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Patch 1.K.J.0

[h2]BETA PATCH 1.K.J.0[/h2]
Server/Client Patch

This patch fixes several ongoing issues and also includes hidden content for the upcoming 1.L Update.


  • Fixed an issue where server Clan Registry would get corrupted and cause server crashes or prevent servers from starting
  • Dragons can no longer emote while swimming underwater
  • Slightly increased night time ambient light
  • Shadow Scales can no longer cloak glitch for perma glowies
  • Plasma and Acid shot now properly damage targets at point blank range
  • Greatly improved plasma/acid projectile hit detection. Players should find that hitting targets with breath attacks is now much more consistent
  • Players who logout under water will now float to the top of the water allowing them to be killed by other players while still in the world
  • Players who logout while flying will now drop to the ground and not continue flying allowing them to be killed by other players while still in the world
  • Possible fix for hatchling movement desync after being carried long distances then dropped
  • Slightly increased Shadow Scale turn rate allowing them to be able to turn quicker and giving them a slightly better chance to defend themselves on the ground (they still turn slower than an Acid Spitter)
  • Added new server config option "bDisableDD=true" allowing servers to disable server desync detection and other anti-cheat measures which may be useful for small private/personal servers experiencing frequent disconnects or servers that wish to allow cheating. bDisableDD=false enables Desync Detection (default) & bDisableDD=true disables Desync Detection (not recommended)




Dev Blog #16

Hello all!

Fall is here and the weather is beginning to cool. We hope you all are staying healthy and enjoying the latest update which brought scent to the game. As some of you may or may not know, Jao's dogs had a litter of pups (pictured below) and he has been taking a break to focus on their care during their first few weeks of life.



So, this month has been a lot of focus on bringing to life the creatures that inhabit the world by creating beawesome animations and creatures. Now... let's see what everyone has been working on this month!


[h2]Animations[/h2]

Our animation team has been working hard on bringing our creatures to life! The Flame Stalker's land, water, and flight locomotion animations are completed as well as his base attacks and rests. Next we will be focusing on his action animations, including his eating, drinking, and base emotes. It's safe to say he is about 50% done with his adult animations. Check out some of his animations below...

Flame Stalker Bite

Flame Stalker Bile Attack

Flame Stalker Hover

Flame Stalker Flight

Flame Stalker Lay

Flame Stalker Sleep

We have finished the Swamp Snappers animations! These animation previews might make you think twice about going near the water...

Swamp Snapper Walk

Swamp Snapper Basking

Swamp Snapper Swim

Swamp Snapper Bite

Swamp Snapper Stealth Lunge Attack

Next, we are getting ready to begin animating the Inferno Ravager, but before we can it will need to be rigged. While the rig is begin created, we are working on additional emote animations to help your dragon express their true feelings. Here is a taste of two of the new emotes featuring everyone's favorite sizzle boy.

Acid Spitter Mourn Emote

Acid Spitter Rage Emote




[h2]Models[/h2]

Over on the model side of things, Jia Hao has just finished the Cave Cutter model. This AI creature will blend in very well with its environment and be a creature you don't want to face alone. The average size of the Cave Cutter dwarfs an adult Acid Spitter.

Cave Cutter model

The Blitz is also finished. Hao finalized his different age and sex morphs this week. The male Blitz Striker will have larger spikes than the female and, of course, the baby will be adorable.

Finished Blitz Striker Adult morphs and WIP Alpha morphs

Blitz Striker Hatchling morph

Brigade is working on the next corpse for the game. The dragon corpse will replace the current drake corpse for when a dragon has been mainly eaten. We currently have the pose and skeleton done and are moving on to the fleshy bits.

Dragon Carcass WIP



[h2]VFX[/h2]

With the preparation for quests, Flicker has been working on some of the possible cosmetic quest rewards; ambient AI creatures. Similar to the Sky Jellies, these critters will float around the dragon when equipped. Check out some of the critters we've made so far...

Bumbler

Sky Slug

Dragon Wasp

Elvenbug


That's all for this month's dev blog! Don't forget to check out our weekly Dev Dairies (posted on Kickstarter) for weekly updates.



[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Waryx#4143

by Powerslav#8811

by Atomix Spark#6448



[h3]Some of our favorite artwork from the community...[/h3]

by Kaliber#4188

by zowato#1725

by Ztarli#7786


Thank again for reading! See you next month for another Development Blog!

~The Day of Dragons Development Team



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Beta Hotfix 1.K.I.1

[h2]Hotfix 1.K.I.1[/h2]
This is a Client-side hotfix, no server update required

  • Greatly Increased water and puddle scent detection range to make it easier to find large bodies of water.
  • Tripled the ShadowScale Nightvison visibility distance when flying
  • Tweaked the sniff sound FX
  • Fixed an issue where carcasses could be smelled from anywhere on the map. They can now only be smelled if within species scent detection range as with other scents.

