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42.6.0 UNSTABLE Released

[h3]How do I subscribe to the Unstable beta branch?[/h3]
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- Added the missing foraging zones to `WorldMapRenderer.lua`
- Added Bendable Fences framework. Only for Wire Fences (for now).
- Added sandbox options FenceThumpersRequired, FenceDamageMultiplier.- Show crafting inputs by Uses if whole item is not consumed
- Pickaxing/etc Ore, Limestone or Flint deposits will generate Masonry XP; 5 XP per item produced.
- The Knee-Length Hide Skirt clothing item now has a patchwork crude hide texture instead of cow or deep fur patterns; although patterned clothing by fur type is planned, this item is a more crude affair.
- Added an item script file for crafted pants, as we have a fair amount of crafted pants, and moved the existing crafted pants items scripts into it.
- Added the item and recipe for crafted Hide Pants.
- Added custom item icons for Hide Boots, Coat and Jacket; they were using placeholder icons.
- Hide Coats and Jackets need three Buttons or Large Bone Beads to craft; the texture prominently features Buttons, we have Buttons as a long standing inventory item, and Large Bone Beads are a reasonable substitute for a proper Button which can be crafted.
- Added items and craftRecipes for Hide Hooded Jackets and Tank Tops.
- Added item and craftRecipe for a Hide Dress, welcome to Bedrock City.
- Added Short, Normal-Length and Long Hide Skirt clothing items and their craftRecipes.
- Added clothing items and craftRecipes for skirts in varying lengths made from Garbage Bags and Tarps.
- Added IsoObject.setHighlightColor() and related methods that work independently for each splitscreen player.
- Updated ad for The Irvington Gun Club
- Updated tutorial tooltip about aiming.
- Added icon fluid masks and filled models for all mug variations.
- Added depth textures to fencing_damaged_02 sprites (bent fences).
- Added item and recipe for a Bone Whistle item.
- Added items and recipe for Forged, Gold, and Silver Key Rings. These Key Rings can be made at 0 level Blacksmithing skill, and don't require knowing a recipe.
- Added items and craftRecipes for a Stone Mace Head and Long Stone Mace. The Stone Mace currently has the wrong weapon model, using the same one as the Long Mace, and will be replaced shortly.
- Stone Maces are slightly less durable than metal maces, but otherwise identical. A character with Masonry skill of 8 can craft a Stone Mace Head.
- Added clothing items and craftRecipes for a Rag Bandana and a Leather Strip Headband.
- Added some new clothing items to some zombie outfits.
- Added new icon & model variation of the Crystal item.
- Added Large Crystal item; this is a mineral specimen as opposed to the metaphysical crystals.
- Group Available and Assigned Elsewhere items by Item name
- Rename headers: Assigned Elsewhere, Available Items, Possible Items
- Adjust Possible Items expand arrow position to avoid overlapping text.
- Added recipe for making Guacamole, it can only be learned by leveling Cooking skill at the moment.
- Moved recipes to get Bacon Rashers and Bits from recipes_farming to recipes_cooking.
- Updated sound banks.
- New sounds for animals breaking down fences
- Ingredient icons in tooltips scale with font size.
- Several additions to forage loot, e.g. Stone Mace Heads, Metal artifacts, Coins, Forged Keyrings.
- Added Whistle_Bone and KeyRing_Forged to Artifacts forage loot.
- Added a tooltip line to display all item focus categories (if it is focusable) for forage items to help with which category should be focused to find more of that item.
- Updated forageSystem.statisticsDebug() to handle multiple category items when calculating exact chance to spawn.
- Optimised forageSystem.generateLootTable() function.
- Added activeZone reset for ISSearchManager sync in forageSystem.recreateIcons().
- Improved doSearchFocusCheck logic to allow it to overwrite items from non-rollable categories. This mildly increases the penalty focused searching as it may now miss or overwrite rarer finds.
- The row of item icons in bag tooltips scale with font size.
- The gap between tooltip labels and values scales with font size.
- Sidebar icons are resized after the "Sidebar Icon Size" option is changed.
- New sound events for Chicken Foley.
- Play SitDownFabric and StandUpFabric sound by default when getting on and off furniture.
- Various menus display item icons:
-- The health panel context menu for bandaging, disinfecting, etc.
-- The "Fill" context menu for adding water to items.
-- The "Wash" context menu for washing items.
- Added raccoon's head 3D model.
- Added animal's skeleton inventory icons.
- Added smashed and sliced pumpkin and related recipes.
- Added tooltip for various sandbox options, specially some loot categories that didn't have it.
- Added a few missing icons for items.
- Added the hutch context option on top of the context menu.
- Added weapon-specific sitting-on-furniture animations.
- Added missing Bob_Seated_StandUp_2Hheavy.X
- Added item icons to the "Take Fuel" context menu.
- Add scroll bars to craftPanel inputs section to prevent panel from extending past the screen edge
- Added depth texture to low chain-link fence pole.


