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Dev Blog #10

Welcome to Dev Blog #10! We hope you all had a lovely February and are staying nice and healthy. This month we have a lot of exciting things to share with you all. Our team is growing with the addition of Flicker, our VFX artist who we already have working on particles and decals, and Brigade, our 3D Environmental Artist who has been hard at work making Dragon nests. Starting off, we'll let them both introduce themselves...

[h2]Flicker[/h2]

Hi, I'm Flicker, Beawesome's VFX artist! I'm actually also a 3D generalist, so I can do a little bit of everything: modeling, texturing, rigging and animating; however, I was chosen as staff for my technical side, and work directly in-engine to create a variety of effects, from acid projectiles to dripping blood!

I like reading, watching movies and shows, and gaming. I really, really like gaming, so much so that I decided to make them my life! Also, as a bonus, I love dragons.

I first discovered Day of Dragons as a fan and, through a series of chats and fun moments, decided that being able to make this game, this dream, a reality could be fun. I'm super excited to be on the team, and am looking forward to playing with everyone!

Click here to follow Flicker on Twitter.

[h2]Brigade[/h2]

Hey! I'm DragonBrigade, but some of you might already know me as Brigade- or Brigs, or Bridget, or- you get the point. I'm working on creating 3D environmental assets, with the focus currently being on unique nests for each dragon that will be added in the Genesis update. I have a formal education in game design and graphics, with a focus in 3D modelling.

Some stuff about me: My favorite animals are chickens, I like purple, and I love heavy metal- like, a lot. But most importantly: I've loved dragons for as long as I can remember, and Day of Dragons is my dream game that I've always wanted to play- and work on. I'm super excited to be on this team, and I can't wait to see everyone curl up in some cozy nests :) Keep an eye out, there might just be some spooky scary things around the corner...

Click here to follow Brigade on Instagram.



With introductions done, lets get into what we've been working on in February...


[h2]Beginning Concept Art Again[/h2]

If you've read our last announcement, you are aware that we have once again begun creating new concepts for future dragons. The first, and personal favorite of Bad Parrot, is the Micro Feathered Dragon. This dragon will join the game in an upcoming (after 1.0) update as an unlockable dragon for all players. Kickstarter backers will recognize this dragon as the $500k Stretch Goal reward, meaning that all Kickstarter backers who activated their "Original Backers Rewards" keys will have the Micro permanently and automatically unlocked for them on all servers they play on. That's just one of the great perks to being a Kickstarter!




With the Micro concept now completed, we have turned our attention to the greatly anticipated Bioluminescent Dragon.


[h2]Shadow Scale Progress[/h2]



As you know we are currently in the pre-beta testing phase which is open to Kickstarter beta access backers and owners of the Acid Spitter Drake. Once we get the Shadow Scale to an animated playable state, we will open the Beta to everyone (Open Beta) so the Shadow Scale continues to be the focus of our animation team.

Check out some of his newest animations with more coming in from our animation team each week.

Diving

Sitting

Lay Down to Sleep



[h2]Modeling and Effects[/h2]

The rest of our team has been working hard on their projects as well. Brigade and Flicker are working on creating the effects and structures needed for the next big update.

Now that we have completed all of the Genesis 1.0 Update creature models (meaning they are waiting to be rigged and animated), Jia Hao, our 3D Creature Artist, has moved his attention to the dragons coming in the v1.1 "Helping Herbis" Update, namely the Singe Crest (Healer) and Nurse (Name TBA) dragons.

[h3]Healer Wyvern aka Singe Crest[/h3]



The first dragon being worked on for version 1.1 is the Kickstarter Healer Dragon, now officially named the Singe Crest. The Singe Crest is a small support type dragon that will be able to heal his group members and stop their bleeds using its cauterizing flame and healing pheromones. As of this writing, the Healer is all but completed, just awaiting final 3D model and texture approval from our lead developer.

Hao is currently focused on modeling the Nurse Dragon.


[h3]Shadow Scale Nest[/h3]



Brigade has finished her second custom nest. The Shadow Scale's nest is made of stick and twigs collected in the Forgotten Forest. The trees in this area have a special coating that makes the resistant to fire and high temperatures, making them the perfect material for Plasma nests.

Up next will be the Flame Stalker's nest, which is be quite unique compared to the other finished two.



[h3]Custom VFX[/h3]

Flicker has been busy with a variety of VFX effects. She has finalized the Acid Spitter's Acid Spit attack and has also finished the Shadow Scale's Plasma Blast attack. Now she is turning her attention to environmental VFX. Check out some gifs of what she done this month below.

