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Over a decade after release, Project Zomboid attracts an astonishing horde of players




Project Zomboid was first released as a tech demo in April 2011, before releasing on Steam in November 2013. It had something of a rocky ride in those early years, with the game being leaked and, an infamous story at the time, the theft of two laptops containing a bunch of code which hadn't been backed up: Developers The Indie Stone would, rather winningly, go on to give an industry talk titled 'How (Not) To Make a Game'...
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Project Zomboid's next big addition will be NPCs

Since the release of its massive Update 41, Early Access zombie game Project Zomboid has blown up into a genuine hit, almost a decade after it first launched. Its developers, The Indie Stone, aren't slowing down and resting on their undead laurels. In a new interview, the devs say they're hard at work with Project Zomboid's next major addition: human NPCs.


The Indie Stone's managing director and coder Chris Simpson spoke with NME about Update 41, as well as plans for the game going forward. The interview provides some fascinating insight into the development of the latest update, as well as the devs' feelings about having spent so long in Early Access. But Simpson also identifies NPCs as the studio's next major goal for Zomboid. It's a feature fans have been waiting for years to see in the game.


"We're planning on doing NPCs pretty much next," Simpson says. "Although there may be smaller builds in between, the next big thing that we're working toward and talking about in the new year is going to be NPCs."


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RELATED LINKS:

Project Zomboid's huge Update 41 is out now and "feels more like a sequel"

Project Zomboid just added multiplayer servers

GOG starts early access program called Games In Development, DRM-free with 14-day refund policy

Project Zomboid is finally getting the player recognition it deserves

Project Zomboid has been hanging around in Early Access on Steam since the first year that Early Access was even thing, and after a long development period it seems it's finally seeing its popularity explode.

Read the full article here: https://www.gamingonlinux.com/2022/01/project-zomboid-is-finally-getting-the-player-recognition-it-deserves

Project Zomboid's huge Update 41 is out now and "feels more like a sequel"

It's a big day for one of the PC's best zombie games. Project Zomboid's Update 41 has arrived, and with it comes new visuals, remastered audio, improved netcode, and all new game modes. The developers say this update "feels more like a sequel than a patch update," and they're not wrong.


Since the test branch for Update 41 was released last week, developer The Indie Stone says "the truth is next to no one" is playing Build 40, with almost the entire player base having moved to the experimental branch. It was time to move on, the developers say, adding that "we feel strongly that Build 4,1 even with the remaining bugs and issues that need weeding out, casts a far superior first impression for new players."


There's far more in this update than we can feasibly list here, but some of the big ones include a huge overhaul on animation and character visuals, which now show torn clothing and the gear you're carrying, as well as any backpacks and bags you've brought along. There are new animations now for sneaking, sprinting, jogging, climbing over fences, falling over, reloading, and more.


Read the rest of the story...


RELATED LINKS:

Project Zomboid just added multiplayer servers

GOG starts early access program called Games In Development, DRM-free with 14-day refund policy

Project Zomboid gets Steam Workshop and multiplayer support