BALANCE

- Removed some instances of unwanted trees (not enough space to place). Still some unwanted trees left that we need to explore.
-- Zones `Farm` and `FarmLand` now have the biome `farmmix_forest`. This reduce the number of unwanted trees to nearly 0.
-- The remaining unwanted trees are due to exclusion of dirt as a wanted floor.
- Improved shooting handgun recoil at floor and up
- Adjusted chances for Firewood to appear less often across all common biomes which effectively makes all other categories appear more often.
- Adjusted WildPlants to be much more common across all biomes.
- Adjusted DogBane specifically to be much more common, both in the category and in each zone. It is now the most common WildPlant.
- Adjusted Twine and Rope recipe inputs for Dogbane to be 1 and 2, matching the Hemp recipes.
- Updated foraging for Search Focus and Sprite Affinity to have a much greater role and effect when searching for specific categories.
- Updated foraging to prefer the Focus Category set when choosing an affinity category for a sprite.
- Updated and increased chanceToMoveIcon, chanceToCreateIcon affinity settings for most categories. This means more affinity icons will be rolled to move or create a new icon.
- Changed sprite affinity for most categories to GenericPlants, as SpecialPlants were too rare to use for affinity for some of these categories.
- Garbage Bag and Tarp Headsacks, Tank Tops and Short Skirts will require less Duct Tape to craft.
- Hide and Leather Tailoring crafts now require the Sharp Knife or Scissors used to not be dull.
- Increased the durability of Mace Heads.
- Nail-Spiked weapons will drop 1 unit of Nails on the ground when they break.
- Smaller weapons require less Nails to spike than larger weapons; this require adding a second recipe to handle the smaller weapons, but the existing recipe also uses a fair amount of Nails.
- Can-Reinforced and Sheet-Metal Reinforced Baseball Bats will degrade slightly faster, but only slightly.
- Sheet-Metal Reinforced Baseball Bats are slightly heavier.
- Increased the required skill level to forge Goblets, as they're much fancier than metal cups..
- Reduced the Bite and Scratch protection for crafted Hide Pants, Coats and Jackets to 10/20 from 20/40. Hide clothing should be inferior to proper leather clothing.
- Adjusted the requirements for several Hide clothing recipes to make them more practical to perform in Forest Map scenario.
- The crude Hide clothing recipes can use Thread or Twine interchangeably; this is because Thread may be difficult to produce in some scenarios.
- Additionally the crudest of the Hide clothing can also be crafted with either of an Awl or sewing Needle; again, this is so players can produce the barest minimum of clothing in Forest Map scenarios. Imagine Rambo First Blood poking a hole in some hides with a sharp rock and then threading sinews through them.
- The higher tier Hide clothing requires the recipe to be known or researched; characters with the Tailoring trait will know the recipes, and a magazine also teaches them.
- Balanced Garbage Bag and Tarp clothing to have consistent Scratch Defense; Garbage Bag provides 5%, Tarp provides 10%.
- The simplest Garbage Bag clothing items don't require a Scissors or Sharp Knife to produce.
- Tarp clothing now has a 1 higher skill level to produce versus Garbage Bag clothing; it's "better".
- Remove icon and indent from available items header
- Hide duplicate possible items
- Updated several cooking recipes to use either whole items or hunger amounts.
- Updated Bowl of Cereal item's hunger and thirst to match used ingredientes.
- Increased base poison effect from drinking fluids.
- Removed AmmoStraps from forage loot.
- Increased sprite affinity and focus chances for Trash category.
- Changed ThumpersToDamage to be a scaling value which reduces as the fence is bent further.
- Removed fences becoming weaker as they are bent as they now require less zombies per stage.
- Added damaging of fences when zombies climb through gaps when present on late stage bendable fences.
- This allows zombies to break the fence fully after a lot of zombies climb through, even if they stop thumping due to the easier path.
- Damage amount is a random small value adjusted by the sandbox setting FenceDamageMultiplier.
- Balanced butchering on the ground
- Boredom inside structures increases too quickly
- Renamed recipes that create 2 pieces of armor so that they show up closer to their sets' other recipes in the list.
- Balanced time for animations that are too short for SFX/Timed action length
- Update trapping zones support.
- Removed old birch & pine
- Made the jumbo trees `1x1`
- Adjusted worldgen biomes to be compatible with the most recent version
- Updated all the biomes
- Updated alcohol % for some fluids.


