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Project Zomboid News

How to hotwire a car in Project Zomboid




Trying to hotwire a car in Project Zomboid for the first time? Zomboid's world is huge, and crossing the entire thing on foot is a real undertaking, so you're better off trying to find and maintain a nice car for longer trips. With all the undead milling around in the streets, you won't want to show up unprepared or get stuck in a vehicle only to find out it won't start. Let's make sure that you actually know how to hotwire a car before you get trapped surrounded by zombies beating on your windows while you fumble with the wires...
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Project Zomboid: what to do if you get bitten




If you're trying to figure out what to do after you get bitten in Project Zomboid we have some bad news, and then some more. Scrapes with zombies have a chance to slap you with the terminal Knox Infection, but it can take days to figure out whether you've been infected or not. You might also spot those nauseous and queasy moodles and wonder if you should expect the worst...
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Project Zomboid's revamped endgame will let you build a "nu medieval community"

Project Zomboid blew up big time in 2021, and the devs at The Indie Stone are providing more and more detail on what to expect from the game's upcoming updates. We've now got a broad roadmap laying out the basics of what to expect from the next seven major updates, and loads more info on what to expect from the upcoming Build 42.


Build 42 will rebalance mechanics like traits, professions, and skills, and will "begin the expansion of the 'tech tree' (as in the soft emergent tech tree from recipes, not an 'unlock via tech points' type of tech tree) of the game significantly to provide a more rich end-game experience", as the devs explain in a blog post.


"While we may not hit this spot in our first build, our ultimate goal is to provide significantly extra crafting potential to allow players to effectively create a post-apocalypse nu medieval community, to provide plausible alternatives to any of the lootable items in the game that would logically be plausible with the correct skills and resources so players don't feel pressured to restart the early game repeatedly to get long term fun out of the game."


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