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Day of Dragons News

Beta Patch 1.M.3.0

[h2]Beta Patch 1.M.3.0[/h2]
Server/Client

This patch fixes a vulnerability allowing hackers to compromise the server as well as increase server performance.

  • Updated FS textures & UV resolution
  • Tweaked network settings to improve network performance
  • Increased crit chance bonus for nest genetics on PvE servers
  • Made improvements to AI server performance
  • Fixed a vulnerability that allowed hackers to run server commands without the admin panel

Beta Patch 1.M.2.0

[h2]Beta Patch 1.M.2.0[/h2]
Server/Client

This small patch attempts to fix the server lag players are experiencing when the server capacity is over 60 players as well as improve food detection of small corpses such as Thornbacks.

  • Improved Server Network Performance to reduce lag
  • Improved detection of small food sources for all dragons
  • Implemented speed hacking cheat detection/resolution

Day of Dragons Beta Patch 1.M.1

[h2]Day of Dragons Patch 1.M.1.0[/h2]
Server/Client Patch

This patch grants all players access to the Flame Stalker Dragon - our second starter dragon, as well as fix many issues and make improvements based on community feedback.

[h3]FLAME STALKER[/h3]
The Flame Stalker Dragon is now spawnable for all players.

  • Fixed all reported Flame Stalker skin issues
  • Added missing sleep sfx
  • Added Flaming Mushroom to Forgotten Forest
  • Flame Stalker eyes now glow properly in PvP mode
  • Underwater grass can no longer be set on fire
  • Improved Flame Stalker's food detection hit box
  • Improved ground fire SFX
  • Flame Stalker Hatchling and Juvenile emote animations should now blend out properly
  • Flame Stalker can now use heat vision while flying but not while boosting, but costs more stamina
  • Slightly increased Flame Stalker fly speed
  • Slightly increased Flame Stalker fire breath damage per second
  • Fixed an issue where peers were not seeing fire in the same direction as the owning player
  • Heat vision and ground fire SFX are now affected by SFX volume slider
  • Fixed an issue where Fire breath would not do damage if the fire was not moving
  • Fire breath now targets correctly to the reticle
  • Added new Flame Stalker skins


[h3]GAME[/h3]

  • Updated Canyon region of Forgotten Forest beta map
  • Improved ambient lighting on Forgotten Forest beta map
  • Players kicked for latency now properly get the "Desynchronization" message and should no longer need to restart their game to join the server
  • Players who manage to fall through the map now take damage instead of fall forever
  • Local, Group, Clan chat tabs now show colored text
  • Players who go out of map bounds will now take extreme damage
  • Reduced chance of applying a second and third stack of bleed if already bleeding
  • Removed collision from tiny trees in the brush areas (Acid Spitters can now zoom zoom)
  • Creatures swimming underwater can no longer be damaged with Fire or Acid damage types
  • Improved server & network performance
  • Added unique sleep SFX for all dragons


[h3]BUG FIXES[/h3]

  • Fixed several issues related to desync detection
  • Fixed an issue where dropping a nest sometimes caused a client crash
  • Fixed an issue where opening the social panel sometimes caused a client crash
  • Fixed an issue where accepting an egg invite sometimes caused a client crash
  • Fixed an issue where players who timeout during server join would sometimes cause a server crash
  • Fixed an issue where the [A]lpha Class designator disappeared from Biology block in Character panel
  • Fixed a rare issue where a player could experience an infinite black screen after loading into the server
  • Fixed an issue where players with lower specs were being kicked for connection timeout before fully loading into the server
  • Loading flapper should no longer stay on in the spawn menu
  • Fixed an issue where the get up animation would play again if emoting after standing up
  • Fixed the /mute /unmute admin chat command for offline players (for real this time)
  • Hunger/Thirst icons now show when logging in if hungry or thirsty
  • Fixed an Elder growth exploit

Day of Dragons Beta Update 1.M

[h2]Day of Dragons Update 1.M.0.0[/h2]
Server/Client Update

In this content update, we are adding a new playable Dragon, the Flame Stalker. This is our iconic dragon seen on our hero image for Day of Dragons. In the lore, the Flame Stalkers were the first dragons to appear in Jrakhon, with Jrakhon the Firstborne, the Dragonking. We are excited to be adding our first fire breathing dragon and our second free starter dragon to the lineup and we're sure fans will love him.

Being a new playable dragon, Kickstarter backers with the Beta Headstart perk get 7 days headstart access to the Flame Stalker. This means that for 1 week, only those with Headstart will be able to spawn a new Flame Stalker, but they can nest other players in as one. Then on April 6th when headstart is over, we will be making Flame Stalker spawnable for everyone with patch 1.M.1.

Patch 1.M.1 will also add the new Flame Stalker mushrooms to the Forgotten Forest temporarily until the Lava Lands biome has been completed.

Other highlighted features include daily elder growth ticks that anyone can claim just by logging in. These ticks grant 1 mushroom worth of growth every 12 hours making Elder attainable by all players, however, mushrooms remain the quickest way to grow to Elder.