Plasma Blast

Acid and Plasma Hit Decals

Landing Dust Cloud



[h2]Update from the Lead Developer[/h2]

Greetings Hatchlings,

February has come and gone. Ever wonder why they didn't just take 2 months with 31 days and shorten them to 30 and give February 2 more days so it has 30 like every other month? It always goes by so fast! Speaking of fast, we are working fast on getting all the particles and nests we need for the "First Five" coming to Genesis 1.0. Flicker and Brigade are doing outstanding work and we're glad they joined our team. They were both fans who displayed some amazing talent so we hired them. After getting access to our development, they were very impressed by the work we have been doing... even stuff you all haven't seen yet. Shhhh.

I have been working on AI and implementation. There's a lot of implementation to do. As you know, in Genesis 1.0 we plan to have AI for players to kill and eat. As time goes on and more updates come out we will expand on both the number of AI and the complexity of the AI. I've also been working on the Shadow Scale and getting it playable, integrating particle FX, polishing the nesting system, and working on the flight mechanic. 2021 will be an awesome year for Day of Dragons.

We have been getting a lot of questions about when Genesis 1.0 will be out, we can confirm that the full release with all 4 dragons will not be out in March as we are currently only finished with 1 of the 4 dragons. Shadow Scale is on schedule to be in a playable state sometime this month, but the Flame Stalker and Inferno Ravager are both still awaiting their turn to be animated. So Genesis 1.0 will not be out in March, but the Genesis Open Beta Test (consisting of the Acid Spitter, Shadow Scale and AI) is still on schedule for Q1 2021. The good news is that the Shadow Scale dragon rig being completed will help to speed up the Flame Stalker and Inferno rigging and animations. But we can only work as fast as development allows, and we are working as fast as we can while maintaining a high standard of quality that you all have come to expect from us.

We're also working on the Bio Concept, the Nurse model (we haven't named her yet, got any ideas for us?), and then 1.2 modeling content. After the Bio concept is done, we'll be working on the Behemoth Ice Drake concept... and then that does it for Kickstarter concepts! Yay! All Kickstarter concepts will be finished this year. The models are being worked on now. Healer - check. Nurse - on it. Micro - next. Then Bio/Hybrid/Ice Behemoth/Ice Wyvern/Blitz after those (in no particular order) followed by Fire Behemoth and more Elementals.

We have a lot in store for you all, Day of Dragons is not a sprint project, it is a marathon, and each lap will bring more and more content to our fans. Thank you (especially our Kickstarters and Patreons) for supporting us!

- Jon Slabaugh, Lead Developer


Thanks again for reading!


[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite recent screenshots...[/h3]

by Raster#1589

by Luka Karito#8755

by Halofan523#1506



[h3]Some of our favorite artwork from the community...[/h3]

by WithoutRhymeOrReason#5008

by Ztarli#7786

by ✪That Darn Plague Doctor✪#4724




~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Day of Dragons In Memoriam Sale Event

As we did a year ago on this day, Day of Dragons is again on sale today for 44% OFF in memory of our Lead Developer's late father who lost his battle to cancer in 2016. He was born on this day in 1944. Each year going forward, we will continue to offer Day of Dragons on sale at a discount of 44% OFF on February 17th as a tribute to the man whose passing inspired his son to follow his dream.

Introducing the Feather Micro Dragon



Introducing the $500k stretch mark Kickstarter Dragon:

The Micro Feathered Acid Dragon.

The smallest dragon so far, the Micro Feathered has Acid Bile which is even more potent than that of the Acid Spitter. He uses this bile to melt open the hard shells of the dragon eggs, which are his favorite food source. The Micro's tail has adapted an underside similar to that of a gecko's foot that allows him to grabs eggs otherwise too large for him to carry.



The Micro's special ability is "Preen". During this, the dragon will groom itself, leaving a thin layer of its saliva on its delicate feathers. This protective coat makes him temporarily immune to bile attacks and gives him "one-shot" protection.


This dragon does not yet have an official species name and will be joining the game in update 1.5 of Beta.

Dev Blog #9

Hello again, everyone!

We hope you are all had a Merry Christmas and Happy New Year! The first month of 2021 is almost over and we've been hard at work on the Genesis Update. We have some very exciting news to share with you as well as our thoughts on how our first Open Testing Event went.


[h2]Open Testing[/h2]

Screenshot by the Gyldenfyre clan

Overall, our first Open Testing Event was a huge success. Thank you to everyone who came on and helped us figure out how many players our servers can withstand! We were able to reach around 165 players on the server before the lag became a big issue. We then rebooted with 100 player capacities and had zero issues with lag and stability. The servers are much much improved over the alpha servers and with all the new server configs, players will love hosting their own. Going forward, official servers will run at 100 players per instance which is what we recommend for all shared server instances, but the hard cap is set at 200 to allow dedicated private servers with the hardware and bandwidth to run double the normal capacity.

