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Destiny 2 News

Destiny 2: Lightfall's new loadout system will let players swap gear in the middle of an activity




Bungie recently gave us the chance to see Destiny 2: Lightfall in action. In a behind-closed-doors presentation, Bungie showed off Destiny 2's new city of Neomuna, and most excitingly of all—for me and other buildcrafting sickos, at least—demonstrated the new in-game loadouts system...
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Destiny 2: Lightfall's new destination features an activity teased as 'Escalation Protocol 2.0'




There's a well set template for Destiny 2's patrol spaces. Most are made up of three public areas containing patrol missions, Lost Sectors and public events, with each leading to a number of instanced areas used for missions and Strikes. So it is again with Lightfall's new patrol space on Neptune, Neomuna...
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Destiny 2 just dropped its biggest twist since Cayde-6 got killed off and I'm a mess




When you are many thousands of hours deep into a six-year-old videogame, it takes a lot to surprise you. But today's Destiny 2 season finale did just that. I'll explain why in a second, but first here's the obligatory SPOILER WARNING for details and discussion of the final Season of the Seraph mission and accompanying cut-scene which is embedded further down the page...
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7 big things we learned from the Destiny 2 'state of the game' address




s someone who's overwritten more than his fair share of Destiny 2 articles, I have to doff a grudging cap to game director Joe Blackburn, who just dropped 5,439 words on Lightfall and the year ahead. Clearly he does not have to deal with the PC Gamer peer editing system. As with previous 'State of the Game' addresses, the treatise is a wide-ranging tour of the biggest areas of improvement the team is working on, framed by Bungie's major philosophical goals for the game. It also reveals the names of the next two seasons, which are 'Defiance' and 'Deep', and says that Bungie plans to be (slightly) less secretive about seasons ahead of time...
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Destiny 2 reveals bold plan to stop lethally physics-slamming players into walls




Honestly, if I had a dollar for every time I've been launched into a hard surface and atomised in Destiny 2 I'd probably have enough money to buy Bungie. Or at least the boss design department. Since the series' inception, Destiny has been rife with bosses—and lesser enemies, hello Cabal Phalanx shields—that can fire you across the room like a Hellfire missile filled with moonshine. A foot stomp at the wrong time inevitably leads to instadeath and the guardian's perennial lament:..
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