Dev Blog #11
Hello again, everyone!
March has been a great month in animations, models, and VFX for us. We have lots of cool new things to share with you. First, here is a message from our head hamster himself.
[h2]From the Lead Developer[/h2]
Q1 2021 is coming to a close wrapping up 16 months of funded development on Day of Dragons, and with that, I get to be the bearer of the news you all have not been waiting for - that being that the 1.0 update will not release in Q1 of 2021 as we had originally planned. We thought we could get it out by the end of March back when we put out our production schedule, but when it comes to game development, you never really know for sure which is why I was hesitant to release a release date when we did several months ago. Q1 was a stretch back then, but we thought we could get it out by then, but that didn't happen.
So what's holding back DoD Genesis? Well, we still have a few things to finish first, such as animations, AI, the new flight system, and a few sounds and particle effects. The good news is that the 1.0 Genesis Open Beta will most definitely be coming in Q2, most likely sooner than later and that will happen once the AI and the Shadow Scale animations are finished. At the time of this blog, we are 90% done with the adult SS anim set and are working on the hatchling anims. Once the Open Beta is live, the remaining production items such as the animated FS, IR, and Magma will be added into the Open Beta as soon as they clear Closed Testing Q&A. Once all the items are out of testing and the Open Beta is cleared of any blocker bugs, Genesis 1.0 will officially release to the public replacing the current alpha build (which will be deprecated) and fans will be able to host their own private Genesis servers. Then, we will begin testing Update 1.1. Speaking of which, our modeling team has already completed most of the 1.1 modeling content and are starting on update 1.2 modeling content this week. Modeling and Sound FX are much farther along currently than Programming and Animations, which I think is usually the case for every game studio.
Some of the things we are doing to help improve our production pipeline include hiring more talent, offload some of my jobs onto other capable developers to allow me to focus more on programming, and better distribute the workload for tasks that can be completed by other developers.
We know that not everyone will take the news of the pushback kindly, but I believe most people understand that game development takes a lot of time. So thank you for your understanding and patience as we continue to work on Day of Dragons Genesis. Those who follow our updates know we are getting things done, and one day at a time it is all coming together. There will come a day when you see Update 1.0 has been released, ːsteamhappyː but it is not this day. ːsteamsadː But someday in 2021! ːsteamhappyː
Thank you for your beawesome patience, beawesome understanding, and continue beawesome support.
- Jon Slabaugh
Lead Developer of Day of Dragons
Alright, back to the blog...
Some of you following our Twitter account may have noticed our new weekly "Dev Diaries", a feature that was requested by the community. These short diaries go over what we have been working on in each department each week. Then at the end of the month, you get to see the results in the monthly Dev Blog! Here is what we worked on this month.
[h2]Bioluminescent Dragon Completed[/h2]