Patch 1.K.I.0

[h2]BETA PATCH 1.K.I.0[/h2]
Server/Client Patch

  • Fixed error when trying to release a carried hatchling
  • Greatly extended the range of scent detection

Day of Dragons Beta Update 1.K

[h2]Day of Dragons Update 1.K.H.0[/h2]
Server/Client

It's been 2 months now since our beta release, and it is time for our September update. This is our second feature update, the first being the Quality of Life improvements update we released in August. This update includes the most requested feature content (next to more dragons) being that of Scent. Scent will greatly increase your chances of survival by giving you visual indicators of where things are in the world. We hoped this release would also include the Scrab AI, but the AI combat behavior is not quite finished and we wanted to keep our September update promise, so we are releasing 1.K without the Scrab and will patch it in when the new AI behavior is bug-free and ready. This update also makes changes to mushroom spawns now that scent is a thing and also adds dragon carcasses and projectile improvements.

So without further ado, let's see what all is new in Beta Update 1.K!

[h3]SCENT[/h3]
Added scent ability for all dragonkind allowing players to sniff out their environment. To use scent, hold (default F and may need reset) while stationary. Different species have different ranges of scent detection. Scent that is farther away will spawn a scent trail showing players the direction the scent is coming from. Scent that is closer to the player will spawn a scent plume showing players the location of the scent. Scavenger Mutation increases scent detection range by 25/50/100m per point and scent location range by 10/20/30m per point.

  • Added ability to smell lakes, ponds, & rivers (blue)
  • Added ability for hatchlings to smell puddles (blue)
  • Added ability to smell edible flora (green)
  • Added ability to smell blood (red)
  • Added ability to smell corpses (red)
  • Added ability to smell carcasses (red)
  • Added ability to smell prey creatures (magenta)
  • Added ability to smell nests of the same species (yellow)
  • Added ability to smell clues (yellow)


[h3]SKINS[/h3]
  • Players can now select common skins from character menu when spawning. Uncommon and Rare skins are still only obtainable by spawning with a Random Skin
  • Added new uncommon/rare random skins
  • Added new hybrid skin crafting recipes


[h3]ENVIRONMENT[/h3]
  • Added a new species of Mushroom
  • Changed mushroom spawning areas and density
  • Minor changes to Forgotten Forest map
  • Added Thornback Mound ambient sound fx to boss mounds
  • Added Jellyflies ambient creature fx in certain areas
  • Added Fireflies ambient creature fx in certain areas
  • Added Carcass flies ambient creature fx


[h3]PATREON LIFETIME SUBSCRIBER REWARDS PACK[/h3]
The first tier of the Patreon Lifetime Subscriber Rewards have been added to the game. Subscribers who have received the Lifetime Subscriber Rewards Pack will receive the Crimson LT shimmer skin and the Jellyflies cosmetic effect. This effect will later be replaced with a unique equippable dragon pearl. Until the inventory system is added in a later update, Subscriber Rewards Pack owners will need to type /pearlon to turn on the effect and /pearloff to turn it off. This effect only spawns while resting or sleeping.
  • Added Crimson LT skin as a spawn option for subscribers with the Lifetime Subscriber Rewards Pack
  • Added Jellyflies cosmetic effect for subscribers with the Lifetime Subscriber Rewards Pack
  • Added Apply Shimmer button for subscribers with the Lifetime Subscriber Rewards Pack which converts the Crimson PT skin into the Crimson LT skin.
  • Added Crimson LT skin compatibility with Crimson PT skin crafting recipes


[h3]DRAGONS[/h3]
Improvements have been made to dragon abilities and projectiles as well as the addition of carcasses.
  • Added Shadow Scale Scent Animation
  • Added Shadow Scale Scent Sound FX
  • Added Acid Spitter Scent Animation
  • Added Acid Spitter Scent Sound FX
  • Shadow Cloak now provides complete invisibility when crouched while stationary
  • Improved projectile tracking and hit detection
  • Increased range of Acid Spit
  • Increased speed of Acid Spit
  • Increased range of Plasma Bolt
  • Added visual corpse decay which progresses as the corpse is eaten
  • Added dragon carcasses v1 that replace a corpse that has been mostly eaten. Carcasses cannot be carried or moved like corpses and do not despawn like corpses but instead despawn only when fully eaten or abandoned (feeding on the carcass refreshes the corpse despawn timer)


[h3]ADMIN[/h3]
We have had admins request the ability to mute/unmute players from Global Chat who are offline. Mutes and Unmutes are now permanent on the server. We also added the ability to ban a player who is offline from the admin panel. This feature is useful as it does not require a server restart to take effect. Config bans also work but require a server restart.
  • Added /mute [steamid] slash command for offline players. Please use admin panel for online players
  • Added /unmute [steamid] for offline players. Please use admin panel for online players
  • Added /ban [steamid] slash command for offline players. Please use admin panel for online players


[h3]MECHANICS[/h3]
  • Added Gore option in Game Settings which is disabled by default. Gore setting enables/disables blood pools and carcass gut piles
  • Added Survival+RPG HUD style option in Game Settings which combines the blood screen with the status bars
  • Force closing the game aka "combat logging" now causes your dragon to remain in the world for five minutes instead of just one. To leave the game properly, use the Menu to logout or quit.


[h3]FIXES[/h3]
  • Fixed missing projectile hit decals
  • Elder Acid Spitter Acid Spit no longer impacts self when running
  • Fixed strange movement jitter from network peer Dragons that have grown beyond adult