FIXED

- Fixed not being able to pet rabbits.
- Fixed crafting system to consume food items by hunger-based units instead of whole items, ensuring recipes correctly use partial amounts where applicable.
- Fixed game quitting to menu when hitting zombies that are attacking windows while multihit is enabled.
- Fixed roadkill animal giving 0 calories meat.
- Fixed game always starting in super low resolution when in fullscreen mode on Linux.
- Fixed zone checking all z values instead of its own.
- Fixed Walking over certain tile causing screen to go black at Animal Farm.
- Fixed a crash with animals trying to eat grass from floors below or above them.
- Fixed built Wooden Walls always having 50 health.
- Fixed crash in the hutch UI.
- Fixed game suspending when placing garbage bags inside garbage bags.
- Fixed Zombies losing character that ran behind vehicles
- Fixed Changing Music setting from Main menu causes the game to start without any sfx whatsoever
- Fixed bug in IsoStove::Activate. Microwaves are now set to 1 minute rather than 1 hour if turned on with no time is set.
-- Setting timer to zero now turns off the device.
- Fixed Disassembling floors leads to black voids you can fall into (for floors below ground as well. (z - Fixed being able to build > dismantle various floor tiles on ground level but this leaves ugly black tiles in it's place.
- Fixed "favourite" icon position in inventory overlapping with the "equipped" icon.
- Fixed character models being too big in the new Character Customization UI.
- Fixed All Clothes Unlocked list not fitting the UI, especially on lower resolutions.
- Fixed the leather lean-to build menu entry requiring a Tarp, and not Leather.
- Fixed Hand Scythes not having the CutPlant item tag; they should be useful for removing weeds etc.
- Fixed "Scythe Grass" with Hand or Stone blade Scythe uses wrong animation
- Fixed the four leaf clover key ring never spawning as loot.
- Fixed Containers flicker after 'disassemble' mouseover
- Fixed door highlighting in splitscreen when a key is selected in the player's inventory.
- Fixed corpse highlighting in splitscreen.
- Fixed depth texture on two lightswitch overlays.
- Fixed FillFromDispenserSound on Disinfectant.
- Fixed missing sfx for Ice Axe GroundAttack.
- Fixed Character getting stuck in aiming mode with spears near fences.
- Fixed multiple tutorial crashes.
- Fixed Shotgun not auto-racking in the tutorial if the rack action was previously interrupted.
- Fixed NRE which could occur in ISWorldItemIcon.doPickup when spam-clicking to pick up items.
- Fixed Poisonous berries and mushrooms missing the poisonous tag in foraging sometimes.
-- Added showing a poison icon for ISWorldItemIcon, it now shows if a dropped item (or any item if a stack of identical items) is poisoned when detected via search mode if the player knows that it is poisonous.
- Fixed manually drinking water from an item or tile not drinking enough to remove all thirst.
- Fixed dividing food into 2 bowls miscalculating hunger value if that food was not whole.
- Fixed recipes for bacon rashers or bits not inheriting cooked status.
- Fixed exception being thrown when swapping seats in a vehicle
- Fixed tutorial house being too dark sometimes due to barricades. Now tutorial house will only have 2 planks.
- Fixed an error that would occur when digging a furrow with the Wooden Trowel item on account of it not being a weapon.
- Fixed some inconsistencies in the Duct Tape consumption and Time requirements between some Garbage Bag and Tarp clothing recipes on account of some Tarp recipes outputting multiple clothing items as Tarps are bigger than Garbage Bags.
- Fixed some spear craftRecipe using the wrong animation.
- Fixed Garden Forks being lighter than other spears.
- Fixed missing OnBreak functions for Maces and Long Maces.
- Fixed the weights of Maces (they were too heavy) and Long Maces (they were too light).
- Fixed several crafted weapons having the wrong Display Category.
- Fixed some items inappropriately being flagged as Mementos.
- Fixed an error with evaluating recipe autoLearn thresholds.
- Fix CutChicken recipe to suit above change
- Fix Brain Tan recipe not craftable
- Fix issue where Food with 0 base hunger change could not be used in crafting
- Fixed Charge-attack makes zeds re-play their dying animation
- Fix alignment of Possible items arrow
- Fix bug with UntieHeadband craftRecipe
- Fixed poison from drinking fluids not being modified by Iron Gut or Weak Stomach traits.