We know you will all love this update. Thank you for your support!

[h3]DRAGONS[/h3]
The Flame Stalker Dragon has been added to the game. This dragon breathes fire and has a special heat sense ability allowing it to see heat signatures of any creature, even cloaked Shadow Scales! To breath fire, hold the Attack button. Bile drains and recharges quickly and fire breath is cheaper if your bile is full. Heat sense will turn itself off automatically, to keep it on, press your Special ability while it's active. Heat sense uses stamina but is cheaper when in the stalk stance.

  • Added Flame Stalker Dragon (Headstart access, unlocks for all on April 6)
  • Added Heat Sense ability
  • Added Fire breath
  • Added new crosshair for fire ability
  • Added new Fire damage with burn chance
  • Added new Flame Stalker skins
  • Added new Flame Stalker emotes


[h3]FX[/h3]
A lot of new visual effects and sound effects have been added including Burn DoT. Burn DoTs apply damage overtime and each tick of burn has a chance to apply. The only way to remove burn is either wait or go in water. Also note, that if you experience frame lag from all the fire, turn down your Video Effects setting.

  • Added new stackable burning fire effect and icon
  • Added new burning HUD effect in 1st Person mode only
  • Added many new fire sound fx
  • Added new ground fire burning vfx and sfx effects
  • Added missing Shadow Scale footsteps sfx for juvi/hatchie


[h3]BALANCE[/h3]
We made some damage mitigation changes and speed tweaks to balance out gameplay with the new Dragon and also added a new way to get to Elder.

  • Players are now granted 1 mushroom tick of growth every 12 hours (tracks offline players) but players may only claim one tick per 12 hours by logging in to the game for 1 minute. Ticks apply to each character individually.
  • Tweaked Shadow Scale mitigations and speeds
  • Tweaked Acid Spitter mitigations and speeds
  • Reduced the amount of food that mushrooms were giving to large dragons


[h3]MISCELLANEOUS[/h3]

  • Updated Leucistic skins for Shadow Scale and Acid Spitter
  • Added Little Dragonlings music which now plays for parents and hatchling on hatch
  • Made improvements to flight takeoff syncing
  • Added content for upcoming recessive gene nesting system
  • Reworked and improved Dragon bite hitboxes
  • Tweaked footstep sound spawn location
  • Missing player avatars now show a DoD avatar instead of a blank white avatar in social panel


[h3]SERVER ADMINISTRATION[/h3]

  • Admins now appear Red in admin panel
  • Fixed an issue where admin /mute /unmute commands were not working


[h3]BUG FIXES[/h3]

  • Fixed an issue where players could lose their dragon on Spawn menu if they did not cycle the dragons first
  • Fixed an issue where Acid Decay could be applied on players in water
  • Fixed an issue where status effects persisted on corpses after death
  • Fixed an issue where players who log out with a status effect would login with a broken status effect
  • Fixed an issue where Acid Spitters could still receive Decay if bitten by another Acid Spitter with Decaying Bite
  • Fixed an issue where Thornbacks were always bloody
  • Fixed an issue where corpse scent plume was not always above the corpse ragdoll
  • Fixed issue where corpses were getting stuck in players mouths and wouldn't release

Beta Patch 1.L.7.0

[h2]BETA PATCH 1.L.7.0[/h2]
Server/Client Patch

This patch focuses mainly on fixing long-standing bugs and issues and improving server performance.

  • Doubled the amount of Day time so that Time of Day is now a 2:1 Day/Night ratio. Night remains unchanged.
  • Nights are now slightly brighter
  • Added Player Ping to Players list in Social Panel
  • Removed Full Screen display window option as this mode has been deprecated from Windows 10/11 and caused many client crashes
  • Improved flight take off syncing in that players trying to take off in high latency situations should be able to properly sync and take off
  • Improved Shadow Scale flight maneuvering to better reflect its air agility and to prepare for unique flight characteristics between species
  • Reduced SS charge breath button hold down time from 2s to 1.5s
  • Reduced SS charge breath subsequent charge ticks from 2s to 1s
  • Reduced cooldown on Acid Spit from 2.5s to 2s
  • Optimized server processes to increase performance
  • Improved the Server's Cheat/Desync Detection
  • Fixed an issue where pitch was not inverting properly after the last patch
  • Fixed an issue where corpses would sometimes glitch out and not be able to be picked up or eaten
  • Fixed an issue where some players would crash after opening the Social Panel
  • Fixed an issue where heal ticks would break Shadow Cloak
  • Fixed an issue where level ambiance and level music would sometimes not play
  • Fixed an issue where hatchling movement would not replicate to the server if held longer than 5 minutes
  • Fixed an issue where players without the Patreon Rewards Pack could enable jellies cosmetic
  • Fixed a server crash related to corpse physics bodies
  • Fixed a server crash where Server was unable to retrieve Steam data for a client