We enjoyed playing with you all and seeing everyone test out the new Acid Spitter model and map. A huge thank you to those who made online media content, such as youtube videos of the event, and to those who have shared their thoughts with us. It was fun and informative to hear everyone's opinions and feedback on the direction the game is going.

The open testing server is currently still available to those who own the Acid Spitter DLC or backed the kickstarter at a tier with Beta Testing. Once the Shadow Scale is in a playable state, the Open Testing Branch will be permanently open to everyone. If all continues to move smoothly, we expect this to happen in the next month or so.

We will continue to work hard and create a beawesome game. Thank you again!



[h2]New Animations[/h2]

Our development staff took a much needed break during the holidays, but we are back to work and are very happy with the speed of development. Karly has been working very hard to bring our dragons to life.

[h3]Shadow Scale[/h3]

idle

The Shadow Scale is now the focus when it comes to animation. As stated above, we hope to have the Shadow Scale in a playable state within the next month so we can permanently open our testing server to the public. Check out some of Shadow Scale's work-in-progress animations below!

Trot

Run

Glide

Flapping

Hover

[h3]Acid Spitter[/h3]

The Acid Spitter is nearly 100% animated! There are just a handful of animations that need to be completed. Once they are, we will begin to polish those animations.


[h2]New Mechanics[/h2]

We are also developing some new mechanics for phase four of closed testing. Once all major bugs have been worked out, they will join the Shadow Scale in the open testing branch.

[h3]Custom AI Coding[/h3]



Some of you may have already spied our first custom AI creature to be joining the world of DoD during the Open Testing Event. Not only will Genesis feature custom AI models and animations, the code will also be custom. Like the nesting seen in Open Testing, Jao is creating an AI creature mechanic from scratch.

We are planning of having at least two AI species ready for the Genesis Update; the Thornbacked Crawler and the Bulbous Spined Scrab.

Thornbacked Crawler

Bulbous Spined Scrab

Crawler Walk

Crawler Idle

We will have more information on the behavior of the individual AI species as their development progresses.

[h3]Baby Carry and Struggle[/h3]



Adult dragon players will now be able to pick up any appropriately sized hatchling even if they are not in their group. However, hatchlings will be able to fight back against unwanted attention or attacks using the struggle mechanic. Struggling will cause the holder to rapidly lose stamina and result in the baby being dropped once the holder's stamina has reached zero. The baby will then have a period of time to escape or without pursuit while the adult regains its stam.


[h2]Our DoD Family Grows[/h2]

We have some exciting news to share with you. Our team is growing once again! We are happy to welcome our new VFX Artist as well as our new Environmental Asset Artist. Check out what each of them has been up to so far.

[h3]Custom VFX[/h3]



Our VFX artist has started working on the Acid Spitter's signature spit attack. She will be making custom bile attacks for all the creatures along with other effect such as blood splatter and more.



[h3]Custom Nests[/h3]



The first task of our Environmental Asset Artist is to create custom nests for the dragons. Each species will have their own unique nests that match their needs and bile type. The Acid Spitter's nest is made from river stones and just big enough to hold their clutch size of five eggs.




[h2]Dev Q&A Livestream[/h2]


Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



[h2]From the Community[/h2]


Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

[h3]Some of our favorite screenshots from the Open Testing Event...[/h3]

by Keller1500#3964

by Kezran#0001

by Gilded#2408

by Heidi#6281

by Darkida#0001



[h3]Some of our favorite artwork from the community...[/h3]

by Ztarli#7786

by Jirvey#7996

by ProwlerPaws#1414

by Nihil#0404

by Thaigra#6281



Again, thank you all for your support.

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Holiday Open Testing Event is Now Live!



The Beta Branch is now live with the Open Testing Servers!

If you need help getting onto the server or want to know more about this Open Test, go here: https://store.steampowered.com/news/app/1088090/view/5366567019611727774

Players who have played the Alpha will want to delete their AppData save directory generally located at "C:\Users\YourName\AppData\Local\Dragons\Saved" especially if you experience issues with your player camera - The AppData folder might be hidden so you'll need to view hidden folders to unhide it.

The Acid Spitter Drake DLC is also now available on Steam to purchase or add to your wishlist. It is on sale for 30% off but is free to play and try out during the open test. The link is here: https://store.steampowered.com/app/1174110

Lastly, please understand that DoD Genesis is a work in progress and not all features are fully developed or implemented, but we're happy to give all of you the opportunity to play it to experience our development progress for yourself.

We will try to hotfix any bugs today but will be unavailable on Christmas Day but will be back again for the rest of the event.

We hope you all enjoy our Holiday Open Test Event and we wish each of you a very Merry Christmas and a Happy DoD-tastic New Year!


~The Day of Dragons Development Team






Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram