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Rebel Inc: Escalation News

2026 Player Feedback and Arcade Update

[p]Happy New Year! [/p][p]This update adds a new game mode, changes to difficulty, a new scenario and new player tactics for Campaign / Weekly Challenge along with various other tweaks.[/p][p]It is the first of several updates we are planning to release this year and it focuses on addressing player feedback, adding new content and helping to support new players. Thanks for all your input![/p][p]Note: Mac will get the update early next week![/p][h3]Arcade Mode[/h3][p]Some players said they find the insurgency a bit too realistic! Arcade Mode lets you enjoy the main game in a more manageable way without those pesky insurgents always striking where you are weakest. It’s fun to play in its own right and also a great way for players to prepare themselves for the original Realistic mode.[/p][p]Arcade Mode can be chosen when starting a new game (Main Game only).[/p][p]The key changes are:
[/p]
  • [p]Insurgents can't flee to stable/secured zones[/p]
  • [p]Insurgents find it hard to infiltrate your front line[/p]
  • [p]Defeated Insurgents regroup slowly[/p]
[p]Activate it when you play Main Game![/p][p][/p][p][/p][h3]Difficulty Balancing[/h3][p]We’ve been keeping an eye on win rates and player feedback and felt that some tweaks to difficulty were needed. In particular, we have been inspired by the positive reaction to some of our difficulty tweaks to After Inc. and are applying the learnings here.[/p][p]Casual and Normal are going to become significantly more forgiving and Brutal gets a few tweaks. But don’t worry, Mega Brutal is unchanged for players who want the ultimate challenge![/p][p]As a developer, its scary making changes like this (and Arcade mode) to a game that has been out for so many years with tens of millions of players - very hard to balance and judge how it will work out. Especially when it targets newer players who we can't easily reach to beta test the game![/p][p]So please note that we will be keeping a very close eye on things over the coming weeks and months and will adjust things accordingly. Comments on reddit / discord / steam forums are all seen and considered.[/p][p][/p][h3]New Scenario: Insurgent Tide[/h3][p]A constant stream of foreign recruits are coming to fight for the Insurgency. As a result, extreme force has been authorised to make sure that defeated insurgents can’t rejoin the fight later. Control the number of Insurgents in the region or else be overwhelmed. [/p][p][/p][h3]New Player Tactics for Campaign Mode and Weekly Challenge[/h3][p]The best bits of Arcade Mode are coming to Campaign and Weekly Challenges as Player Tactics.[/p][p]Keep an eye out for Border Guards and Lost Cause![/p][p]Border Guards: Insurgents cannot flee into stable zones[/p][p]Lost Cause: Defeating insurgents slows future insurgent recruitment speed[/p][p][/p][h3]Poll[/h3][p]We're adding a poll that'll appear for experienced players to give their feedback directly to us and vote on what we should work on next. [/p][p][/p][h3]Help us keep Rebel Inc. alive! Leave a Review![/h3][p]Reviews are incredibly important to the long-term success of the game and allow us to keep working on new updates. If you want to, you can leave a review on Steam here: [/p][p]rebelincescalation.com/steam[/p][p][/p][p]And you'd like to talk tactics, be sure to join our Discord: [/p][p]https://discord.gg/ndemic[/p][p][/p][h2]Changelog[/h2][h3]New Features[/h3]
  • [p]Arcade Mode: A new way to play with more forgiving Insurgents[/p]
  • [p]New Scenario: Insurgent Tide[/p]
  • [p]New Player Tactics: Border Guards and Lost Cause can now appear in Campaign Mode and Weekly Challenge[/p]
  • [p]Player Poll: A poll will appear for experienced players to vote on what we do next[/p]
[h3]Balance[/h3]
  • [p]Regions[/p]
    • [p]Opium Trail: Slightly increased Starting Budget[/p]
    • [p]Golden Sands: Slightly increased Starting Budget[/p]
  • [p]Governors[/p]
    • [p]Tank Commander: Reduced Civilian initiative cost increases[/p]
    • [p]Warlord: Longer delay before losing Reputation to Lack of Stability [/p]
  • [p]Difficulty[/p]
    • [p]Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal) [/p]
  • [p]Insurgents[/p]
    • [p]Reduced the maximum Reputation damage when Insurgents capture a Zone (Casual / Normal / Brutal)[/p]
    • [p]Reduced the impact of Lack of Stability on Reputation and it is no longer possible to lose from Lack of Stability (Casual / Normal / Brutal) [/p]
  • [p]VS Multiplayer[/p]
    • [p]Regions (VS Multiplayer Only)[/p]
      • [p]Saffron Fields: Income Penalty slightly reduced[/p]
      • [p]Southern Desert: Income Penalty increased[/p]
      • [p]Pistachio Forest: Income Bonus slightly reduced[/p]
      • [p]Distant Steppe: Income Bonus slightly reduced[/p]
      • [p]Black Caves: Income Bonus increased[/p]
    • [p]Governors (VS Multiplayer Only)[/p]
      • [p]Smuggler: Income Penalty slightly reduced[/p]
      • [p]Banker: Income Bonus added[/p]
      • [p]General: Slight income penalty added[/p]
      • [p]Development Director: Slight income penalty added[/p]
      • [p]Tank Commander: Income Bonus slightly increased[/p]
[h3]Quality of Life[/h3]
  • [p]Reduced chance of Insurgent camps spawning in Zones with recent military activity[/p]
  • [p]Unity Update - Backend code fix for a security issue[/p]
[h3]Bug Fixes[/h3]
  • [p]Fixed bug which made Insurgent spawn noise even if no insurgents could spawn in[/p]
  • [p]Fixed bug where "Insurgents escape to {zone}" Tip Popup didn't point to the correct Zone.[/p]
  • [p]Fixed bug where "Insurgents escape to {zone}" Tip Popup could appear even if no one survived to flee[/p]
  • [p]Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe - Slight error last time we fixed it but should work this time![/p]