-- Added a cap for poisoning level for Weak Stomach and Iron Guts traits
- Fixed Creating animal zone in the basement throws an error
- Fixed rendering issue when creating animal designation zones above or below ground level.
- Fixed Don't interact with butcher hooks, chicken hutches, animals or seats when the left Shift key is down.
- Fixed action trigger issue with double click on hidden forage icons such as medicinal herbs or icons at lower skill levels.
- Fixed issue in forageSystem.doClothingItemSpawn() not checking if the source item is clothing.
- Fixed issue with disappearing forage icons due to clearing the activeZones when updating via the event.
- Fixed Foraged Books changing title when picked up.
- Fixed Error when character finds some items through foraging.
- Fixed tooltip panels sometimes being too wide compared to their contents.
- Fixed missing animal designation zone icon in the D-pad right radial menu.
- Fixed incorrectly setting joypad focus in splitscreen when the "Restart Project Zomboid to apply changes." dialog is displayed.
- Fixed Shooting while holding Alt knocks zeds down instantly
- Fixed animals in trailer giving birth put the babies outside of the trailer.
- Fixed some raccoons definitions.
- Fixed foot stitches not making character limp.
- Fixed Crawler Zombies not freezing their correct death pose
- Fixed "Sharpen Blade" for Firefighter and Wood axes targets wrong part of the axe to sharpen
- Fixed Empty Feeding Trough being silent
- Fixed Cut up Denim/Leather clothing missing SFX
- Fixed seating.txt and tileGeometry.txt coordinates sometimes changing when saved due to an integer-rounding issue.
- Fixed active vehicle light textures being affected by ambient lighting, making them too dim at night.
- Fixed animal rotting in meta. (only on new saves)
- Fixed some clothing clipping issues with balaclava
- Fixed missing text entry for sandbox options Days Until Maximum Dimished Loot Percentage and Fence Damage Multiplier.
- Fixed "Advanced" in sandbox option not using its translation entry.
- Fixed Players can phase through walls by resting on furniture near windows
- Fixed 'Nail Escape Rope' appears twice in RMC UI
- Fixed difficulty clicking on cutaway carpentry window frames.
- Fixed curtain-related context menu options not always showing up when clicking on window frames without windows.
- Fixed Butcher Animal on the ground tooltip UI being too small
- Fixed 'Walk To' while dragging corpses
- Fixed being able to transfer liquids from Sealed Bottles
- Fixed Standing up while aiming causes char's upper torso to spin
- Fixed Char's model appears crooked while taking pills and crouching past furniture
- Fixed Char's model is crooked while crouching and reloading
- Fixed Fix coffee machine not working if water container has less than 1L of water
- Fix issue with InputItemNode rebuild where some valid nodes could be skipped, preventing players from using items in multiple slots
- Fixed depth texture of the book case.
- Fixed shift + E not opening the hutch info anymore.
- Fixed not being able to disable Clay spawn
- Fixed pressing the interact key resulting in sitting on furniture when a door or window is also nearby.
- Fixed ISHutchUI.initialise() getting called repeatedly when pressing Shift-E on a hutch.
- Fixed Character does repeated shoves when shoving after shooting empty gun
- Fixed tree falling sfx being too loud
- Fixed Water Dispenser not holding as much liquid as the bottle.
- Fixed Flour having no nutrition values.
- Fixed doors and other objects being affected by table-top object transparency.
- Fixed not being able to place tents sometimes.
- Fixed players able to click through walls to toggle doors.
- Fixed property issues with burnt grass tiles interacting with vehicles.
- Fixed character climbing over Log Wall and High Wire Fence like short fences via the context menu.
- Fixed a bug when petting an animal from too far away.
- Fixed text alignment in farming plant info.
- Fixed translation error in moodle info in the char's health panel.
- Fixed "Target" panel being wider than "Source" in Transfer Liquids UI.
- Fixed "Target" and "Source" panels changing their size depending on player actions.
- Fixed small display error with clothing combo boxes not resizing when preset loaded.
- Fixed missing tile troperties and depth map for "gun store shelves".
- Fixed tutorial player position detection to prevent missing triggers when jumping fences and windows by making it more forgiving.

