SPOILER WARNING for details and discussion of the final Season of the Seraph mission and accompanying cut-scene which is embedded further down the page...
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7 big things we learned from the Destiny 2 'state of the game' address




s someone who's overwritten more than his fair share of Destiny 2 articles, I have to doff a grudging cap to game director Joe Blackburn, who just dropped 5,439 words on Lightfall and the year ahead. Clearly he does not have to deal with the PC Gamer peer editing system. As with previous 'State of the Game' addresses, the treatise is a wide-ranging tour of the biggest areas of improvement the team is working on, framed by Bungie's major philosophical goals for the game. It also reveals the names of the next two seasons, which are 'Defiance' and 'Deep', and says that Bungie plans to be (slightly) less secretive about seasons ahead of time...
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