Wow. This dragon was sure a challenge to create and one we could have never completed without the help and support of our awesome community. In total, it took us 5 months to complete this dragon with many scrapped designs. Patrons have already seen part 1 of the concept process and will be getting the second half sometime next month.
However, with the help of the community, we feel we delivered on our promise of the Bioluminescent Dragon being the most beautiful dragon in the game. This is a pure Kickstarter dragon and will only be available for the Kickstarter's who backed for the bio pledge (or winners of the Bio Key). Other players will have to acquire an egg invitation to become one of these dragons.
A special shoutout to ThatOneArtist#2163, 🌻KyraG🌻#6415, and Ulta (Nicole S.)#8037 in our official discord community for their work in helping create the sketches that inspired the final bio concept design.
[h3]Discord Bio Skinning Contest[/h3]
There will still be chances to get a bio key if you missed out on the Kickstarter and your first chance is happening now in our official discord.
We are currently hold our first skinning contest featuring the Bioluminescent Dragon! The winners of this contest will be chosen by the community and have the chance for their skin to be added into the game. The top three prizes include Bio Keys.
The contest runs until April 2nd, with voting lasting until end of day on April 4th. For more information, check out our official discord.
[h3]What's next?[/h3]
We still have a handful of promised concepts to finish including the biggest dragon so far; the Ice Behemoth. This kickstarter dragon will be next followed by the Fire Behemoth. Stay tuned for updates on these dragons next month!
[h2]Animations, VFX, and Assets[/h2]
As stated above, this month we have a lot of new future content to share with you. Our VFX, Environmental Asset, and Animation teams have done a great job as always. Check out what they have been up to this month.
[h3]Animations[/h3]
Like the last few months, the Shadow Scale has been the focus of our animation team as we get closer to permanently opening the Open Testing branch. This month we focused on the remaining ground locomotion as well as his attacks.
The Shadow Scale didn't get all the love this month. The Acid Spitter also got some new moves. Please keep in mind, these are all first takes on the animations. The animations will be polished later on in development.
Stalk
Stalk Idle
Plasma Blast Attack
Backup
Swimming
Mating Display
[h3]VFX[/h3]
Flicker has been EXTRA busy this month. She has worked on everything from burning nests to burning dragons to puddle splashes. Check out some of the work she has done in this past month.
Blood Splatter
Bleed Status Effect
Splashing
Swimming
Fire Burn Status Effect
Acid Burn Status Effect
Nest Incubating Effect
[h3]Nests[/h3]
All of the nests for Genesis are now complete, thanks for the hard work of Brigade. Each nests is unique to that species and made to fit their incubation needs. In the last two blogs, you saw the nests of the Acid Spitter and Shadow Scale. Now, here are the remaining two.

The Flame Stalker's nest is made out of an old burnt tree stump. This cozy design allows the eggs to stay extra warm as the nest burns.

The Inferno Ravager nest is built from a mount of ash and coal. The warm embers from these nests are perfect for reaching the ideal incubation temperature of the Inferno eggs.

Now that all the nests are complete, Brigade will be turning her attention to her next project; sculpting the aquatic AI for the 1.1 update.

[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]
by Nomi#4129
by Kuda the Noodle#1432
by Zenora#2649
[h3]Some of our favorite artwork from the community...[/h3]
by Nihil#0404
by ✪That Darn Plague Doctor✪#4724
by Guppies27#8123
As always thanks for reading and your continued support. See you next month for our #12 blog! Don't forget to follow our official Twitter account for our weekly "Dev Diaries".
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram
March has been a great month in animations, models, and VFX for us. We have lots of cool new things to share with you. First, here is a message from our head hamster himself.
[h2]From the Lead Developer[/h2]
Q1 2021 is coming to a close wrapping up 16 months of funded development on Day of Dragons, and with that, I get to be the bearer of the news you all have not been waiting for - that being that the 1.0 update will not release in Q1 of 2021 as we had originally planned. We thought we could get it out by the end of March back when we put out our production schedule, but when it comes to game development, you never really know for sure which is why I was hesitant to release a release date when we did several months ago. Q1 was a stretch back then, but we thought we could get it out by then, but that didn't happen.
So what's holding back DoD Genesis? Well, we still have a few things to finish first, such as animations, AI, the new flight system, and a few sounds and particle effects. The good news is that the 1.0 Genesis Open Beta will most definitely be coming in Q2, most likely sooner than later and that will happen once the AI and the Shadow Scale animations are finished. At the time of this blog, we are 90% done with the adult SS anim set and are working on the hatchling anims. Once the Open Beta is live, the remaining production items such as the animated FS, IR, and Magma will be added into the Open Beta as soon as they clear Closed Testing Q&A. Once all the items are out of testing and the Open Beta is cleared of any blocker bugs, Genesis 1.0 will officially release to the public replacing the current alpha build (which will be deprecated) and fans will be able to host their own private Genesis servers. Then, we will begin testing Update 1.1. Speaking of which, our modeling team has already completed most of the 1.1 modeling content and are starting on update 1.2 modeling content this week. Modeling and Sound FX are much farther along currently than Programming and Animations, which I think is usually the case for every game studio.
Some of the things we are doing to help improve our production pipeline include hiring more talent, offload some of my jobs onto other capable developers to allow me to focus more on programming, and better distribute the workload for tasks that can be completed by other developers.
We know that not everyone will take the news of the pushback kindly, but I believe most people understand that game development takes a lot of time. So thank you for your understanding and patience as we continue to work on Day of Dragons Genesis. Those who follow our updates know we are getting things done, and one day at a time it is all coming together. There will come a day when you see Update 1.0 has been released, ːsteamhappyː but it is not this day. ːsteamsadː But someday in 2021! ːsteamhappyː
Thank you for your beawesome patience, beawesome understanding, and continue beawesome support.
- Jon Slabaugh
Lead Developer of Day of Dragons
Alright, back to the blog...
Some of you following our Twitter account may have noticed our new weekly "Dev Diaries", a feature that was requested by the community. These short diaries go over what we have been working on in each department each week. Then at the end of the month, you get to see the results in the monthly Dev Blog! Here is what we worked on this month.
[h2]Bioluminescent Dragon Completed[/h2]