Project Zomboid update adds new location, as tribute to beloved modder who died

The world of Project Zomboid is filled with references and easter eggs. Over in Louisville, you'll find the Romero Center For Performing Arts, a clear nod to undead maestro George Romero. The presenter on Life and Living TV is named Dean, presumably after DayZ's Dean Hall, and tucked away near Riverside is the Sunderland Hills Sanatorium, likely named for the imperiled protagonist of Silent Hill 2. But the latest Project Zomboid update brings to build 42 and to Knox Country a more meaningful homage in the form of a newly redesigned gun store.


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42.5.1 UNSTABLE Hotfix Released

- Slight fixes to zombie heat map. Some remote locations had too many. (Zombie heat map is always a work in progress and will be continually refined through many patches)
- Added missing tiles for Stendo's Firearms Emporium, including the all important sign.
- Characters with Smoker will now cough once in 12-35 hours.

Full 42.5.0 UNSTABLE patchnotes if you missed them.

42.5.0 UNSTABLE Released

42.5.0 - Being released after a week's dev cycle to tidy up some bugs from last time.

NEW

- Added new map location: Stendo's Firearms Emporium. This is an updated version of the gun store that can be found behind Twiggy's Bar in West Point. This is intended as a memorial to Stendo_Clip who was the founding author of the Vanilla Firearms Expansion mod - following conversation with, and permission from, family members.

- Added some depth map for shelves. (so placing 3D items on them will work well)
- Added filled model for Ceramic Jar items.
- Added fluid mask for Ceramic Crucible icon.
- Added icon for Antlers
- Amethysts can be produced by scrapping Amethyst jewelry.
- Added antlers to Bones forage loot.
- Added various types of metal scrap to CraftingMaterials forage loot.
- Added correct animation for petting raccoons.
- Added 2 options to `SandboxOptions`, `ClayLakeChance` and `ClayRiverChance`.
- Added new fliers
- Added several new clothing item files specifically for crafted clothing.
- Added several post-apocalypse/wilderness map type clothing items; these can be crafted aside from the Hide Headsack; note that tailoring in general and leather crafts in particular are WIP currently. Aprons, Strapless Dresses, Headsacks and Tank Tops made from Garbage Bags and Tarps. Patchwork Hide Headsack (Leatherface!), Long Coat, Jacket and Boots. (the headsack cannot be crafted yet).
- Added Gold and Silver coins, although they cannot be looted or crafted yet; they can be used alongside Gold and Silver scrap to forge Gold and Silver sheets for crafting.
- Added craftRecipes for making Garbage Bag, Hide and Tarp Head Sacks.
- Added Sew Raccoon Hat recipe.
- Added a server start option for later use called -seed= to set the seed of the world. Modify IsoWorld to be compatible with the new Seed format when using a server. Added a server.ini parameter called Seed= to do the same thing, and added the seed on the Esc screen.

BALANCE

- Addressed Walking/Sneaking speed discrepancy with different weapons equipped
- Balanced butchering. No more heads when body is rotten. Can't butcher bloody skeleton.
- Reduced the amount of exterior corpses and trash when buildings are Trashed & Looted.
- Scrapping gem earrings specifically will now produce 2 gemstones and not 1.
- Slicing a rotten animal head won't drop brain
- Seasoning Salt can be used in place of Salt for baking recipes.
- Increased calories for Meat Patty.
- Split the craftRecipe for forging Gold or Silver Sheets out of Scrap into individual craft recipes; this is to better handle being able to have multiple inputs, such as mixing scrap and coins to make sheets.
- Spears made using Leather Strips, Twine or Wire will be slightly more durable than spears made using Duct Tape or Zip Ties.
- Tarps can be used as fire fuel or tinder.
- Increased the XP award for some Tailoring crafts; they were low in comparison to other crafting skill recipes.
- Rotten animals give a skull instead of their head.
- Rotten animals don't give leather anymore.
- Ranged weapons no longer split damage across multiple targets.
- Re-added the head for rotten animals, the head will now be rotten (pending: icons)
- Allow slicing of rotten animal's heads.
- Added weight for deer
- Removed saving used items in crafting to item

FIXES

- Fixed Mac being unable to load stdlib.lbc.
- Fixed saucepans no longer boiling water.
- Fixed Tainted Water poison level.
- Fixed Enabling Imgui under Linux not working
- Fixed the character-creation beard stubble, chest hair and head stubble checkboxes being unclickable.
- Fixed Well and Water Pump giving tainted water
- Fixed fluid filters for entity fluidContainers to prevent players adding weird fluids to Wells
- Fixed not being able to build windows
- Fixed error on interacting with forage icon from context menu with the search manager closed.
- Fixed XpUpdate.lua halo text to use the HaloTextHelper.addTextWithArrow and HaloTextHelper.getGoodColor() methods.
- Fixed duplicate line issue in forageSystem seed table [Marigold -> MintHerb].
- Fixed RMC Fill option not discarding items holding fluids that cannot be mixed with water when it gets all fluid containers in inventory, potentialy leading to an empty list of possible items later on and then causing errors.
- Fixed axes taking too much damage too fast when chopping down trees.
- Fixed inconsistent weight for forged vs non forged Ball Peen Hammers.
- Fixed being unable to pierce Steel Blocks.
- Fixed ISHealthPanel exception after changing sidebar scale
- Fixed Player not being able sleep after getting on multi-sprite beds
- Fixed not checking every square of a multi-sprite bed for the presence of pillows when sleeping.
- Fixed forage category for Mangoes to be Fruit.
- Fixed typos in CharacterTraits
- Fixed extra corner from brick walls.
- Fixed some stuff with rotten animals on butcher hook.
- Fixed LegHit damage LegHitDamageSplitModifier was overwriting damageSplit opposed to being used as a modifier.
- Fixed missing Glassmaking XP multiplier from sandbox options, leading to errors when trying to award XP for that skill with the global multiplier option disabled.
- Fixed Mix Bucket recipes being unable to count water inside the bucket.
- Fixed Fill Pipe not consuming the smoking pipe.
- Fixed not being able to split rice or pasta from a copper saucepan into bowls.
- Fixed halving fillets not inheriting cooked status.
- Fixed bowl name when splitting pasta or rice.
- Fixed Icons like Map and Pick up tool shrink then players hover over them
- Fixed Chars with Smoker trait can't get rid of cough after recovering from cold
- Fixed "Take engine parts" not working
- Fixed painting trailer's doorframe turning into windowsframe.
- Fixed the fast & slow metabolism traits not having their icon.
- Fixed cars in Drive-in theater in Rosewood not facing West.
- Fixed butchering rotten corpse from ground producing a clean skeleton instead of a bloody one.
- Fixed issues with craftrecipes that accept the same input items for multiple input slots.
- Fixed being able to scrap Gold and Silver coins like jewellery.
- Fixed some errors with the ingredients for some Garbage Bag and Tarp clothing craftRecipes.
- Fixed some crafted Burlap and Denim clothing having the wrong fabric type item script parameters.
- Fixed Some plants have missing Best Month/Poor month/Min water
- Fixed Crafting workstation UI text overlapping UI borders for some resolutions
- Fixed MetalFenceLvl2 collision
- Fixed stability issues when climbing/descending sheet ropes.
- Fixed illogical 'Empty' Context menu option for infinite water sources
- Fixed excessive player text feedback when autoLearning skills.
- Fixed issues with shooting zeds through multiple barricades
- Fixed issues with seeds produced by crops
- Fixed issues with smelting broken items
- Fixed shotguns not firing when attacking zombies on the floor.

Extra technical patchnotes listed here.

New Project Zomboid update rolls back the controversial build 42 loot changes

On its surface, Project Zomboid is a world of brutal survivalism, but check under the hood, specifically the enormous patch notes that The Indie Stone has been publishing since the arrival of unstable build 42, and you can see the delicate dance of values, metrics, and rebalances that really makes Knox Country turn. More than State of Decay 2, Dying Light, or DayZ, I think Zomboid is the best game of its kind on PC, but the latest version is called 'unstable' for a reason - there are still improvements to be made. The latest Project Zomboid update provides one such example. If the new looted building system has felt unfair or askew to you so far, The Indie Stone is apparently on the case.


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