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Rebel Inc: Escalation News

Update 0.5.5: The Tank Commander rolls into action!



We’re very excited to introduce the first of many new Rebel Inc: Escalation updates - the brand new Tank Commander governor!

It’s been an incredible first week of Early Access for Rebel Inc: Escalation, with many regions stabilised and bugs squashed. Thanks to your feedback we’ve already managed to push out a number of updates in the first few days, with all kinds of tweaks - from additional animations to localisation alterations.

Alongside hotfixes we’re working hard to get new content into the game regularly for you to play. Get ready to meet the latest governor, the Tank Commander!

Equip your soldiers with tanks! Tanks are extremely powerful but have limited mobility. If only the Insurgents would stay where you want them to…



We’ve got loads more ideas for new content to come, the first of which will be a new map, landing shortly (we’re just putting finishing touches on it now ;)). Let us know what you want to see!

Happy Peacekeeping,

The Ndemic Creations Team

***

P.S.
Other tweaks, fixes, and changes alongside this update include:
  • Fixed bug where fighting visuals / explosions were showing after Insurgents had left a zone
  • Added a new Tank model for the Soldier tokens when they have a tank attachment (viewable when zoomed in)
  • Added a smoking cigar animation to the Tank Commander Governor image
  • Made sure that flags won’t render above roads and fields
  • Fixed issue in overview screen where headquarters flag appeared warped
  • Fixed a bug where Soldier deployment would not pause game
  • Fixed an issue with particle effects not being destroyed

Hotfix 0.5.4 released

The barrage of quality of life improvements and bug fixes continues. See below for the full change log. Next week - we are aiming to release the new Tank Commander governor - and potentially the full Soundtrack.

Hotfix 0.5.4 changelog
  • Fixed bug where insurgents would flee through soldiers
  • Improved fort placement AI
  • Improved quality of drone camera in the zone screen
  • Improved positions of forts and camps on all maps
  • No longer able to click through end game screen
  • Fixed issue where initiative history was not displaying after save and quit 
  • Fixed Fort and HQ glint animation getting stuck if you zoom right after they spawn.
  • Scaled HQ model stages for consistency with other models
  • Improved minimap styling
  • Soldier Deployment now displays logistics information (useful for Brutal)
  • Fixed leaderboard next and previous buttons (they didn't previously do anything!)
  • Fixed zone overview screen cycling issues
  • Fixed issues with tooltips not disappearing

Launch Recap and Hotfix 0.5.3 released

Since launch yesterday, Rebel Inc: Escalation has been doing wonderfully - getting to #5 on the Steam Bestsellers chart, (as well as #1 in the Strategy, Simulation and Indie categories). We also had 5 thousand people simultaneously tune in to watch us play on Steam Broadcast.

Thanks so much to everyone for your support - leaving reviews, tagging the game and telling your friends about the game make a huge difference to how the game does.



We are already hard at work prepping the first content update (Tank Commander) but we are also focused on fixing various bugs and quality of life fixes and we just released Hotfix 0.5.3.

Hotfix 0.5.3 changelog
  • Forts now have a 'sheen' animation on appearance like the HQ does.
  • Long text strings fit better in UI
  • Improved support for ultra wide resolutions (Advisors in particular)
  • Bug with scroll view for various UI fixed
  • Using hotkeys no longer breaks the tutorial flow
  • Rare bug with Zone screen and Region screen pie charts fixed
  • Region screen opens faster
  • Fixed a bug where moving a soldier was hard if it was close to a decision or fort. Soldier / decision HQ / rebel base / etc clicking order is now correct.
  • Rebel base visual logic fix - model and icon show correctly based on intel. Base has a combat icon.
  • Distant steppe HQ overview glitching terrain fix
  • Improved concrete for HQ drone cam as it upgrades
  • Airstrike explosions now correctly target rebel base rather than appearing at edge of zone


More to come! :)

The Ndemic Team

Rebel Inc: Escalation is out now!

Exciting times here at Ndemic HQ: we’re proud to announce the launch of our new game: Rebel Inc: Escalation - on Steam now!

While you get stuck into the game, we thought you might also want to know our development plans...



First of all we’ve put aside some time to make sure everything is running smoothly. Expect a few small-scale updates over the next few days as we respond to your feedback and make sure any bugs are dealt with. We also have a few localisation fixes to implement.

Then we will get to work on the first big update for the game: The Black Caves map and Tank Commander governor. We will also work on Mac support.

We’ve got a load of plans for future updates (check out the main Steam store page), and we’d love to hear your thoughts, both on the game as it is currently and on the features we’re bringing to the table in the future.

Is there a feature you want to see more than any other? Desperate to create your own scenarios, or ready willing and able to throw yourself into multiplayer modes? Let us know in the Steam forum!

Enjoy Rebel Inc: Escalation!

The Ndemic Creations Team

Rebel Inc: Escalation - release date announced

Good news everyone - Rebel Inc: Escalation is coming this Tuesday, the 15th October!

Read on for all the intel on the new features that are coming to the game as well as the launch price.


Rebel Inc: Escalation combines the original critically acclaimed gameplay of Rebel Inc. with significant, all-new features:
  • Gorgeous Graphics - Stabilise a beautifully rendered 3D world that responds to your actions and thrives as you provide jobs and services. Drone cams and civilian TV channels bring your operation to life and show you what's happening on the ground.
  • Clear Intelligence - Plan priorities with Intelligence Reports and Combat SITREPs, geek out with loads of new stats and graphs, and analyse your best strategies with end-of-game replays.
  • Campaign Mode* - Conduct large scale operations across multiple regions. Carefully manage your resources, adapt to unique conditions and upgrade your team and abilities as you seek to counter the growing Insurgent threat.
  • Co-Op and VS Multiplayer* - team up to efficiently stabilise the region with friends or compete with them in the shadows to promote your own cause.
  • Custom Scenario Creator* - Who said Nation Building was hard! Develop your own custom scenarios with unique strategic challenges and narratives then share them with Steam Workshop.
  • And much more* - Including daily challenges, speed runs and Mega-Brutal difficulty. Plus loads of new maps, governors and scenarios in future (free!) updates

*Coming later in Early Access

Rebel Inc: Escalation will cost $14.99 initially. The price includes:
  • Every paid expansion that Rebel Inc. has received to date (and all future ones)*
  • Loads of new content updates that we have planned for the future.
  • Significant, all-new features for PC and Mac (as listed above - Vs and Co-op Multiplayer, Scenario Creator etc.)


The price will increase during Early Access as the additional content is released. I've thought long and hard about the price point of the game and I believe that this is a fair price which reflects the value of the additional features in Rebel Inc: Escalation without being significantly more expensive than Rebel Inc. on mobile. I hope you agree - either way, please share your opinion with me :)