Wow. This dragon was sure a challenge to create and one we could have never completed without the help and support of our awesome community. In total, it took us 5 months to complete this dragon with many scrapped designs. Patrons have already seen part 1 of the concept process and will be getting the second half sometime next month.
However, with the help of the community, we feel we delivered on our promise of the Bioluminescent Dragon being the most beautiful dragon in the game. This is a pure Kickstarter dragon and will only be available for the Kickstarter's who backed for the bio pledge (or winners of the Bio Key). Other players will have to acquire an egg invitation to become one of these dragons.
A special shoutout to ThatOneArtist#2163, 🌻KyraG🌻#6415, and Ulta (Nicole S.)#8037 in our official discord community for their work in helping create the sketches that inspired the final bio concept design.
[h3]Discord Bio Skinning Contest[/h3]
There will still be chances to get a bio key if you missed out on the Kickstarter and your first chance is happening now in our official discord.
We are currently hold our first skinning contest featuring the Bioluminescent Dragon! The winners of this contest will be chosen by the community and have the chance for their skin to be added into the game. The top three prizes include Bio Keys.
The contest runs until April 2nd, with voting lasting until end of day on April 4th. For more information, check out our official discord.
[h3]What's next?[/h3]
We still have a handful of promised concepts to finish including the biggest dragon so far; the Ice Behemoth. This kickstarter dragon will be next followed by the Fire Behemoth. Stay tuned for updates on these dragons next month!
[h2]Animations, VFX, and Assets[/h2]
As stated above, this month we have a lot of new future content to share with you. Our VFX, Environmental Asset, and Animation teams have done a great job as always. Check out what they have been up to this month.
[h3]Animations[/h3]
Like the last few months, the Shadow Scale has been the focus of our animation team as we get closer to permanently opening the Open Testing branch. This month we focused on the remaining ground locomotion as well as his attacks.
The Shadow Scale didn't get all the love this month. The Acid Spitter also got some new moves. Please keep in mind, these are all first takes on the animations. The animations will be polished later on in development.






[h3]VFX[/h3]
Flicker has been EXTRA busy this month. She has worked on everything from burning nests to burning dragons to puddle splashes. Check out some of the work she has done in this past month.







[h3]Nests[/h3]
All of the nests for Genesis are now complete, thanks for the hard work of Brigade. Each nests is unique to that species and made to fit their incubation needs. In the last two blogs, you saw the nests of the Acid Spitter and Shadow Scale. Now, here are the remaining two.

The Flame Stalker's nest is made out of an old burnt tree stump. This cozy design allows the eggs to stay extra warm as the nest burns.

The Inferno Ravager nest is built from a mount of ash and coal. The warm embers from these nests are perfect for reaching the ideal incubation temperature of the Inferno eggs.

Now that all the nests are complete, Brigade will be turning her attention to her next project; sculpting the aquatic AI for the 1.1 update.

[h2]Dev Q&A Livestream[/h2]

Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!

[h2]From the Community[/h2]

Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
[h3]Some of our favorite recent screenshots...[/h3]



[h3]Some of our favorite artwork from the community...[/h3]



As always thanks for reading and your continued support. See you next month for our #12 blog! Don't forget to follow our official Twitter account for our weekly "Dev Diaries".
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Discord | Twitter | Youtube | Instagram