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Day of Dragons: Magma Teaser Trailer

Check out our latest Day of Dragons: Genesis teaser featuring Magma, the Fire Elemental.

[previewyoutube][/previewyoutube]

Elementals (as they are called by Dragons) are non-native species to the world of Jrakhon (home of the dragons). The Elementals hail from Jrakhon's red moon, Nharogk and are known among themselves as the Nharogki, the ancient enemies of the Dragons.

In Day of Dragons: Genesis (update v1.0) players will be able to unlock the ability to play as Magma, (an alpha-class Fire Elemental) and terrorize Dragons.

Day of Dragons: Genesis will be coming to Steam Early Access as the next major update for Day of Dragons.

Join the Discussion on the Day of Dragons Official Discord.

Dev Blog #7

Hello again!

We've been hard at work on the Genesis update and we are excited to share with you what we've been up to and we have a couple big announcements to make.


[h2]Day of Dragon's Official Soundtrack Now Available on Steam![/h2]

It's here! The official soundtrack to Day of Dragons is available now on Steam (digital copy) and Amazon (hard copy with concept art booklet).

If you are one of our lovely Kickstarter backers, you can visit our Kickstarter page or official discord for directions on how to get your FREE digital copy of the soundtrack!



A HUGE thank you to Rey Fernández Jr., Norman Ludwin, and the Budapest Scoring Orchestra for their amazing job on making the original and beautiful songs that bring our game to life. We appreciate your hard work and are in awe by the end result.



We hope you enjoy the music which will play in the upcoming Genesis update, planned for late fall this year.


[h2]New UI Panels Make Dragon Life Easier[/h2]

While it might seem like a simple idea, coding the UI takes quite some time and a lot of work is put into making it as user-friendly as possible. We've added some more helpful panels to make the player's life a little easier.

[h3]Character Panel[/h3]



The Character Panel is where you will find all the information about your dragon character and its environment. Here you can edit your skill tree and see the quality of your dragon's bloodline and genetics. Genetics will play a large part in how well adapted your dragon is to surviving in that world of DoD and will determine the quality of your offspring.

[h3]Social Panel[/h3]



Here is where you will manage your interactions with your group, clans, and egg invitations. To prevent being spammed with invites, you can only have one at a time and won't be able to accept another until you've responded to the previous request.

On top of that, you will also be able to appear "offline" to avoid being send any invites at all.



Groups are a temporary grouping system for migrations, hunting parties, and more single session activities. Groups have no leaders and are not persistent, meaning once you log off you will leave the group. There is no player limit for groups.



Clans allow players to form permanent grouping systems that allow you to always see when your friends are on and offline. Clans are created and maintained by a single "Chief" who can promote up to six trusted clan-mates to the title of "Thunder Chief" to help manage the clan. Clans are persistent and, as long as a clan has more than five members, will last even through server restarts.

Clans and groups will be an important part of successfully surviving and growing in DoD, as clan-mates and group-mates can help care for eggs and young hatchlings.




[h2]Closed Testing Has Begun[/h2]



Thank you to all the amazing people who have signed up for our closed testing. We have begun the first phase of testing and will be adding more more testers in waves as needed. If you were not selected for the first wave, don't fret! You may be selected for an upcoming phase in the near future.



[h2]Models, Animations and Animators[/h2]

As we've said before, we started our animation process with the Acid Spitter because it is the simplest model (no extra limbs) to get in the rhythm before jumping into the more complicated models. After some hiccups along the way (like realizing the Acid Spitter was missing a spine), we are very thankful we did.

While the amazing work our animator and modelers are doing is worth the wait, it's been a slower process than we had hoped for. So we have some important news to share with you...

[h3]New Animators are Joining the Team![/h3]

We are thrilled to announce that TWO more animators are joining our team! Both have done amazing work and we are honored to have them join the DoD Development Team. We'll have them introduce themselves in a future DevBlog. While Karly will still be our main rigger, each animator will have their own creature to animate. We look forward to sharing their work with you in the future.

[h3]Shadow Scale Baby and Elemental Model[/h3]



Check out this cutie! While the colors and pattern is not yet finalized, the baby version of the Shadow Scale is. We can't wait to see these little guys hatching out of their eggs and causing all kinds of mischief when Genesis goes live!



Now that the Shadow Scale model is being rigged, Jia Hao has begun refining the Elemental model. He is looking quite terrifying. We will keep you updated on the Elemental and Shadow Scale in the DevBlogs to come.



[h3]More Acid Spitter Animations[/h3]

Congratulations to those who received the first DLC keys for the Acid Spitter during the surprise giveaway in celebration of Bad Parrot's birthday on our official discord.

The Spitter is coming to life more and more each day as his list of completed animations continues to grow. Here are some of his new moves.




As always, thank you to all of you who have supported us. Check out our next dev blog for an inside look at the Shadow Scale's progress, IK (inverse kinematics) in the game, NPC Dragons, and more!

[h2]A Word From Our Lead Developer[/h2]
Greetings everyone,

I'm Jonathan Slabaugh, the Lead Developer for Day of Dragons.

I want to personally thank you for checking out our DevBlog! A lot of progress has been made since our last DevBlog. As already mentioned, our Soundtrack was finished and mastered and it turned out great! Everyone who has heard it likes or loves it. Rey and his team did a fantastic job. We've made it available to everyone on Spotify if you want to listen to it for free.

As you all know, we have not updated Day of Dragons: Alpha in over 6 months. That is because we are hard at work preparing for you our next update which we call, "Day of Dragons: Genesis." This is DoD the way it was meant to be. We have rebuilt the game from the ground up, updated the Engine, refactored the server code, and putting all that Kickstarter funding to good use - making the game we all want to play, the game we promised all of our backers. I hear the phrase often, "Where is the game you promised?" The answer to that question is, "We're making it and it takes time to make it right." Games take a lot of time to make, often years go in to developing, which is the beauty of Early Access. With Early Access we can release DoD Genesis 1.0, and then keep updating it with more and more Dragons, features, and content as time goes on before we reach our "Release" state. Then post-release, we continue to add more content in the form of Dragons, creatures, and maps. That is the long term plan anyways. But to get there, we need time and testing. It all begins with DoD Genesis which is actively being tested right now. Seriously, I'm sitting in the server as I type this listening to people test the Genesis update. :D

Speaking of testing, Closed Testing has entered Phase 2 of 5. The testers are doing an amazing job finding and reproducing those bugs. So a special thank you to them. (you all know who you are). The server has been amazingly stable, there were only 3 server crashes, all 3 being in Test Phase 1. Since the crashes were fixed, it has been rock solid stable. This is one of the benefits to having only 1 programmer! ;) Testers have also been providing feedback which has shaped the game in some ways as we are always willing to listen and improve what we've built.

After Phase 5 is completed, we'll begin open testing where anyone who owns the game can download it and hop in to the test server. Open testing will continue until all DoD Genesis content is finished and combat is balanced and then we will push it to live. The ETA on that date is... when it's done.

Regarding the ETA to DoD Genesis. In development, you can set schedules, organize your production charts and workflow, but you can't control how long it takes to get each system or each item done. That is the mystery variable in determining an ETA. I do know that Phase 1 took us about two weeks, Phase 2 is three weeks and counting now. We probably have another week of Phase 2 before we go to Phase 3. There are 5 total closed testing phases before we begin open testing where everything is balance tested before we push it live. Each new test phase will last longer than the previous. Those are the details regarding an ETA which we get asked about a lot, but the honest answer to the question, "When will the DoD Genesis update be out?", is, when it's done.

Some of the things coming in DoD Genesis include,
- Vulkan support
- Linux Client support
- Nesting System
- Genetics System
- Mutation Trees and Mutation Points that enhance your character
- Clan System
- Interactive Foliage
- Animation IK
- Skins
- Alpha Growth System
- Unlockable (through Gameplay) Skins/Creatures
- New UI, Character Panel, Social Panel, Admin Panel, etc.
+ And much more!

We appreciate your patience as we continue to work everyday on this update which was made possible by you, our supporters. Our goal is to make the best Dragon Survival game ever, and we're slowly getting there, one day at a time.

Thank you for your faith in us, your love & support, your well wishes, and your feedback. I look forward to playing with you in Jrakhon, the world of Dragons.



[h2]Dev Q&A Livestream[/h2]


We are currently planning to have another live Q&A in the upcoming months. Keep an eye out for the exact date, coming soon.



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Itasa#6682

by Death Wing#1646

by Chonk#6682



[h3]Some of our favorite artwork from the community...[/h3]


by ShiftyRaven(halofan523)#1506

by Horus#9404

by Kass#5988


Thanks for reading!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Day of Dragons Original Game Soundtrack Now Available on Steam

The Day of Dragons (Original Game Soundtrack) is now live on Steam on our Store Page and includes both 44100khz 320kbps MP3 and 48000khz 2304kbps HQ lossless WAV files. A 10% discounted package bundle that includes both the Game+Soundtrack is also available. Players who own Day of Dragons the Game can use the bundle for a 10% discount on the Soundtrack.

The Soundtrack includes 16 original tracks composed by Rey Fernandez Jr. and recorded by Budapest Scoring Orchestra. The music is beautiful, moving, emotional, and touching and will be part of the Day of Dragons game experience.

We'd like to thank Rey Fernandez Jr, Norman Ludwin, Leandro Gardini, Phil Colodetti, John Witt Chapman, Ludwig Maier, Phil Colodetti, The Budapest Scoring Orchestra, and Dominic Henderson for your hard work and great performances.

Lastly, today marks the one year anniversary of our Kickstarter campaign's launch - one year ago today we took a leap of faith and pitched our idea to the world, and we found 12,000+ backers who shared our vision for an awesome Dragon game, who believed in us and who made it possible for us to make this game a reality. Thank you to ALL of our Kickstarter backers for making the Day of Dragons Original Game Soundtrack possible.

Dev Blog #6

Hello again, everyone!

Welcome to another development blog. We've been working a quite a lot since the last one and are excited to share some of it with you. Check out what we've been up to last month...





[h2]From the Ball of the Lead Hamster[/h2]

Greetings Dragons (and you Elementals over there), as summer continues to pass us by we are reminded just how quickly time flies when your working hard. Indeed we have been working hard on getting the Genesis update out to you all with the First Five, the Flame Stalker, Shadow Scale, Inferno Ravager, Magma Elemental + the Acid Spitter DLC. Speaking of our first five, it is not looking like we will have them all finished and animated by late summer like we had hoped and will be moving our target date back to late Fall. The Acid Spitter is done and being animated as you will see below, the Shadow Scale model is finished and waiting to be rigged. Magma has entered the sculpting process, and our other 2 dragons will be worked on later this month and into September then rigged and animated. So hopefully by late fall we will have Genesis out to you all. It will be worth the wait and will blow everyone's expectations out of the park!

Speaking of which, our 1st iteration of the new UI system is nearly completed, it's been a lot of work, but I think we have a clean, user-friendly, readable, non-obstructive, and organized UI for players with a couple different options. One of the options recommended by fans was to have a "Streamer-mode" where the location coordinates of the player don't show up on the screen to prevent stream sniping. We liked that idea and put it in. There's also both a Survival style and RPG style HUD to choose from. The character panel has a ton of info in it, including Genetics, Mutations, Heritage, Biology, Vitals, Armor Resistances, Habitat, and a Compass! We even have waypoints in the game now, you can have 1 waypoint per region for a total of 4! Pretty beawesome right? We'll talk more about the genetics and mutations later. But all these systems are already in the game.

Something else that we have in the game is timezones! Each region has its own night and day cycle which vary a few hours from one another to give it a East/West timezone feel. If you are in a night time and want to see daylight, go to a different region! I think that's cool. You can also move around with the character panel up, and it does not completely block your view so you can still see which helps prevent you from getting eaten while checking your info.

If you haven't checked out our Patreon, we invite you to check it out, it is loaded with behind the scenes development content, the lore writer's blog, an exclusive Red Dragon skin, development pipeline updates, and more. Check out our patreon here.

There's a lot of cool stuff we can't wait to show off in our next Dev Livestream. Thank you to all of our supporters for believing in us, together we are building the dragon game we always wanted!

- Jao the HamsterBall



[h2]A Player-friendly User Interface[/h2]

A user interface, or UI, is an important part of the game and can take a bit to design and code. We are working on making sure the UI is as player friendly as possible.


[h3]Character Select[/h3]



Some of you may have already seen this one in our last livestream. Players will be able to select their species, gender, and unlocked skins through this menu and learn the basics about the species they have chosen. Server owners will be able to add information and rules that appear in this screen so players know what to expect before entering each server.


[h3]Chat[/h3]



We've streamlined and improved the chat system. Players will be able to choose if the chat is toggled on/off or if it fades after use. On top of that, you will be able to cycle through several chats or view all the dialogue in one. The chats include Global (all players can see), Local (only players in rendering range can see), Group (only group members can see), Clan (only clan members can see), and All (includes all dialogue). What's the difference between Groups and Clans you ask? Well, you will need to wait for the next dev blog for that ;)

In the meantime, check out the images below for examples of the new chat coming in our "Genesis" update.




[h3]Damage[/h3]



Players will be able to choose from two difference Heads-Up Displays, or HUDs, which include Survival or Roleplay. In survival, players will get a more natural and immersive experience. Damage will show as different degrees of blood screens and other indicators will be displayed only when necessary.

The Roleplay HUD will allow players to see all of their important stats on screen at all times in a small display in the corner of the screen, ideal for players who don't want to be distracted or have their view blocked by the damage screens.



Check out more pictures of the damage screens below! Please note that they are still being worked on and may have a few changes before the release.




[h3]Admin Panel[/h3]



This one is for all of our lovely admin and server owners. Gone are the days of typing in long and confusing usernames. Server admin will be able to select the players from a convenient list that shows the players Steam ID, username, ping, clan, location, species, age, and sex. We want to make managing your own server as user-friendly as possible.



[h2]Acid Spitter Animations[/h2]

Over on the other side of development, our talented developers have been hard at work on bringing our dragons to life.

[h3]Acid Spitter Animations[/h3]



Acid spitter has some new moves including the "nope" (backing up) and the "good boi" (sitting). While the animations are still being perfected, check out just a handful of what's new below.





[h2]Status Effects[/h2]



There will be a large variety of status effects in the game, with the first ones being released in our "Genesis" update. While which ones that are going to be included has not been finalized, here is an example of just a few we have in mind.

[h3]Burn[/h3]

Any fire based attack will have a chance to cause the negative status effect of Burn on another player. Burn will deal damage as well as reduces the player's armor.

[h3]Acid Decay[/h3]

A trademark of the Spitters, Acid Decay drains a players armor and stamina, leaving them vulnerable to other forms of attacks. Being hit by or walking in the bile of an Acid Spitter has the chance of causing this effect.

[h3]Bleed[/h3]

Not only bile based attacks can cause negative status effects. Bleed can be caused by physical attacks using claws, teeth, or spikes. For those without good grade armor, bleed will decrease the health of players while increasing their torpor.




These are only a few of the projects we've been working on to prepare for the "Genesis" update. Stay tuned for the next development blog for potential information on clans/groups, the Shadow Scale, and much more!



Want a bigger part in bring the dragons to life? Sign up for your chance to become a closed tester by clicking here.


And now for some highlights from our discord community.



[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by NatureLVR576#0120

by 🌻KyraG🌻#6415

by Death Wing#1646



[h3]Some of our favorite artwork from the community...[/h3]

by DragonBridage#6368

by KIVI#9599

by Kezran#0001


Thanks for reading! Stay tuned for more news about the upcoming "Genesis" update!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


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Walking Through Time Trailer



Those of you who've played the 0.8 alpha version know how unpolished the day/night cycle and the lighting is. We've spent many days working on the new lighting and day/night cycle system to get it ready for the Genesis (1.0) update.



Feast your eyes on this time of day transition trailer as the Acid Spitter walks through time in the Dune Desert featuring "Dragons in the Desert" from the Day of Dragons Soundtrack.

[previewyoutube][/previewyoutube]