Save 70% on Rebel Inc: Escalation

Rebel Inc: Escalation is currently 70% off during the Hooded Horse Winter Publisher Sale.

Rebel Inc: Escalation is a unique political and military strategic simulation game in which you must stabilize a war-torn country. Balance competing civilian and military priorities while preventing a deadly insurgency from seizing power.

Hooded Horse Winter Publisher Sale

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Patch Notes 1.4.0.12

[p]Hi everyone! Small update to improve some backend systems.[/p][p][/p][h3]Changelog[/h3]
  • [p]Fixed rendering issues for Insurgents[/p]
  • [p]Fixed rendering issues for Maps[/p]
  • [p]Fixed rendering issue for Drone Camera[/p]
  • [p]Fixed issue where roads would appear as bright white[/p]
  • [p]Updated Billionaire Peace decision, Player can now choose to Increase Insurgent Capability if they cannot afford the bribe[/p]
  • [p]Fixed issue where Billionaire initiatives would not appear correctly in Scenarios[/p]
  • [p]Various Typo and Localisation fixes[/p]
[p][/p][p] Ndemic Creations[/p]

Patch Notes 1.4.0.1.1

[p]Hi everyone! Small update to improve some backend systems.[/p][p][/p][h3]Changelog[/h3]
  • [p]Updated Unity version[/p]
[p][/p][p] Ndemic Creations[/p]

Featured Tank Commander Scenarios


The Tank Commander. The mustached macho man of mechanical warfare, where would we be without him?
He's the star of the military world and we're taking a look at the Scenarios that celebrate him.

[h3]Martian Conquest[/h3] by Lochbug
Starting out strong. What if the Tank Commander secured a colony on Mars? Protect the mines, save the colony.

[h3]Mechanical Intervention [/h3]by 1bruteboi
The Tank Commander takes a step up to use Bi-Pedal Mechs to crush terrorists only known as "The Shell".

[h3]Thunder Of Cannons[/h3] by 余音
What if the Tank Commander brought Artillery to the field? Explosions ensue.

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Thanks to all the creators! Got a favourite scenario we missed? Let us know in the comments!

Be sure to join some of the creators on Discord to chat about scenario creation and we'll see you next time!

The Ndemic Creations Team

In case you missed it, we have a new game coming out!
https://store.steampowered.com/app/3337140/After_Inc_Revival/